UNCHARTED Multiplayer Modpack

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Thu Dec 05, 2019 5:35 pm

prototype wrote:It's here with the up arrow:
copy config.PNG

What i think about the bug is that you have 2 weapons in game but there is 3 settings in the Modpack and maybe your heavy weapon settings are set to 0 so the AR is disabled when you select the third weapon but have only 2.

If it's only that the next update will solve your issue.


There is no deal in is that AIM AUTO under activation Anti-Recoil if start pressing hard R2 the is happening simply shootings and there is no AR as would he is disabled heavy weapons I not'm using and these MODS I have disabled

I copied the log as it is now to paste it here ?

GIVICFG:0001000000000A000A0100000DFF00000000012C0A0000C8004000AA6400AA00000000003200320100000F660000000006400A000258006402E664010000000000003C003C000000000000000A0003E8000005DC000100000000FB012C0A000000B91101006464000000000F00001C3300001E33000000000000000000000000
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Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Thu Dec 05, 2019 6:15 pm

Max10 wrote:GIVICFG:0001000000000A000A0100000DFF00000000012C0A0000C8004000AA6400AA00000000003200320100000F660000000006400A000258006402E664010000000000003C003C000000000000000A0003E8000005DC000100000000FB012C0A000000B91101006464000000000F00001C3300001E33000000000000000000000000

Bingo that's exactly what i said... Can you read that please?
prototype wrote:What i think about the bug is that you have 2 weapons in game but there is 3 settings in the Modpack and maybe your heavy weapon settings are set to 0 so the AR is disabled when you select the third weapon but have only 2.

If it's only that the next update will solve your issue with one of the new options.
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Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Thu Dec 05, 2019 6:17 pm

o what do I need to do?
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Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Thu Dec 05, 2019 6:20 pm

I'm feeling like teaching someone how to put one foot in front of the other and saying: do it faster to run!
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Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Thu Dec 05, 2019 6:56 pm

v2.34
Weapon's number added
Weapon's LED color added
Weapon's 3rd slot rumble notif disabler

Tip
You could also have 2 settings for the weapon in the right slot using the third slot settings even if you have 2 weapons.
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Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Thu Dec 05, 2019 8:31 pm

:smile0202:
prototype wrote:v2.34
Weapon's number added
Weapon's LED color added
Weapon's 3rd slot rumble notif disabler

Tip
You could also have 2 settings for the weapon in the right slot using the third slot settings even if you have 2 weapons.

:smile0202: :smile0203: :joia:
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Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Thu Dec 05, 2019 8:47 pm

:smile0517:
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Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Fri Dec 06, 2019 4:19 am

Today, I’ll take care of tightly setting up your MODZ v 2.34, except for the LED indicator, there are no other changes, as I understand it, so I’ll take full care of the update test and write about the result.

Prototype, thank you very much for the information on how you can copy MODZ scripts, I can save and share this with any of my settings, that's great! And you can also throw off yours to me, this will greatly simplify the MODZ correction. If you have any questions, you can just throw a copy. Is there any other F. A. Q. for such moments Gtuner IV advanced opportunities to study and ask fewer questions on such moments.
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Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Fri Dec 06, 2019 6:02 am

First impressions of v. 2.34, yesterday it was too late but managed to test a little, 1. The CPU temperature is working within the normal range (3 hours test) 2. Weapons LED colors are a great idea, it’s very convenient to navigate by color (you need to patent this idea (just kidding)) 3. AA works fine (well, I still need more time to understand how to improve target tracking when shooting I can’t find out which parameter affects this) 4. I would like if it is possible to add LED colors when turned on and in WEAPONS MODS: AUTO AIM I’m just in the game I do not have time to understand when it is turned on, the vibration is weak and I can not hear hum (if possible it would not be bad or increase the number of vibrations 3 in a row for Enable). Today I’ll continue to test each Mods separately and describe everything. Thank you very much for the update, MODZ is getting better and better each time. This is your merit.

I came up with such an idea, of course. Maybe everyone already knows that, but I thought of it just now. Is it possible, for example: I have your scripts installed on my microSD, Titan Two memory card v 2.21, 2.20, 2.31, 2.34, ... MODZ bonefisher, in general I would like to leave them and not replace them with others - can I I pull out the SD memory card, and insert a new one, then write for example your new versions of v on it. 2.34 in different slots from 4-9 and play with them, but if I want to suddenly play MODZ v. 2.31, 2.10 ... MODZ bonefisher, can I again insert the SD card on which they were left, and remove this one? I hope I clearly tried to describe the question, thank you in advance for the answer
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Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Fri Dec 06, 2019 11:58 am

Max10 wrote:2. Weapons LED colors are a great idea, it’s very convenient to navigate by color (you need to patent this idea (just kidding))

That's not my idea, it's in a lot of scripts. You know everything we do with our Titans comes from J2Kbr which provides awesome tools! The first, the best, the only one to take into account. Forget all others HUBs converters that you can see on the market, they are pale copies imho.
Max10 wrote:4. I would like if it is possible to add LED colors when turned on and in WEAPONS MODS: AUTO AIM I’m just in the game I do not have time to understand when it is turned on, the vibration is weak and I can not hear hum (if possible it would not be bad or increase the number of vibrations 3 in a row for Enable). Today I’ll continue to test each Mods separately and describe everything.

Ok, i will try to find a good and easy way to enable and also a better notification mode.
Max10 wrote:Thank you very much for the update, MODZ is getting better and better each time. This is your merit.

Thank you for your support and feedback. You help me and i help you, it's a win/win.
Max10 wrote:I came up with such an idea, of course. Maybe everyone already knows that, but I thought of it just now. Is it possible, for example: I have your scripts installed on my microSD, Titan Two memory card v 2.21, 2.20, 2.31, 2.34, ... MODZ bonefisher, in general I would like to leave them and not replace them with others - can I I pull out the SD memory card, and insert a new one, then write for example your new versions of v on it. 2.34 in different slots from 4-9 and play with them, but if I want to suddenly play MODZ v. 2.31, 2.10 ... MODZ bonefisher, can I again insert the SD card on which they were left, and remove this one? I hope I clearly tried to describe the question, thank you in advance for the answer

Yes you can do that :joia:
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