The Division Script
Re: The Division Script
antithesis wrote:The waits are fine as is, I suspect it's just missing the R2 and L2 calls in main.
Timing is really sensitive, going down to 80 or up to 90 messes it up completely. But it is tweakable in the script
Haha oh yah what do u have the other two at ?? For it ? So when fire works I'll be ready
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Shthappensbro - Major
- Posts: 754
- Joined: Wed Aug 16, 2017 4:55 pm
Re: The Division Script
Sorry. I didn't had time to test it earlier, just hoped for the best.
Thank you antithesis, again, for pointing out the missing part.
Somehow the R2 L2 before the combo did slip my attention.
I had the chance to test it, seems to be working fine now.
Download version 1.19 should please and try again.
You may have to adjust the timings a tiny bit. For me, a sas-g black market, all mods attached, did almost work 100% with the default settings.
Thank you antithesis, again, for pointing out the missing part.
Somehow the R2 L2 before the combo did slip my attention.
I had the chance to test it, seems to be working fine now.
Download version 1.19 should please and try again.
You may have to adjust the timings a tiny bit. For me, a sas-g black market, all mods attached, did almost work 100% with the default settings.
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Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: The Division Script
Scachi wrote:Sorry. I didn't had time to test it earlier, just hoped for the best.
Thank you antithesis, again, for pointing out the missing part.
Somehow the R2 L2 before the combo did slip my attention.
I had the chance to test it, seems to be working fine now.
Download version 1.19 should please and try again.
You may have to adjust the timings a tiny bit. For me, a sas-g black market, all mods attached, did almost work 100% with the default settings.
Alright thanks guys I'll test it and report back shortly that's what I'll be using black market sasg 12
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Shthappensbro - Major
- Posts: 754
- Joined: Wed Aug 16, 2017 4:55 pm
Re: The Division Script
Scachi wrote:Sorry. I didn't had time to test it earlier, just hoped for the best.
Thank you antithesis, again, for pointing out the missing part.
Somehow the R2 L2 before the combo did slip my attention.
I had the chance to test it, seems to be working fine now.
Download version 1.19 should please and try again.
You may have to adjust the timings a tiny bit. For me, a sas-g black market, all mods attached, did almost work 100% with the default settings.
Works great now dude
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Shthappensbro - Major
- Posts: 754
- Joined: Wed Aug 16, 2017 4:55 pm
Re: The Division Script
Happy to help Scachi
I connected my Z-Board Fang kb direct to the T2, bound up my keys (J2K's keyboard example gpc helped a lot) and it's elevated the m/kb experience tenfold by opening up all other keys on the board.
I've got loadouts bound to the 1-6 keys and can swap between them in 1 to 1.5 seconds, depending on the slot number. That includes weapons, abilities, talents, armour and rapid-fire / anti-recoil modes on a per loadout basis . Why aren't loadout in all games?!?
It's a pity that loadout-swaps aren't allowed in combat or this'd be a killer mod
I'll have to add to it so at least the primary weapon will swap...then it'll be a killer mod
Without optimisation, loadout swapping is eating about 10% bytecode (the combos are nice and clean), but it is totally worth it to be able to jump from Marksman to LMG to AR to SMG etc almost instantly at the touch of one key. It's possible to do the same with a button combo.
I connected my Z-Board Fang kb direct to the T2, bound up my keys (J2K's keyboard example gpc helped a lot) and it's elevated the m/kb experience tenfold by opening up all other keys on the board.
I've got loadouts bound to the 1-6 keys and can swap between them in 1 to 1.5 seconds, depending on the slot number. That includes weapons, abilities, talents, armour and rapid-fire / anti-recoil modes on a per loadout basis . Why aren't loadout in all games?!?
It's a pity that loadout-swaps aren't allowed in combat or this'd be a killer mod
I'll have to add to it so at least the primary weapon will swap...then it'll be a killer mod
Without optimisation, loadout swapping is eating about 10% bytecode (the combos are nice and clean), but it is totally worth it to be able to jump from Marksman to LMG to AR to SMG etc almost instantly at the touch of one key. It's possible to do the same with a button combo.
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antithesis - Colonel
- Posts: 1912
- Joined: Sat May 28, 2016 10:45 pm
Re: The Division Script
Lol it works so good ppl saying I'm using rpm glitch should I wait tell they fix rpm glitch for less chance of a ban ?
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Shthappensbro - Major
- Posts: 754
- Joined: Wed Aug 16, 2017 4:55 pm
Re: The Division Script
anyone playing The Division on PS4 and has Titan 1 ? please add me S13002932 , I need help with setup
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S13002932 - Private
- Posts: 1
- Joined: Thu Oct 26, 2017 9:51 am
Re: The Division Script
This is the Titan Two specific section. This script isn't working for the Titan One. Please post in the T1 section for help.
Thank you.
Thank you.
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Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: The Division Script
Any reason i can't get the rapid fire to work ugh? Anyone else having issues?
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kenshyn - Sergeant First Class
- Posts: 25
- Joined: Tue Jun 20, 2017 11:03 pm
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