For Honor Combat Pack
Re: For Honor Combat Pack
I know its a lot of work but can you guys do just the auto attack and mix up for titan one. ;)
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mosquetteiro - Sergeant
- Posts: 6
- Joined: Tue Nov 03, 2015 7:52 pm
Re: For Honor Combat Pack
mosquetteiro wrote:I know its a lot of work but can you guys do just the auto attack and mix up for titan one. ;)
You guys need to quit looking over here in the Titan Two section. lol! Because lot of what I'm writing right now can't be use on the Titan One. Sorry!
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: For Honor Combat Pack
bonefisher wrote:mosquetteiro wrote:I know its a lot of work but can you guys do just the auto attack and mix up for titan one. ;)
You guys need to quit looking over here in the Titan Two section. lol! Because lot of what I'm writing right now can't be use on the Titan One. Sorry!
lol sorry bro , so where do i get the titan two, i couldnt find it at the store is it a private thing? :p
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mosquetteiro - Sergeant
- Posts: 6
- Joined: Tue Nov 03, 2015 7:52 pm
Re: For Honor Combat Pack
Still in beta but you can get it if you like: http://www.consoletuner.com/titan-two-e ... beta-test/
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: For Honor Combat Pack
bonefisher wrote:Still in beta but you can get it if you like: http://www.consoletuner.com/titan-two-e ... beta-test/
Thank you brother. i just got it! cant wait to try it out
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mosquetteiro - Sergeant
- Posts: 6
- Joined: Tue Nov 03, 2015 7:52 pm
Re: For Honor Combat Pack
mosquetteiro wrote:bonefisher wrote:Still in beta but you can get it if you like: http://www.consoletuner.com/titan-two-e ... beta-test/
Thank you brother. i just got it! cant wait to try it out
You'll love it!
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: For Honor Combat Pack
How do you turn the script back on once you turn it off using start/option?
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roidman - Sergeant Major
- Posts: 71
- Joined: Tue May 05, 2015 7:21 pm
Re: For Honor Combat Pack
roidman wrote:How do you turn the script back on once you turn it off using start/option?
I wrote about this at length here:
viewtopic.php?f=26&t=5662&p=42824#p42824
cliffs notes: just scroll down to "Scenario 1", "Scenario 2", and "Scenario 3".
There are 3 methods to deactivate menu mode.
Setup: XIM Apex, T2, K780 keyboard, G Pro Wireless mouse, SteelSeries 4HD pad, DXRacer armrest, LucidSound LS30 headset, Netduma router, Ubiquiti UniFi AP LR
My R6 script: https://youtu.be/x-9NtxyySVM
My R6 script: https://youtu.be/x-9NtxyySVM
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pablosscripts - Brigadier General
- Posts: 1976
- Joined: Tue Nov 24, 2015 6:27 am
Re: For Honor Combat Pack
bonefisher wrote:mosquetteiro wrote:bonefisher wrote:Still in beta but you can get it if you like: http://www.consoletuner.com/titan-two-e ... beta-test/
Thank you brother. i just got it! cant wait to try it out
You'll love it!
I just bought titan one and was unaware of two. Why is it better?
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Conjuring Gogue - Master Sergeant
- Posts: 30
- Joined: Thu Feb 02, 2017 6:02 pm
Re: For Honor Combat Pack
Hey Guys i define my own Blueprint Script references some of pablos Features. Hold X 2 Dodge Around. You can also Hold Rightstick direction 2 Keep Blocking(for Assasins). To fill on some combos use Combomagick from Gtuner1. Also You can make them as long as you want Just Cancle them by pressing X or Rightstick in any direction.
Sorry for my Bad writing. Be free 2 Test it out.
Hf Guys
- Code: Select all
#include <ps4.gph>
#define MOV_Y_AXIS PS4_LY
#define MOV_X_AXIS PS4_LX
#define MOV_RY_AXIS PS4_RY
#define MOV_RX_AXIS PS4_RX
#define SPRINT PS4_L3
#define RESET_CAMERA PS4_R3
#define LIGHT PS4_R1
#define HEAVY PS4_R2
#define QUICKCHAT PS4_L1
#define LOCKON PS4_L2
#define OPTIONS PS4_OPTIONS
#define EMOTE PS4_TRIANGLE
#define GUARDBREAK PS4_SQUARE
#define CANCEL_HEAVY PS4_CIRCLE
#define DODGE PS4_CROSS
#define TOUCHPAD PS4_TOUCH
#define SHARE PS4_SHARE
#define HOME PS4_PS
#define SHARE PS4_SHARE
#define TRUE !FALSE
int lockon_flag = FALSE;
bool menu_flag = FALSE;
bool quick_access_flag = FALSE;
init {
remapper_swap(PS4_R2, PS4_UP);
remapper_swap(PS4_R1, PS4_RIGHT);
remapper_swap(PS4_L2, PS4_R3);
remapper_swap(PS4_L1, PS4_SQUARE);
}
init {
pmem_load();
pmem_read(6, &quick_access_flag);
}
main {
if((get_val(MOV_Y_AXIS) <= -50.00 || get_val(MOV_Y_AXIS) >= 50.00 ||
get_val(MOV_X_AXIS) <= -50.00 || get_val(MOV_X_AXIS) >= 50.00)) {
combo_run(EasySprint);
}
if(get_val(OPTIONS)) {
menu_flag = !menu_flag;
}
if(get_val(CANCEL_HEAVY)) {
menu_flag = FALSE;
}
if(event_active(LOCKON)) {
lockon_flag = !lockon_flag;
}
if(lockon_flag) {
set_val(LOCKON, 100);
if(event_active(RESET_CAMERA)) {
combo_run(SwitchTargets);
}
}
if(event_active(SPRINT) || event_active(OPTIONS)) {
lockon_flag = FALSE;
}
if(lockon_flag) {
if(get_val(QUICKCHAT)) {
inhibit(QUICKCHAT, 500);
if(quick_access_flag >= 0) {
combo_run(SQUARECOMBO);
}
}
if(get_val(MOV_RX_AXIS) > 25.00 && get_val(MOV_RY_AXIS) > -40.00) {
combo_run(GaurdRight);
}
if(get_val(MOV_RX_AXIS) < -25.00 && get_val(MOV_RY_AXIS) > -40.00) {
combo_run(GaurdLeft);
}
if(get_val(MOV_RX_AXIS) <= 45.00 && get_val(MOV_RY_AXIS) <= -25.00) {
combo_run(GaurdUp);
}
if(get_val(DODGE) && get_val(MOV_X_AXIS) > 40.00 && abs(get_val(MOV_Y_AXIS)) < 40.00) {
combo_run(DodgeRight);
}
if(get_val(DODGE) && get_val(MOV_X_AXIS) < -40.00 && abs(get_val(MOV_Y_AXIS)) < 40.00) {
combo_run(DodgeLeft);
}
if(get_val(DODGE) && get_val(MOV_Y_AXIS) < -40.00 && abs(get_val(MOV_X_AXIS)) < 40.00) {
combo_run(DodgeUp);
}
else if(GaurdRight) {
combo_stop(CIRCLECOMBO);
combo_stop(SQUARECOMBO);
combo_stop(PARRYCOMBO);
combo_stop(JUMPCOMBO);
combo_stop(ENGAGECOMBO);
}
else if(GaurdLeft) {
combo_stop(CIRCLECOMBO);
combo_stop(SQUARECOMBO);
combo_stop(PARRYCOMBO);
combo_stop(JUMPCOMBO);
combo_stop(ENGAGECOMBO);
}
else if(GaurdUp) {
combo_stop(CIRCLECOMBO);
combo_stop(SQUARECOMBO);
combo_stop(PARRYCOMBO);
combo_stop(JUMPCOMBO);
combo_stop(ENGAGECOMBO);
}
else if(XSpam) {
combo_stop(CIRCLECOMBO);
combo_stop(SQUARECOMBO);
combo_stop(PARRYCOMBO);
combo_stop(JUMPCOMBO);
combo_stop(ENGAGECOMBO);
}
if(get_val(CANCEL_HEAVY)) {
combo_run(CIRCLECOMBO);
}
if(get_val(MOV_RY_AXIS) >= 97.00) {
combo_run(SwitchTargets);
}
if(get_val(DODGE)) {
combo_run(XSpam);
}
if(get_val(PS4_UP)) {
combo_run(PARRYCOMBO);
}
if(get_val(PS4_RIGHT)) {
combo_run(JUMPCOMBO);
}
}
if(get_val(PS4_R3)) {
lockon_flag = TRUE;
combo_run(ENGAGECOMBO);
}
}
combo JUMPCOMBO {
}
combo ENGAGECOMBO {
}
combo PARRYCOMBO {
}
combo SQUARECOMBO {
}
combo CIRCLECOMBO {
}
combo EasySprint {
set_val(SPRINT, 100);
wait(40);
wait(40);
}
combo SwitchTargets {
lockon_flag = FALSE;
wait(100);
lockon_flag = TRUE;
}
combo XSpam {
set_val(DODGE, 100);
wait(120);
set_val(DODGE, 0);
wait(790);
}
combo GaurdLeft {
set_val(MOV_RX_AXIS, -100);
wait(40);
set_val(MOV_RX_AXIS, 0);
wait(40);
}
combo GaurdRight {
set_val(MOV_RX_AXIS, 100);
wait(40);
set_val(MOV_RX_AXIS, 0);
wait(40);
}
combo GaurdUp {
set_val(MOV_RY_AXIS, -100);
wait(40);
set_val(MOV_RY_AXIS, 0);
wait(40);
}
combo Reset {
set_val(MOV_RX_AXIS, 0);
set_val(MOV_RY_AXIS, 0);
}
combo DodgeLeft {
set_val(MOV_Y_AXIS, 0);
set_val(MOV_X_AXIS, -100);
wait(20);
set_val(DODGE, 100);
wait(20);
set_val(DODGE, 0);
set_val(MOV_X_AXIS, 0);
}
combo DodgeRight {
set_val(MOV_X_AXIS, 100);
wait(20);
set_val(DODGE, 100);
wait(20);
set_val(DODGE, 0);
set_val(MOV_X_AXIS, 0);
}
combo DodgeUp {
set_val(MOV_X_AXIS, 0);
set_val(MOV_Y_AXIS, -100);
wait(20);
set_val(DODGE, 100);
wait(20);
set_val(DODGE, 0);
set_val(MOV_Y_AXIS, 0);
}
Sorry for my Bad writing. Be free 2 Test it out.
Hf Guys
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3rne5t0 - Sergeant Major of the Army
- Posts: 210
- Joined: Mon Jan 30, 2017 10:31 am
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