Street Fighter V Battle Packs

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Street Fighter V Battle Packs

Postby Prototype » Sun Jul 26, 2020 12:04 pm

Hi all, i'm ready to share more for SFV ! So here are my Battle Packs. There is only one for now but some others are coming soon. :)

You can type "streetbattle" in the Online Resources to find all characters quickly:
https://www.consoletuner.com/greslib/?0 ... V0YmF0dGxl

There is 8 combos in the pack for now but my goal is to have 24 per character. So if you want you can send me your own combos/macros or some youtube link to record and add in the packs. You can also send me that by PM. :smile0517:
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Re: Street Fighter V Battle Packs

Postby Prototype » Mon Aug 17, 2020 2:19 pm

I was tired of recording many macros for the trials so i changed and reworked Ryu's battle pack with more Mods and macros... And i can say it's much better now ! I removed the side tracking and changed the way to run the combos. It's about 3 sets of 8 combos (for each sticks). One for the normal combos, one for the critical combos and one for the V-trigger combos.

It's not completed yet, there is still a lot of work (maybe 1 month or more) but if you want i can publish a preview of the next update. Like that you can try and see what is coming: 24 macros x2 sticks means i'm going to hit the files number's limit one more time !
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Re: Street Fighter V Battle Packs

Postby darkmare18 » Sun Sep 13, 2020 8:02 am

hello how do i activate the combo? i can see red and green flashing but when i use my analog stick it doesnt do anything
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Re: Street Fighter V Battle Packs

Postby Prototype » Sun Sep 13, 2020 4:43 pm

I just tested and it works for me but i will update with an easier way to use.
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Re: Street Fighter V Battle Packs

Postby Prototype » Mon Sep 14, 2020 12:28 pm

Solved by PM, you don't have the SD card to store the macros. I will add a warning in the Online Resources to avoid that.
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Re: Street Fighter V Battle Packs

Postby Prototype » Mon Nov 09, 2020 8:57 am

I have published a battle pack for Chun Li today. It's still in beta because it's a WIP but i found it good enough to publish/share. I also planned to add some combos for the arcade modes (SFI, SFII, etc). I have it done for Ryu but there is some issues that i'm working on so i will release when it will work fine.

Let me know how it works for you. If you like i can do more. :smile0517:
Console tuner since my 1st controller.
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Believe or dare, It's Titanic! :smile0517:
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Re: Street Fighter V Battle Packs

Postby Prototype » Fri Nov 13, 2020 5:16 pm

I changed my mind. I don't know why but sometimes i'm overthinking things and when the road ends i see there was an easier way... So the next battle packs will include the arcade modes Mods ! Ryu is the first but i have the same for Guile: SFI, II, III , IV, V, all in 1 script.

One more time, feedback is essential. Let me know how it works for you.
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Believe or dare, It's Titanic! :smile0517:
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Re: Street Fighter V Battle Packs

Postby Prototype » Fri Nov 20, 2020 9:39 am

The v2.10 update brought the selection of the combo's side with the joystick.
Instead of the button(s) press side tracking.
  • A little less combos but you never fail with the side !
The v2.12 update brought the Auto Guard Mod.
  • Simple and effective, you never miss to guard !
The v2.15 update will brought something else.
  • Simple and effective...
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Believe or dare, It's Titanic! :smile0517:
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Re: Street Fighter V Battle Packs

Postby choppercooney » Sun Feb 07, 2021 7:27 pm

I have my titan two arriving tomorrow and I'm looking forward to trying and develop some combos for SFV.

I only have the l3 and r3 buttons available for mapping because I use a hitbox controller so cant map any conbos to the sticks.

Is there any tips for mapping to these buttons. Initially I was hoping just to map to them only but then I thought I might be able to hold one down as a modifier to run a script from a button I normally use for punch or kick ?
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Re: Street Fighter V Battle Packs

Postby Prototype » Thu Feb 11, 2021 6:55 am

Hello choppercooney, you can try something like that:
Code: Select all
        if(event_active(BUTTON_9)) { // L3
            if(get_actual(BUTTON_12)) {
                combo_run(COMBO_1L);
            }
            if(get_actual(BUTTON_13)) {
                combo_run(COMBO_1R);
            }
        }
        if(event_active(BUTTON_6)) { // R3
            if(get_actual(BUTTON_12)) {
                combo_run(COMBO_2L);
            }
            if(get_actual(BUTTON_13)) {
                combo_run(COMBO_2R);
            }
        }
Console tuner since my 1st controller.
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Believe or dare, It's Titanic! :smile0517:
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