Tekken 7 Jin Combos

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Tekken 7 Jin Combos

Postby Relinquished » Fri Apr 23, 2021 8:31 am

I made this in some spare time Combo 1 is just his Justframe move which is really difficult to pull off by normal means and Combo 2 is the Low hell sweep combo hopefully they help anyone playing if anyone knows how to fit more combos in than just two let me know id love to make more for all characters

A JustFrame move is a move that has to be pressed at the same frame as the other inputs

Code: Select all
#pragma METAINFO("Jin Tekken 7", 1, 0, "Relinquished")
#include <titanone.gph>
 
 
int Forward;
int Back;
 
main {
    // Forward combo
    if (get_val (PS4_RX) >= 60) {
        Forward=16;Back=15;
        combo_run (JustFrame);
        }
    // Back combo
    if (get_val (PS4_RX) <= -60) {
        Forward=15;Back=16;
        combo_run (JustFrame);
        }
     if (get_val (PS4_RY) >= 60) {
        Forward=16;Back=15;
        combo_run (JinLow);
        }
    // Back combo
    if (get_val (PS4_RY) <= -60) {
        Forward=15;Back=16;
        combo_run (JinLow);
        }
    // combo cancel       
    if ( abs(get_val (PS4_RX)) <= 20) {
        combo_stop (JustFrame);
        }
        if ( abs(get_val (PS4_RY)) <= 20) {
        combo_stop (JinLow);
        }
}
 
 
  //----------------------------------------
combo JustFrame {
    set_val(Forward, 100.00);
    wait(40);
    set_val(PS4_DOWN, 100.00);
    wait(40);
    set_val(PS4_DOWN, 100.00);
    set_val(Forward, 100.00);
    set_val(PS4_SQUARE, 100.00);
    wait(40);
    wait(750);
 
}
 
combo JinLow {
    set_val(Forward, 100.00);
    wait(40);
    set_val(PS4_DOWN, 100.00);
    wait(40);
    set_val(PS4_DOWN, 100.00);
    set_val(Forward, 100.00);
    set_val(PS4_CIRCLE, 100.00);
    wait(40);
    wait(600);
    set_val(Back, 100.00);
    wait(40);
    wait(50);
    set_val(Forward, 100.00);
    set_val(PS4_TRIANGLE, 100.00);
    wait(40);
    wait(50);
    set_val(PS4_CROSS, 100.00);
    wait(40);
    wait(200);
    set_val(Forward, 100.00);
    wait(500);
    wait(200);
    set_val(PS4_CROSS, 100.00);
    wait(40);
    wait(800);
    set_val(Forward, 100.00);
    wait(50);
    wait(20);
    set_val(Forward, 100.00);
    wait(50);
    wait(200);
    set_val(PS4_DOWN, 100.00);
    set_val(Back, 100.00);
    set_val(PS4_TRIANGLE, 100.00);
    wait(50);
    wait(20);
    set_val(PS4_TRIANGLE, 100.00);
    wait(50);
    wait(200);
    set_val(PS4_CROSS, 100.00);
    wait(50);
    wait(2000);
 
}
User avatar
Relinquished
Sergeant Major
Sergeant Major
 
Posts: 100
Joined: Thu May 21, 2015 4:19 pm

Re: Tekken 7 Jin Combos

Postby Mad » Tue Apr 27, 2021 9:42 am

Thanks for sharing with us.

Plenty of room for more combos in your script. If you have an SD card you can record macros and run them from the SD to save bytecode. :smile0517:
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord (2K / FPS)
Mad
Major General
Major General
 
Posts: 4532
Joined: Wed May 22, 2019 5:39 am

Re: Tekken 7 Jin Combos

Postby Relinquished » Sat May 01, 2021 4:44 pm

I dont record macros i write them out because its alot more precise with certain movements but im having trouble adding more combos could you maybe help :)
User avatar
Relinquished
Sergeant Major
Sergeant Major
 
Posts: 100
Joined: Thu May 21, 2015 4:19 pm


Return to User's Script Documentation

Who is online

Users browsing this forum: No registered users and 101 guests