UNCHARTED Multiplayer Modpack

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Wed Apr 08, 2020 10:12 am

prototype wrote:
Max10 wrote:Mystical hold Mods - there is a suggestion - Is it possible to change it like this: standard activation (L1 + R1) to assign activation to L3 or R3 - it will be more convenient so one finger is involved and if you need to throw a mystical one for example, aiming will save time and make the throw easier or action

I also have changed this one but i have forgot to change the description. I will do that in the next update.

Ok Well, tell me better to MODZ again to write to the slot or via Ctrl?
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Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Wed Apr 08, 2020 10:27 am

You can overwrite with Ctrl, nothing have been changed on the pmems.
I also have published the v2.56 with the Quick Head Shot improvements.
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Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Wed Apr 08, 2020 10:35 am

prototype wrote:You can overwrite with Ctrl, nothing have been changed on the pmems.
I also have published the v2.56 with the Quick Head Shot improvements.

I’ll check it today wonderfully, Thank you very much for the update and your work! :smile0202:
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Re: UNCHARTED The Lost Legacy Modpack

Postby peterb » Wed Apr 08, 2020 4:51 pm

prototype - is it possible to use this script with Mouse/Keyboard?
As I understand I need additional script for input/output mapping,and I can't use 2 memory slots :)
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Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Wed Apr 08, 2020 5:21 pm

Please check that Anti-Recoil does not work on all weapons!
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Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Wed Apr 08, 2020 8:40 pm

peterb wrote:prototype - is it possible to use this script with Mouse/Keyboard?
As I understand I need additional script for input/output mapping,and I can't use 2 memory slots :)

It's not an additional script but an additional file done with the Input Translator that you can install in the same slot as the script.
Max10 wrote:Please check that Anti-Recoil does not work on all weapons!

Thanks it's fixed in the v2.58 with also a fix for the turbo jump and jump auto aim issue.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic! :smile0517:
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Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Thu Apr 09, 2020 3:16 am

prototype wrote:
peterb wrote:prototype - is it possible to use this script with Mouse/Keyboard?
As I understand I need additional script for input/output mapping,and I can't use 2 memory slots :)

It's not an additional script but an additional file done with the Input Translator that you can install in the same slot as the script.
Max10 wrote:Please check that Anti-Recoil does not work on all weapons!

Thanks it's fixed in the v2.58 with also a fix for the turbo jump and jump auto aim issue.

Well, I’ll continue the test tonight
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Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Sat Sep 05, 2020 4:14 pm

Great update test started :smile0203: :smile0202: :smile0517:
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Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Mon Sep 07, 2020 6:42 am

What does the radius of Aim Assist affect if it is less than 20 what will it change? And if above 26, what will it affect? Thanks in advance for your reply
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Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Tue Sep 08, 2020 6:56 am

It will affect the aim stick like all Aim Assits. When you aim (hold L2) it should not shake so when it shakes you have to decrease the value until it stops to shake.
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