The Division Script

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Re: The Division Script

Postby S13002931 » Wed Jun 06, 2018 2:40 pm

Scachi wrote:I have readded my script for T2 into the library. This topic is used for information about and discussion of that script.

Current version: 1.22 - Updated 23.05.2018
  • Added option to lock all settings.
    Only active weapon slot fix (by touchpad hold or button combination R3+L1) remains enabled in this case.

Features:
  • Interactive configuration
  • Hair trigger
  • Automark targets
  • XIM specific anti recoil mode support
  • Weapon slot specific anti recoil and fire mode (adjustable)
  • Presets of anti recoil/firemode settings for some weapons (adjustable)
  • Reload on weapon change
  • In-game weapon fire mode selection with touchpad hold: lower-left corner=normal | lower-right corner=rapid/SASG rapid | lower-mid=burst
    or cycle through fire modes with R3 + R2
  • LED colors for estimated active weapon slot: green=primary,red=secondary,pink=sidearm
    If color and weapon is not matching, fix it in game with touchpad hold: upper-left corner=primary | upper-right corner=secondary | upper-mid=pistol
    or cycle through to correct weapon/color with with R3 +L1

Known issues:
  • Enabling/disabling a feature does not always blink the LED correctly

More detailed informations:
  • Enabling a feature in game will blink the led twice, disabling will blink once.
    The ingame configuration changes are saved to the memory.
    .
  • Auto Marking Targets - Enable/disable in game with D-Pad UP + CROSS
    !Be carefull! Marking the target uses DPad-Up which also triggers the menu to get something lying on the ground which can be dangerous in the dz during combat.
    .
  • Anti Recoil - Enable/disable in game with L2 + D-Pad DOWN
    Anti recoil has to be configured for each weapon slot (primary, secondary, sidearm).

    Presets are available for a few weapons in the "Anti Recoil" section of the Interactive Configuration:
    AK-47 Classic, Famas, G36, LVOA-C, MP5 A4 ST, SVD, X45

    To use one, use the checkbox of the weapon slot you want to load the setting to and select a weapon from the list.
    Now hit the "Save and Run" button, do NOT use the [OK] button !
    This will automatically write the settings to the memory of the T2 slot and update the Interactive Configuration window settings and its sliders according to the preset values loaded. You can now fine tune the settings as you like.
    Keep in mind that using a "Striker" gearset or weapon mod may add some stability to the weapon, so you may have to adjust the recoil settings.

    For a simple anti recoil setup set the "Vertical - Additional value" setting to zero and adjust the first three anti recoil settings in game.
    For the current active weapon slot you can adjust the simple settings while aiming & firing with
    L2 + R2 + DPAD_UP = Vertical decrease
    L2 + R2 + DPAD_DOWN = Vertical increase
    L2 + R2 + DPAD_Left = Left
    L2 + R2 + DPAD_Right = Right

    For complex configuration:
    The anti recoil settings supports complex configuration which can only setup per interactive configuration, so for testing go to the shooting range or somewhere else near an ammo box as you will firing and adjusting a lot. But using all the settings I was able to got a almost perfect anti recoil setting for all weapons working.

    To configure it for a weapon I first try to setup the "static" value to compensate the recoil for the first shots.
    After a short time, in the division, the recoil starts to get stronger. Here I'll try to set the first "start time" to kick in at the same time, at first with a high "value" to see the effect. Then I'll try to lower the value to compensate for the next shots.
    This seems to be enough for some weapons, depending on the capacity of the used mag.
    For weapons like the G36 or LVOA-C with a high capacity mag after a longer time an even stronger recoil seems to get active, this is where I setup the second "start time" value to be activated.
    .
  • Firing modes - Enable/disable in game with L2 + D-Pad LEFT
    The firing mode can be selected in game for the active weapon slot by touchpad hold (blinks the led in color): lower-left corner=normal | lower-right corner=rapid | lower-mid=burst
    The timing for the firing modes can be adjusted per weapon slot via the interactive configuration.
    .
  • Reload on weapon change - Enable/disable in game with D-Pad UP + TRIANGLE
    To prepare it for use it has to be enabled and be correctly timed.
    To adjust the times in-game hold L2+L3 and press&hold the SQUARE button until the reload animation is completed then let go of SQUARE.
    USAGE: To actually use it in game you have to double-tap the SQUARE button fast.
    Reload on weapon change works by triggering the reload animation, waiting for half the time of the real reload animation and then switching to the secondary weapon, so it is a bit slower than a direct weapon change but the primary weapon is reloaded in something like a bit more of half its reload time.
    .
  • Sensitivity (aiming) - Enable/disable/setup via interactive configuration
    USAGE: When aiming (L2) hold L3 to adjust the aiming sensibility to the configured values.
    Configure it for each weapon slot, to have no effect on a specific weapon slot set its value to 100.
    .

Please give feedback: Is it working for you ? What are you missing (suggestions/requests) ?


I am having a hard time in figuring out how to use it.

can you please make me a script for 2X LVOA-C ( 6 piece striker ) and for Xim Apex. Auto Run as well. thanks

it will be very much appreciated.
Kindest Regards

S13
S13002931
First Sergeant
First Sergeant
 
Posts: 55
Joined: Fri Jun 16, 2017 12:47 pm

Re: The Division Script

Postby Scachi » Wed Jun 06, 2018 6:49 pm

I don't own a Xim so I can't help with that.
Autorun is not included in my script.

There is a preset for the LVOA-C already included in this script which works fine for me with 6 piece striker playing with gamepad.
To load the preset;
  • Put the script into a slot of your Titan Two
  • open the Interactive Configuration
  • Scroll to "Anti Recoil" section
  • The first three settings are for the presets to choose from
  • Mark the checkbox for "Load primary anti recoil settings on start (once)" and "Load secondary anti recoil settings on start (once)"
  • Select for both weapon slots the "LVOA-C" in the combobox and hit the "Save and Run" button in the upper left corner of the Interactive Configuration
  • Now the presets are loaded and can be adjusted using the sliders in the "Anti Recoil : PRIMARY Weapon" section and "Anti Recoil : Secondary Weapon" section.
  • If you have extra stability mods on your weapon or values rolls on your gear (in addition to the striker bonus) might want to adjust the three "Upper limit" sliders for each weapon slot to have the weapon aim not dropping to the ground

You can also paste this string into the Interactive Configuration to activate the settings for 2x LVOA-C and XIM Anti Recoil mode:
Code: Select all
GIVICFG:7A000451EC0000000000000F020003C73100304B000F020003C73100304B002200000000000000460000000101520307F60000032000640A0A00000000032000640A0A00000000032000640A0A0000000007080A8C06400000000032323255553CAA0001000004000000000000000000040001520307F60000000100000000
Last edited by Scachi on Wed Jun 06, 2018 7:18 pm, edited 2 times in total.
User avatar
Scachi
Brigadier General
Brigadier General
 
Posts: 3044
Joined: Wed May 11, 2016 6:25 am
Location: Germany

Re: The Division Script

Postby S13002931 » Wed Jun 06, 2018 6:53 pm

Scachi wrote:I don't own a Xim so I can't help with that.
Autorun is not included in my script.

There is a preset for the LVOA-C already included in this script which works fine for me with 6 piece striker playing with gamepad.
To load the preset;
  • Put the script into a slot of your Titan Two
  • open the Interactive Configuration
  • Scroll to "Anti Recoil" section
  • The first three settings are for the presets to choose from
  • Mark the checkbox for "Load primary anti recoil settings on start (once)" and "Load secondary anti recoil settings on start (once)"
  • Select for both weapon slots the "LVOA-C" in the combobox and hit the "Save and Run" button in the upper left corner of the Interactive Configuration
  • Now the presets are loaded and can be adjusted using the sliders in the "Anti Recoil : PRIMARY Weapon" section and "Anti Recoil : Secondary Weapon" section.
  • If you have extra stability mods on your weapon or values rolls on your gear (in addition to the striker bonus) might want to adjust the three "Upper limit" sliders for each weapon slot to have the weapon aim not dropping to the ground

You can also paste this string into the Interactive Configuration to activate the settings for 2x LVOA-C and XIM Anti Recoil mode:
Code: Select all
GIVICFG:7A000451EC0000000000000F020003C73100304B000F020003C73100304B002200000000000000460000000101520307F60000032000640A0A00000000032000640A0A00000000032000640A0A0000000007080A8C06400000000032323255553CAA0001000004000000000000000000040001520307F60000000100000000


Thanks will try
Kindest Regards

S13
S13002931
First Sergeant
First Sergeant
 
Posts: 55
Joined: Fri Jun 16, 2017 12:47 pm

Re: The Division Script

Postby Scachi » Wed Jun 06, 2018 7:18 pm

If setup correctly you can get it to work almost perfectly (no y stick adjustment when firing used here, using the settings from the IC String posted earlier)
http://sendvid.com/1z1yb6o6
User avatar
Scachi
Brigadier General
Brigadier General
 
Posts: 3044
Joined: Wed May 11, 2016 6:25 am
Location: Germany

Re: The Division Script

Postby Shthappensbro » Thu Jun 07, 2018 6:24 am

Scachi wrote:
Bushido_24 wrote:For some reason i cant switch my ads from right to left or vise versa

A short tap should work, a longer press reduces the aim sensitivity if configured.

Yo can u make it where we can use two sasg12 set ups?? For primary and secondary??
User avatar
Shthappensbro
Major
Major
 
Posts: 754
Joined: Wed Aug 16, 2017 4:55 pm

Re: The Division Script

Postby Scachi » Thu Jun 07, 2018 7:18 am

JamesCaywood wrote:Yo can u make it where we can use two sasg12 set ups?? For primary and secondary??

That is already possible as long as you use the same timing for both shotguns.
If you need different timings for the two shotguns, that is currently not possible, I have to check if I can add that if you need separate timings.
User avatar
Scachi
Brigadier General
Brigadier General
 
Posts: 3044
Joined: Wed May 11, 2016 6:25 am
Location: Germany

Re: The Division Script

Postby Shthappensbro » Fri Jun 08, 2018 2:44 am

Scachi wrote:
JamesCaywood wrote:Yo can u make it where we can use two sasg12 set ups?? For primary and secondary??

That is already possible as long as you use the same timing for both shotguns.
If you need different timings for the two shotguns, that is currently not possible, I have to check if I can add that if you need separate timings.



yes i do for diff shotguns i was going to do the super 90 and the showstopper or tac sasg12 but i hear there patching it on the 24 ???? where u cant do this anymore :whistling:
User avatar
Shthappensbro
Major
Major
 
Posts: 754
Joined: Wed Aug 16, 2017 4:55 pm

Re: The Division Script

Postby Scachi » Fri Jun 08, 2018 9:59 am

I have uploaded version 1.23 .. it supports two different timings for shotguns that can be then assigned to weapon slot 1 or slot 2.

Use Interactive Configuration and in the section "Firemode Weapon Setup" select the timing you want to use for each weapon slot
Adjust the timings using the "SASG Shotgun Rapid Fire Timing" section.
User avatar
Scachi
Brigadier General
Brigadier General
 
Posts: 3044
Joined: Wed May 11, 2016 6:25 am
Location: Germany

Re: The Division Script

Postby Shthappensbro » Fri Jun 08, 2018 8:28 pm

Scachi wrote:I have uploaded version 1.23 .. it supports two different timings for shotguns that can be then assigned to weapon slot 1 or slot 2.

Use Interactive Configuration and in the section "Firemode Weapon Setup" select the timing you want to use for each weapon slot
Adjust the timings using the "SASG Shotgun Rapid Fire Timing" section.



thanks buddy your amazing
User avatar
Shthappensbro
Major
Major
 
Posts: 754
Joined: Wed Aug 16, 2017 4:55 pm

Re: The Division Script

Postby mhill88 » Tue Jun 12, 2018 12:09 am

this works on xb1?
User avatar
mhill88
Private
Private
 
Posts: 1
Joined: Mon Jun 11, 2018 10:44 pm

PreviousNext

Return to User's Script Documentation

Who is online

Users browsing this forum: No registered users and 98 guests