Mortal Kombat 11 The Joker custom
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• Page 1 of 1
Mortal Kombat 11 The Joker custom
For the fan's
Custom Joker : Kapow + Batsy Pew Pew
Right analog stick + paddles (xbox 1)
Hold buttons long enough to do full combos.
Code is rough and raw, but working.
Have phun,
Custom Joker : Kapow + Batsy Pew Pew
Right analog stick + paddles (xbox 1)
Hold buttons long enough to do full combos.
Code is rough and raw, but working.
Have phun,
- Code: Select all
#pragma METAINFO("The Joker - Custom 1 Ti2 V1 main", 1, 01, "battledj")
#include <ps4.gph>
#define PS4_PS BUTTON_1
#define PS4_TOUCH BUTTON_2
#define PS4_OPTIONS BUTTON_3
#define PS4_R1 BUTTON_4
#define PS4_R2 BUTTON_5
#define PS4_R3 BUTTON_6
#define PS4_L1 BUTTON_7
#define PS4_L2 BUTTON_8
#define PS4_L3 BUTTON_9
#define PS4_UP BUTTON_10
#define PS4_DOWN BUTTON_11
#define PS4_LEFT BUTTON_12
#define PS4_RIGHT BUTTON_13
#define PS4_TRIANGLE BUTTON_14
#define PS4_CIRCLE BUTTON_15
#define PS4_CROSS BUTTON_16
#define PS4_SQUARE BUTTON_17
#define PS4_SHARE BUTTON_18
#define PS4_TOUCH1 BUTTON_19
#define PS4_TOUCH2 BUTTON_20
#define PS4_RX STICK_1_X
#define PS4_RY STICK_1_Y
#define PS4_LX STICK_2_X
#define PS4_LY STICK_2_Y
int Back = BUTTON_12;
int Forward = BUTTON_13;
main {
//Combodirection Setup
if(get_val(PS4_RIGHT)) {
Back = PS4_LEFT; Forward = PS4_RIGHT;
} else if(get_val(PS4_LEFT)) {
Back = PS4_RIGHT; Forward = PS4_LEFT;
}
if (get_actual(PS4_LEFT)) combo_stop(Y);
if (get_actual(PS4_LEFT)) combo_stop(Y);
if (get_actual(PS4_RIGHT)) combo_stop(Y);
if (event_active(PS4_L1) && event_active(PS4_L2) < 100) combo_stop(Y);
if(get_actual(PS4_RX)<= -90.0)
{
combo_run(rechts);
}
else combo_stop(rechts);
if(get_actual(PS4_RX)>= 90.0)
{
combo_run(links);
}
else combo_stop(links);
if(get_actual(PS4_RY)<= -90.0)
{
combo_run(up);
}
else combo_stop(up);
if(get_actual(PS4_RY)>= 90.0)
{
combo_run(down);
}
else combo_stop(down);
if(get_val(PS4_SQUARE)) {
set_val(PS4_SQUARE, 100.0);
combo_run(X);
}
else combo_stop(X);
if(get_actual(PADDLE_2)) {
combo_run(jackinthebox);
}
else combo_stop(jackinthebox);
if(get_actual(PADDLE_1)) {
combo_run(shoot);
}
else combo_stop(shoot);
if(get_actual(PADDLE_3)) {
combo_run(PewPew);
}
else combo_stop(PewPew);
if(get_actual(PADDLE_4)) {
combo_run(jump);
}
else combo_stop(jump);
}
combo jump
{
set_val(PS4_UP, 100);
set_val(Forward, 100);
wait(50);
wait(490);
set_val(PS4_TRIANGLE, 100);
wait(50);
wait(200);
set_val(Forward, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(Forward, 100);
wait(40);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
wait(10);
set_val(Back, 100);
wait(80);
wait(90);
set_val(Forward, 100);
wait(50);
set_val(Forward, 100);
set_val(PS4_TRIANGLE, 100);
wait(10);
set_val(PS4_TRIANGLE, 100);
wait(60);
wait(1350);
set_val(PS4_R1, 100);
wait(110);
wait(70);
set_val(PS4_R1, 100);
wait(80);
wait(630);
set_val(Forward, 100);
wait(90);
wait(90);
set_val(Forward, 100);
wait(100);
wait(30);
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_DOWN, 100);
wait(20);
wait(930);
set_val(PS4_SQUARE, 100);
wait(90);
wait(70);
set_val(PS4_TRIANGLE, 100);
wait(100);
wait(60);
set_val(PS4_SQUARE, 100);
wait(70);
wait(60);
set_val(PS4_TRIANGLE, 100);
wait(60);
wait(680);
set_val(Forward, 100);
wait(90);
wait(70);
set_val(Forward, 100);
wait(80);
wait(50);
set_val(Forward, 100);
wait(40);
wait(30);
set_val(PS4_DOWN, 100);
wait(10);
set_val(PS4_DOWN, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_DOWN, 100);
wait(160);
set_val(Forward, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(Forward, 100);
wait(110);
set_val(Forward, 100);
set_val(PS4_SQUARE, 100);
wait(40);
set_val(PS4_SQUARE, 100);
wait(30);
wait(210);
wait(116);
}
combo X
{
set_val(Forward, 100);
wait(20);
set_val(Forward, 100);
set_val(PS4_SQUARE, 100);
wait(98);
wait(334);
set_val(PS4_TRIANGLE, 100);
wait(20);
wait(146);
set_val(PS4_SQUARE, 100);
wait(20);
wait(154);
set_val(PS4_TRIANGLE, 100);
wait(40);
wait(142);
set_val(PS4_SQUARE, 100);
wait(10);
wait(427);
}
combo Y
{
set_val(Forward, 100);
set_val(PS4_CROSS, 100);
wait(80);
set_val(Forward, 100);
wait(80);
set_val(Forward, 100);
set_val(PS4_CIRCLE, 100);
wait(40);
set_val(PS4_CIRCLE, 100);
wait(30);
wait(130);
set_val(Back, 100);
wait(80);
wait(80);
set_val(PS4_DOWN, 100);
wait(70);
wait(10);
set_val(PS4_CIRCLE, 100);
wait(60);
wait(440);
set_val(PS4_R1, 100);
wait(100);
wait(830);
set_val(Forward, 100);
wait(90);
wait(70);
set_val(Forward, 100);
wait(80);
wait(50);
set_val(Forward, 100);
wait(30);
wait(10);
set_val(PS4_DOWN, 100);
wait(20);
set_val(PS4_DOWN, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
wait(880);
set_val(Forward, 100);
set_val(PS4_SQUARE, 100);
wait(60);
wait(460);
set_val(Forward, 100);
set_val(PS4_SQUARE, 100);
wait(60);
wait(40);
set_val(Forward, 100);
wait(100);
set_val(Forward, 100);
set_val(PS4_TRIANGLE, 100);
wait(60);
set_val(Forward, 100);
set_val(PS4_CIRCLE, 100);
wait(100);
wait(1310);
}
combo shoot
{
set_val(Back, 100);
wait(30);
wait(50);
set_val(Forward, 100);
wait(20);
set_val(Forward, 100);
set_val(PS4_SQUARE, 100);
wait(106);
wait(44);
}
combo jackinthebox
{
set_val(Back, 100.00);
wait(30);
wait(30);
set_val(Forward, 100.00);
wait(30);
set_val(Forward, 100.00);
set_val(PS4_CIRCLE, 100.00);
wait(20);
set_val(PS4_CIRCLE, 100.00);
wait(80);
wait(45);
}
combo PewPew
{
set_val(Back, 100);
wait(40);
wait(40);
set_val(Forward, 100);
wait(20);
set_val(Forward, 100);
set_val(PS4_CROSS, 100);
wait(40);
set_val(PS4_R1, 100);
set_val(Forward, 100);
set_val(PS4_CROSS, 100);
wait(20);
set_val(PS4_R1, 100);
set_val(PS4_CROSS, 100);
wait(50);
set_val(PS4_R1, 100);
wait(50);
wait(35);
}
combo links
{
set_val(Forward, 100);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(Forward, 100);
wait(110);
wait(10);
set_val(PS4_CIRCLE, 100);
wait(60);
set_val(Back, 100);
set_val(PS4_CIRCLE, 100);
wait(20);
set_val(Back, 100);
wait(70);
wait(80);
set_val(Forward, 100);
wait(30);
set_val(Forward, 100);
set_val(PS4_TRIANGLE, 100);
wait(30);
set_val(PS4_TRIANGLE, 100);
wait(40);
wait(1040);
set_val(PS4_R1, 100);
wait(100);
wait(970);
set_val(Forward, 100);
wait(70);
wait(100);
set_val(Forward, 100);
wait(40);
wait(50);
set_val(Forward, 100);
wait(50);
set_val(Forward, 100);
set_val(PS4_SQUARE, 100);
wait(60);
set_val(Forward, 100);
wait(60);
set_val(Forward, 100);
set_val(PS4_CIRCLE, 100);
wait(30);
set_val(PS4_CIRCLE, 100);
wait(80);
wait(10);
set_val(Back, 100);
wait(80);
set_val(PS4_UP, 100);
set_val(Back, 100);
wait(10);
wait(50);
set_val(Forward, 100);
wait(80);
set_val(PS4_TRIANGLE, 100);
wait(1600);
wait(1600);
set_val(Back, 100);
wait(40);
set_val(Forward, 100);
wait(40);
set_val(PS4_SQUARE, 100);
wait(60);
wait(77);
}
combo up
{
set_val(Forward, 100);
set_val(PS4_TRIANGLE, 100);
wait(90);
set_val(Forward, 100);
wait(90);
set_val(Forward, 100);
set_val(PS4_SQUARE, 100);
wait(30);
set_val(PS4_SQUARE, 100);
wait(70);
wait(140);
set_val(Back, 100);
wait(100);
wait(100);
set_val(Forward, 100);
wait(30);
set_val(Forward, 100);
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(30);
wait(950);
set_val(PS4_R1, 100);
wait(120);
wait(910);
set_val(Forward, 100);
wait(80);
wait(70);
set_val(Forward, 100);
wait(110);
wait(50);
set_val(PS4_DOWN, 100);
wait(90);
set_val(PS4_DOWN, 100);
set_val(PS4_TRIANGLE, 100);
wait(70);
set_val(PS4_TRIANGLE, 100);
wait(20);
wait(930);
set_val(PS4_SQUARE, 100);
wait(90);
wait(80);
set_val(PS4_TRIANGLE, 100);
wait(100);
wait(50);
set_val(PS4_SQUARE, 100);
wait(70);
wait(60);
set_val(PS4_TRIANGLE, 100);
wait(60);
wait(680);
set_val(Forward, 100);
wait(90);
wait(70);
set_val(Forward, 100);
wait(80);
wait(60);
set_val(Forward, 100);
wait(30);
wait(20);
set_val(PS4_DOWN, 100);
wait(10);
set_val(PS4_DOWN, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_DOWN, 100);
wait(130);
wait(580);
set_val(PS4_TOUCH, 100);
wait(110);
wait(1680);
set_val(Forward, 100);
wait(760);
wait(504);
set_val(Forward, 100);
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(Forward, 100);
wait(90);
set_val(Forward, 100);
set_val(PS4_SQUARE, 100);
wait(20);
set_val(PS4_SQUARE, 100);
wait(70);
wait(140);
set_val(Back, 100);
wait(100);
wait(100);
set_val(Forward, 100);
wait(30);
set_val(Forward, 100);
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(30);
wait(950);
set_val(PS4_R1, 100);
wait(130);
wait(900);
set_val(Forward, 100);
wait(80);
wait(70);
set_val(Forward, 100);
wait(110);
wait(50);
set_val(PS4_DOWN, 100);
wait(90);
set_val(PS4_DOWN, 100);
set_val(PS4_TRIANGLE, 100);
wait(70);
set_val(PS4_TRIANGLE, 100);
wait(20);
wait(930);
set_val(PS4_SQUARE, 100);
wait(100);
wait(70);
set_val(PS4_TRIANGLE, 100);
wait(100);
wait(50);
set_val(PS4_SQUARE, 100);
wait(70);
wait(60);
set_val(PS4_TRIANGLE, 100);
wait(60);
wait(680);
set_val(Forward, 100);
wait(90);
wait(70);
set_val(Forward, 100);
wait(90);
wait(50);
set_val(Forward, 100);
wait(30);
wait(20);
set_val(PS4_DOWN, 100);
wait(10);
set_val(PS4_DOWN, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_DOWN, 100);
wait(160);
wait(700);
set_val(Forward, 100);
wait(20);
wait(290);
}
combo rechts
{
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(Forward, 100);
wait(90);
set_val(Forward, 100);
set_val(PS4_SQUARE, 100);
wait(20);
set_val(PS4_SQUARE, 100);
wait(70);
wait(140);
set_val(Back, 100);
wait(100);
wait(100);
set_val(Forward, 100);
wait(30);
set_val(Forward, 100);
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(30);
wait(960);
set_val(PS4_R1, 100);
wait(120);
wait(900);
set_val(Forward, 100);
wait(80);
wait(70);
set_val(Forward, 100);
wait(110);
wait(50);
set_val(PS4_DOWN, 100);
wait(90);
set_val(PS4_DOWN, 100);
set_val(PS4_TRIANGLE, 100);
wait(70);
set_val(PS4_TRIANGLE, 100);
wait(20);
wait(940);
set_val(PS4_SQUARE, 100);
wait(90);
wait(70);
set_val(PS4_TRIANGLE, 100);
wait(100);
wait(50);
set_val(PS4_SQUARE, 100);
wait(70);
wait(60);
set_val(PS4_TRIANGLE, 100);
wait(60);
wait(680);
set_val(Forward, 100);
wait(90);
wait(80);
set_val(Forward, 100);
wait(80);
wait(50);
set_val(Forward, 100);
wait(30);
wait(20);
set_val(PS4_DOWN, 100);
wait(10);
set_val(PS4_DOWN, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_DOWN, 100);
wait(160);
wait(700);
set_val(Forward, 100);
wait(30);
wait(89);
}
combo down
{
set_val(Back, 100);
set_val(PS4_CROSS, 100);
wait(90);
set_val(Back, 100);
wait(110);
set_val(Back, 100);
set_val(PS4_TRIANGLE, 100);
wait(60);
set_val(PS4_TRIANGLE, 100);
wait(40);
wait(50);
set_val(Back, 100);
wait(90);
wait(70);
set_val(Forward, 100);
wait(70);
set_val(PS4_TRIANGLE, 100);
wait(60);
wait(1040);
set_val(PS4_R1, 100);
wait(120);
wait(1060);
set_val(Forward, 100);
wait(50);
set_val(PS4_UP, 100);
set_val(Forward, 100);
wait(280);
set_val(PS4_UP, 100);
set_val(Forward, 100);
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(Forward, 100);
set_val(PS4_TRIANGLE, 100);
wait(20);
set_val(PS4_TRIANGLE, 100);
wait(20);
wait(600);
set_val(PS4_SQUARE, 100);
wait(70);
wait(100);
set_val(PS4_TRIANGLE, 100);
wait(110);
wait(60);
set_val(PS4_SQUARE, 100);
wait(70);
wait(800);
set_val(Forward, 100);
wait(70);
wait(70);
set_val(Forward, 100);
wait(100);
wait(40);
set_val(PS4_DOWN, 100);
wait(30);
set_val(PS4_DOWN, 100);
set_val(PS4_TRIANGLE, 100);
wait(60);
wait(720);
set_val(Forward, 100);
wait(70);
wait(80);
set_val(Forward, 100);
wait(60);
wait(80);
set_val(Forward, 100);
wait(60);
wait(80);
set_val(Forward, 100);
wait(60);
wait(60);
set_val(Forward, 100);
wait(150);
set_val(Forward, 100);
set_val(PS4_CROSS, 100);
set_val(PS4_SQUARE, 100);
wait(1010);
set_val(Back, 100);
set_val(PS4_CROSS, 100);
wait(90);
set_val(Back, 100);
wait(110);
set_val(Back, 100);
set_val(PS4_TRIANGLE, 100);
wait(60);
set_val(PS4_TRIANGLE, 100);
wait(40);
wait(50);
set_val(Back, 100);
wait(90);
wait(70);
set_val(Forward, 100);
wait(70);
set_val(PS4_TRIANGLE, 100);
wait(60);
wait(1040);
set_val(PS4_R1, 100);
wait(120);
wait(1060);
set_val(Forward, 100);
wait(50);
set_val(PS4_UP, 100);
set_val(Forward, 100);
wait(280);
set_val(PS4_UP, 100);
set_val(Forward, 100);
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(Forward, 100);
set_val(PS4_TRIANGLE, 100);
wait(20);
set_val(PS4_TRIANGLE, 100);
wait(20);
wait(65);
}
main{
set_val(PS4_LX, 0);
set_val(PS4_LY, 0);
//set_val(PS4_L1, 0);
}
-
Battledj - Sergeant
- Posts: 6
- Joined: Fri Nov 13, 2020 11:05 pm
Re: Mortal Kombat 11 The Joker custom
Thank you Battledj for sharing your script with us. Appreciated.
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
2 posts
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