UNCHARTED Multiplayer Modpack
Re: UNCHARTED The Lost Legacy Modpack
It was the left slot but yes it's fixed. I already replied about the Burst Mod, it's the burst shots. You can define the number of shot to send each time you press and hold the fire button but it's disabled when you release the button. It's very usefull with some weapons but there is no sense to set it to 100. Google burst shot. If you want a constant Rapid Fire you should set it to 0 to disable.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
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Prototype - Major General
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Re: UNCHARTED The Lost Legacy Modpack
prototype wrote:It was the left slot but yes it's fixed. I already replied about the Burst Mod, it's the burst shots. You can define the number of shot to send each time you press and hold the fire button but it's disabled when you release the button. It's very usefull with some weapons but there is no sense to set it to 100. Google burst shot. If you want a constant Rapid Fire you should set it to 0 to disable.
I understood means I put burst shots and in right and in left slot on 0 pistol and Long gun weapons, this will give me as you wrote stable Rapid fire. I'll test this one of these days.
P.S. Still moment there is whether where the on forum description of or regulation on work Input Translator detailed description of as with him work and as his to configure on the keyboard and mouse? what are the sensitivity parameters to set.
wiring diagram K and M to Titan 2 in port. A usb gamepad >. B usb keyboard > PROG port mouse did I understand the connection diagram correctly?
Sorry for my English I write through a translator. And thanks again for your work in updating MODz
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Max10 - Captain
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Re: UNCHARTED The Lost Legacy Modpack
Take a look here to know how to do:
viewtopic.php?f=25&t=6044&p=44761#p44761
viewtopic.php?f=25&t=6044&p=44761#p44761
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
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Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: UNCHARTED The Lost Legacy Modpack
Max10 wrote:wiring diagram K and M to Titan 2 in port. A usb gamepad >. B usb keyboard > PROG port mouse did I understand the connection diagram correctly?
Sorry for my English I write through a translator. And thanks again for your work in updating MODz
You should put the DS4 on the PROG port for the authentication and the KBM in the other Inputs.
P.S. I never play with KBM on console so i will not be helpful about that.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: UNCHARTED The Lost Legacy Modpack
prototype wrote:Max10 wrote:wiring diagram K and M to Titan 2 in port. A usb gamepad >. B usb keyboard > PROG port mouse did I understand the connection diagram correctly?
Sorry for my English I write through a translator. And thanks again for your work in updating MODz
You should put the DS4 on the PROG port for the authentication and the KBM in the other Inputs.
P.S. I never play with KBM on console so i will not be helpful about that.
Thanks
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Max10 - Captain
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- Joined: Wed Apr 03, 2019 6:04 am
Re: UNCHARTED The Lost Legacy Modpack
Maybe I’ll ask what it doesn’t work, but: Is there any way to add grenades or first-aid kits to MODZ when making a throw - Auto-AIM to throw closer to the enemy,
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Max10 - Captain
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- Joined: Wed Apr 03, 2019 6:04 am
Re: UNCHARTED The Lost Legacy Modpack
Yes i can add that, it will be in the next update.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: UNCHARTED The Lost Legacy Modpack
prototype wrote:Yes i can add that, it will be in the next update.
I will wait, if possible, it will be a great help for a throw in the game
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
Re: UNCHARTED The Lost Legacy Modpack
Max10 wrote:prototype wrote:Yes i can add that, it will be in the next update.
I will wait, if possible, it will be a great help for a throw in the game
Yes it works and it's very good! Thank you for all your ideas that have been added.
You can find the v2.18 in the Online Resources.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: UNCHARTED The Lost Legacy Modpack
Update released !!! Today I’ll do the test. There is one question for the Auto Aim grenade, can I throw close to the target and grenades and first aid kits?
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
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