Max10 wrote:Can't take the settings for the machine Lowe-s very slow firing there is a strong spread of bullets, if you set Recoll compensation 19.000000 - 21 000000 then lost speed when Rapid Fire HOLD TIME 40 and Release Time 40. I'can't adjust the balance. Any idea?
Well this is the problem as RECOIL only chnages DOWN/UP movement on LEFT STICK.
With moves at random (althou) it's not totaly random, there should be a function to controll this for every gun its a bit different.
This is a sample of such UP/DOWN function: https://www.consoletuner.com/forum/viewtopic.php?t=12205&p=84546
- Code: Select all
void AntiRecoil(uint8 AxisToApply, float ARecoilToApply)
float CurrentX = get_val(STICK_1_X);
float CurrentY = get_val(STICK_1_Y);
float MinARecoilFactor = MinARecoilPercent / 100.0;
float MinARecoilToApply = MinARecoilFactor * ARecoilToApply;
//This sets the ARecoil to be dependent on both X and Y axis movement. With more emphasis on Y
float MovementARecoilToApply = (1.0 - MinARecoilFactor) * ((ARecoilToApply * (100.0 - sqrt(CurrentX*CurrentX + CurrentY*CurrentY))) / (100.0 + abs(CurrentX) + (CurrentY*CurrentY*0.5)));
set_val(AxisToApply,clamp(MinARecoilToApply + MovementARecoilToApply + get_val(AxisToApply),-100.00,100.00 - MinARecoilToApply));
This is a sample as we use a function that contradicts ingame RECOIL - to supress it. It can't be controlled with simple up/down/left/right, but if recoil is the same for some guns, You might actualy set a loop for:
DOWN -23, Left 3, DOWN -23, RIGHT 5 etc and set exactly on point aim.
Of course the only problem remains is the how FAR is the target- but this can't be controlled as it changes in game, with every oppponent.
So the recoil loop shuld be a litle help, just to make the gun more precise - not too much (like tested on the wall).
Such settings for LOOP - would create much more precise RECOIL control loop instead of just DOWN and UP movements.
Rapid fire takes of that, as it fires one shot, pause, one shot - this turn recoil to 0 - but fire rate is dropping way to much using this.
In close combat using HS38 + rapid fire vs normal HS38 - You will loose every time. As you are 3-6 shots behind,