Street Fighter V Battle Packs
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Street Fighter V Battle Packs
Hi all, i'm ready to share more for SFV ! So here are my Battle Packs. There is only one for now but some others are coming soon.
You can type "streetbattle" in the Online Resources to find all characters quickly:
https://www.consoletuner.com/greslib/?0 ... V0YmF0dGxl
There is 8 combos in the pack for now but my goal is to have 24 per character. So if you want you can send me your own combos/macros or some youtube link to record and add in the packs. You can also send me that by PM.
You can type "streetbattle" in the Online Resources to find all characters quickly:
https://www.consoletuner.com/greslib/?0 ... V0YmF0dGxl
There is 8 combos in the pack for now but my goal is to have 24 per character. So if you want you can send me your own combos/macros or some youtube link to record and add in the packs. You can also send me that by PM.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Street Fighter V Battle Packs
I was tired of recording many macros for the trials so i changed and reworked Ryu's battle pack with more Mods and macros... And i can say it's much better now ! I removed the side tracking and changed the way to run the combos. It's about 3 sets of 8 combos (for each sticks). One for the normal combos, one for the critical combos and one for the V-trigger combos.
It's not completed yet, there is still a lot of work (maybe 1 month or more) but if you want i can publish a preview of the next update. Like that you can try and see what is coming: 24 macros x2 sticks means i'm going to hit the files number's limit one more time !
It's not completed yet, there is still a lot of work (maybe 1 month or more) but if you want i can publish a preview of the next update. Like that you can try and see what is coming: 24 macros x2 sticks means i'm going to hit the files number's limit one more time !
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Street Fighter V Battle Packs
hello how do i activate the combo? i can see red and green flashing but when i use my analog stick it doesnt do anything
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darkmare18 - Private
- Posts: 1
- Joined: Sun Sep 13, 2020 7:56 am
Re: Street Fighter V Battle Packs
I just tested and it works for me but i will update with an easier way to use.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Street Fighter V Battle Packs
Solved by PM, you don't have the SD card to store the macros. I will add a warning in the Online Resources to avoid that.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Street Fighter V Battle Packs
I have published a battle pack for Chun Li today. It's still in beta because it's a WIP but i found it good enough to publish/share. I also planned to add some combos for the arcade modes (SFI, SFII, etc). I have it done for Ryu but there is some issues that i'm working on so i will release when it will work fine.
Let me know how it works for you. If you like i can do more.
Let me know how it works for you. If you like i can do more.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Street Fighter V Battle Packs
I changed my mind. I don't know why but sometimes i'm overthinking things and when the road ends i see there was an easier way... So the next battle packs will include the arcade modes Mods ! Ryu is the first but i have the same for Guile: SFI, II, III , IV, V, all in 1 script.
One more time, feedback is essential. Let me know how it works for you.
One more time, feedback is essential. Let me know how it works for you.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Street Fighter V Battle Packs
The v2.10 update brought the selection of the combo's side with the joystick.
Instead of the button(s) press side tracking.
Instead of the button(s) press side tracking.
- A little less combos but you never fail with the side !
- Simple and effective, you never miss to guard !
- Simple and effective...
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Street Fighter V Battle Packs
I have my titan two arriving tomorrow and I'm looking forward to trying and develop some combos for SFV.
I only have the l3 and r3 buttons available for mapping because I use a hitbox controller so cant map any conbos to the sticks.
Is there any tips for mapping to these buttons. Initially I was hoping just to map to them only but then I thought I might be able to hold one down as a modifier to run a script from a button I normally use for punch or kick ?
I only have the l3 and r3 buttons available for mapping because I use a hitbox controller so cant map any conbos to the sticks.
Is there any tips for mapping to these buttons. Initially I was hoping just to map to them only but then I thought I might be able to hold one down as a modifier to run a script from a button I normally use for punch or kick ?
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choppercooney - Private
- Posts: 1
- Joined: Sun Feb 07, 2021 9:38 am
Re: Street Fighter V Battle Packs
Hello choppercooney, you can try something like that:
- Code: Select all
if(event_active(BUTTON_9)) { // L3
if(get_actual(BUTTON_12)) {
combo_run(COMBO_1L);
}
if(get_actual(BUTTON_13)) {
combo_run(COMBO_1R);
}
}
if(event_active(BUTTON_6)) { // R3
if(get_actual(BUTTON_12)) {
combo_run(COMBO_2L);
}
if(get_actual(BUTTON_13)) {
combo_run(COMBO_2R);
}
}
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
12 posts
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