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Re: UNCHARTED The Lost Legacy Modpack

PostPosted: Fri Dec 13, 2019 11:45 am
by Prototype
v 231? Why?

Re: UNCHARTED The Lost Legacy Modpack

PostPosted: Fri Dec 13, 2019 12:04 pm
by Max10
prototype wrote:v 231? Why?

Sorry, wrong MODZ v. 2.32 did not put a point

Re: UNCHARTED The Lost Legacy Modpack

PostPosted: Fri Dec 13, 2019 12:08 pm
by Prototype
Yes i understood about the missing point but why do you use the 2.31 instead of the last updates?

Re: UNCHARTED The Lost Legacy Modpack

PostPosted: Fri Dec 13, 2019 12:37 pm
by Max10
no, you didn’t understand, I wrote about Strafe Mods, I'm trying to fix it with this version v 2.31. and still until v 2.38 I can’t configure. I wrote about this (Google Translator). Sorry if I'm confused, but it's a translator ....

Re: UNCHARTED The Lost Legacy Modpack

PostPosted: Sat Dec 14, 2019 7:51 am
by Max10
today I got a mouse and keyboard will try to customize with your MODZ

Re: UNCHARTED The Lost Legacy Modpack

PostPosted: Sat Dec 14, 2019 8:36 am
by Prototype
Hi, I apologize if sometimes I look rude or vulgar. Every time i tell myself that i should develop my answers further to be understood but my english is really bad. I recognize that I have not always answered all of your questions but since you make the effort to detail well I will do the same. :smile0517:

Yes let me know how it works with KBM because i never use KBM on consoles. For now i'm fighting with the script to reduce the bytecode usage, meanwhile i can't add any Mod.

PS: without you the script would still be version 1.5 :)

Re: UNCHARTED The Lost Legacy Modpack

PostPosted: Sat Dec 14, 2019 9:38 am
by Max10
Thank you very much for your support I will always help improving your MODZ

Re: UNCHARTED The Lost Legacy Modpack

PostPosted: Sat Dec 14, 2019 10:08 am
by Max10
prototype wrote:Hi, I apologize if sometimes I look rude or vulgar. Every time i tell myself that i should develop my answers further to be understood but my english is really bad. I recognize that I have not always answered all of your questions but since you make the effort to detail well I will do the same. :smile0517:

Yes let me know how it works with KBM because i never use KBM on consoles. For now i'm fighting with the script to reduce the bytecode usage, meanwhile i can't add any Mod.

PS: without you the script would still be version 1.5 :)

Yes, of course, as soon as I can connect it all and configure with your C, I'll write everything how it works. :smile0517:

Re: UNCHARTED The Lost Legacy Modpack

PostPosted: Sat Dec 14, 2019 10:10 am
by Max10
successful settings to realize all the options that you want to make in the new MODZ

Re: UNCHARTED The Lost Legacy Modpack

PostPosted: Mon Dec 16, 2019 10:10 am
by Max10
Good day prototype, if you have time, read the personal message. Thanks in advance.