Max10 wrote:Now, in detail about the test: 1 Jamp Auto aim: + works fine and helps in some situations, though I can’t do Auto Aim, but I get a shooting jump.
That 's strange, i will take a look.
Max10 wrote: 2. The temperature of the CPU is 20-30%.
Same for me.
Max10 wrote:3. Fire Auto AIM: switching became more convenient, but when Auto Aim R2 is activated, shooting occurs without Anti-Recoil, although it is turned on.
Maybe because the AR is enabled only while aiming? Anyway i will find a way to improve that.
Max10 wrote:Granade Auto AIM: it’s become more convenient to switch, but so far I can’t throw a grenade under me, maybe I haven’t figured out how to do it yet, but I'll try it in practice.
Yes for now it's Auto Aim, it's not yet a grenade throw in the feet. Maybe next time if there is enough space.
Max10 wrote:4. Turbo interact: I can’t understand why it is needed if it is activated, what it gives, in practice I don’t see or did not notice where to use it and what actions should be done, what did it help? Thank you very much for the help and support of the MODZ prototype. All I write is my personal observation. Maybe I just didn’t figure out all the features of MODZ to the end and I don’t quite understand how to use them correctly, but these are just my observations. Thank you for helping improve your MODz.
You know when i started to work on The Lost Legacy Modpack the V1 was done for the campaign so i added everything i could. If you don't see any benefits you can simply disable the Mod. The V2 have a lot of improvements for the multiplayer but you are right, i already have removed the campaign Auto Counter and i could also remove the Auto Interact to save some space.
Max10 wrote:Do not rush, optimization is important, I will wait as long as necessary, the main goal, the benefits of each MODS. And now at the time of v 2.28, for me, 80% is the percentage that other third-party MODZ do not have. You are the best prototype!
Thank you for your support.
Max10 wrote:Tell me, is it possible to simplify Strafe like a bonefisher in general, just a lane from 100-2000 and only make it when Aim L2 is activated, another option is simply not needed in practice, since Strafe is most convenient when aiming L2 + R2. This is just my opinion.
What do you mean? you can already enable one or the other or both.
Max10 wrote:prototype, please again Tell me the dead zone, What gives if for example 10 or less, then when shooting that I should feel that AA will work in a small range and then it will turn off, when I press L2 how can I notice . And if the Dead zone, for example 60, then how, when L2 is pressed, how will this dead zone act, will it cover AA more or is it worse for milking aimed shooting? Thanks in advance for your reply.
The dead zone is the zone where the AA is active. With a low DZ any stick move will allow to do small aiming adjustment while a highter DZ will allow quicker aiming adjustment but like others Mods if you don't see the benefit disable it or set to default.