UNCHARTED Multiplayer Modpack
Re: UNCHARTED Multiplayer Modpack
QVII wrote:OK I understand.
but at the moment i am not satisfied with the aim assist.
If it's not difficult for you to copy your settings and paste them in this thread, I'll check them for myself. I can tell you that the AA Polar system works much better for me than the previous update, but with Orbital there is a problem. Try using Polar.
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Max10 - Captain
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- Joined: Wed Apr 03, 2019 6:04 am
Re: UNCHARTED Multiplayer Modpack
I was playing with the Polar Assist at 22 years old in 3-6-1-10 for the HS39.
I listened to your advice and I use this sensitivity: 2-10-0-10 with the Polar Assist at 23. it works better, I have to keep testing .
can you tell me how to set the sensitivity option with global and midpoint ?.
another quick question .
I am trying scripts that work fine at first for Aim Assist on Uncharted 4.
I had a magnetic shot!
but unfortunately it disappears ...
Again thank you very much Max for your advice
I listened to your advice and I use this sensitivity: 2-10-0-10 with the Polar Assist at 23. it works better, I have to keep testing .
can you tell me how to set the sensitivity option with global and midpoint ?.
another quick question .
I am trying scripts that work fine at first for Aim Assist on Uncharted 4.
I had a magnetic shot!
but unfortunately it disappears ...
Again thank you very much Max for your advice
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QVII - Sergeant First Class
- Posts: 23
- Joined: Wed Nov 04, 2020 7:34 pm
Re: UNCHARTED Multiplayer Modpack
QVII wrote:I was playing with the Polar Assist at 22 years old in 3-6-1-10 for the HS39.
I listened to your advice and I use this sensitivity: 2-10-0-10 with the Polar Assist at 23. it works better, I have to keep testing .
can you tell me how to set the sensitivity option with global and midpoint ?.
another quick question .
I am trying scripts that work fine at first for Aim Assist on Uncharted 4.
I had a magnetic shot!
but unfortunately it disappears ...
Again thank you very much Max for your advice
I am glad that Polar Aim assist system works better for you, SENSITIVITY mods - Overall midpoint = 40, Left slot - AS = 158, AM = 65. Right slot - AS = 157, AM = 65, Dead zone = 10 this is for HS-39 + Micro Uzi kit
QVII wrote:another quick question .
I am trying scripts that work fine at first for Aim Assist on Uncharted 4.
I had a magnetic shot
I agree, there are scripts that work well in Uncharted 4 multiplayer, but in most cases these are scripts from CMP or similar devices and it will be difficult to select and convert this and there may be compatibility problems, and scripts for Titan Two, from other games or Universal GamePacks , do not have such functions and capabilities as this MODZ, which was created specifically for Uncharted 4 multiplayer, it contains a lot of different mods for this game, many tests have been passed and each mods is configured and tested, applied specifically for Titan Two, it does not load the T2 processor , and doesn't stop other mods from working with each other, Prototype has done a great job and spent a lot of time adapting all the mods in this MODZ. This is 100% the best MODZ for Uncharted 4 multiplayer with the widest possibilities and various little things for a comfortable game in the U4 multiplayer, here are just some of the possibilities from this MODZ that are not in other scripts and GamePacks (quick Roll granate by double clicking on R2, reload in when Roll, setting 3 different types of weapons with the ability to customize each in different ways RF, AR, SENSITIVITY ...) If you have any suggestions for adding more functions to MODZ, do not hesitate to write what you would like to add or change to this MODZ, and if this is possible then Prototype will add this to MODZ.
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
Re: UNCHARTED Multiplayer Modpack
- Code: Select all
GIVICFG:00010000000013000A010000054100000000000000000000702800A53C009D000000000032003201000012CCFFE9000000000000000000440A0001640000000000003C003C0100002218000045330708029908FC0C080A00000A7200C8000A0064B01901006400140000071F00000000000A00006400640002000000000000
my settings if someone needs a set of weapons HS39 + micro+ARX sensitivity in the game 2.10.1.10
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
Re: UNCHARTED Multiplayer Modpack
Thank you Max for your comments, much appreciated. The last update received many improvements and also reduced the script's size by 10% so there is still some place for others things. Let me know if you have any request but i understand that the most wanted is the AA so i will focus on that.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
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Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: UNCHARTED Multiplayer Modpack
it's strange, the intensity of AA varies for me ...
sometimes it's magnetic sometimes weak.
sensi 2 is difficult against good players who move fast.
I have had T2 for a few days and want to hear from you on this please. For the
output transfer rate: one can choose between (default protocol, 1000hz, 500hz, 250hz, 150hz)
I disabled the FFB for the USB-A. its good ?
sometimes it's magnetic sometimes weak.
sensi 2 is difficult against good players who move fast.
I have had T2 for a few days and want to hear from you on this please. For the
output transfer rate: one can choose between (default protocol, 1000hz, 500hz, 250hz, 150hz)
I disabled the FFB for the USB-A. its good ?
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QVII - Sergeant First Class
- Posts: 23
- Joined: Wed Nov 04, 2020 7:34 pm
Re: UNCHARTED Multiplayer Modpack
QVII wrote:it's strange, the intensity of AA varies for me ...
sometimes it's magnetic sometimes weak.
sensi 2 is difficult against good players who move fast.
Advice 1. Use AA only Polar system, Orbital system - it works much worse. Tip 2. When shooting, be sure to use the left Strafe stick to move left or right aiming at the head, or turn on Strafe in the MODZ itself. Tip 3. Check your Dead zone on the gamepad (I have a right stick 10 left 8 in MODZ there is a setting for these parameters, set your own. Tip 4. Sensitivity 2 gives better sticking to the target at medium and long distances, for close firefight use micro Uzi and do roll + jump (there is a combo in MODZ).
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
Re: UNCHARTED Multiplayer Modpack
QVII wrote:I have had T2 for a few days and want to hear from you on this please. For the
output transfer rate: one can choose between (default protocol, 1000hz, 500hz, 250hz, 150hz
1000hz
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
Re: UNCHARTED Multiplayer Modpack
QVII wrote:I disabled the FFB for the USB-A. its good ?
I don't understand this issue, but I use USB A - my connection goes through it, I play on Dualshock 4. (no mouse and keypad)
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
Re: UNCHARTED Multiplayer Modpack
Who uses this MODZ and plays with low sensitivity 1 ... 2 ... 3 .: 1. Adjust SENSITIVITY mods - Overall midpoint - faster 2. When shooting at the enemy, be sure to move the left stick to the right and left (Strafe) or use Aim strafe and HIP strafe. 3. Try shooting in the head + neck area and use the Polar Aim assistance system. All these tips will help you to use this MODZ while playing at low gaming sensitivity very effectively. (Sorry for my English)
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
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