For Honor Combat Pack

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Re: For Honor Combat Pack

Postby mosquetteiro » Sat Feb 18, 2017 6:27 pm

I know its a lot of work but can you guys do just the auto attack and mix up for titan one. ;)
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Re: For Honor Combat Pack

Postby bonefisher » Sat Feb 18, 2017 7:07 pm

mosquetteiro wrote:I know its a lot of work but can you guys do just the auto attack and mix up for titan one. ;)

You guys need to quit looking over here in the Titan Two section. lol! Because lot of what I'm writing right now can't be use on the Titan One. Sorry!
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Re: For Honor Combat Pack

Postby mosquetteiro » Sat Feb 18, 2017 7:39 pm

bonefisher wrote:
mosquetteiro wrote:I know its a lot of work but can you guys do just the auto attack and mix up for titan one. ;)

You guys need to quit looking over here in the Titan Two section. lol! Because lot of what I'm writing right now can't be use on the Titan One. Sorry!

lol sorry bro :joia: , so where do i get the titan two, i couldnt find it at the store is it a private thing? :p
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Re: For Honor Combat Pack

Postby bonefisher » Sat Feb 18, 2017 8:21 pm

Still in beta but you can get it if you like: http://www.consoletuner.com/titan-two-e ... beta-test/
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Re: For Honor Combat Pack

Postby mosquetteiro » Sat Feb 18, 2017 8:54 pm

bonefisher wrote:Still in beta but you can get it if you like: http://www.consoletuner.com/titan-two-e ... beta-test/

Thank you brother. i just got it! cant wait to try it out :)
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Re: For Honor Combat Pack

Postby bonefisher » Sat Feb 18, 2017 9:00 pm

mosquetteiro wrote:
bonefisher wrote:Still in beta but you can get it if you like: http://www.consoletuner.com/titan-two-e ... beta-test/

Thank you brother. i just got it! cant wait to try it out :)

You'll love it! :joia:
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Re: For Honor Combat Pack

Postby roidman » Sun Feb 19, 2017 6:47 pm

How do you turn the script back on once you turn it off using start/option?
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Re: For Honor Combat Pack

Postby pablosscripts » Sun Feb 19, 2017 11:45 pm

roidman wrote:How do you turn the script back on once you turn it off using start/option?


I wrote about this at length here:

viewtopic.php?f=26&t=5662&p=42824#p42824

cliffs notes: just scroll down to "Scenario 1", "Scenario 2", and "Scenario 3".

There are 3 methods to deactivate menu mode.
Setup: XIM Apex, T2, K780 keyboard, G Pro Wireless mouse, SteelSeries 4HD pad, DXRacer armrest, LucidSound LS30 headset, Netduma router, Ubiquiti UniFi AP LR

My R6 script: https://youtu.be/x-9NtxyySVM
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Re: For Honor Combat Pack

Postby Conjuring Gogue » Mon Feb 20, 2017 2:41 am

bonefisher wrote:
mosquetteiro wrote:
bonefisher wrote:Still in beta but you can get it if you like: http://www.consoletuner.com/titan-two-e ... beta-test/

Thank you brother. i just got it! cant wait to try it out :)

You'll love it! :joia:


I just bought titan one and was unaware of two. Why is it better?
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Re: For Honor Combat Pack

Postby 3rne5t0 » Mon Feb 20, 2017 11:54 am

Hey Guys i define my own Blueprint Script references some of pablos Features. Hold X 2 Dodge Around. You can also Hold Rightstick direction 2 Keep Blocking(for Assasins). To fill on some combos use Combomagick from Gtuner1. Also You can make them as long as you want Just Cancle them by pressing X or Rightstick in any direction.

Code: Select all
#include <ps4.gph>
 
#define MOV_Y_AXIS                  PS4_LY
#define MOV_X_AXIS                  PS4_LX
#define MOV_RY_AXIS                 PS4_RY
#define MOV_RX_AXIS                 PS4_RX
#define SPRINT                      PS4_L3
#define RESET_CAMERA                PS4_R3
#define LIGHT                       PS4_R1
#define HEAVY                       PS4_R2
#define QUICKCHAT                   PS4_L1
#define LOCKON                      PS4_L2
#define OPTIONS                     PS4_OPTIONS
#define EMOTE                       PS4_TRIANGLE
#define GUARDBREAK                  PS4_SQUARE
#define CANCEL_HEAVY                PS4_CIRCLE
#define DODGE                       PS4_CROSS
#define TOUCHPAD                    PS4_TOUCH
#define SHARE                       PS4_SHARE
#define HOME                        PS4_PS
#define SHARE                       PS4_SHARE
#define TRUE                        !FALSE
int     lockon_flag                 = FALSE;
bool    menu_flag                   = FALSE;
bool    quick_access_flag           = FALSE;
init {
    remapper_swap(PS4_R2, PS4_UP);
    remapper_swap(PS4_R1, PS4_RIGHT);
    remapper_swap(PS4_L2, PS4_R3);
    remapper_swap(PS4_L1, PS4_SQUARE);   
}
init {
    pmem_load();
    pmem_read(6, &quick_access_flag);
    }
main {
    if((get_val(MOV_Y_AXIS) <= -50.00 || get_val(MOV_Y_AXIS) >= 50.00 ||
    get_val(MOV_X_AXIS) <= -50.00 || get_val(MOV_X_AXIS) >= 50.00)) {
        combo_run(EasySprint);
    }
    if(get_val(OPTIONS)) {
    menu_flag = !menu_flag;
    }
    if(get_val(CANCEL_HEAVY)) {
    menu_flag = FALSE;
    }
    if(event_active(LOCKON)) {
    lockon_flag = !lockon_flag;
    }
    if(lockon_flag) {
    set_val(LOCKON, 100);
    if(event_active(RESET_CAMERA)) {
    combo_run(SwitchTargets);
    }
    }
    if(event_active(SPRINT) || event_active(OPTIONS)) {
    lockon_flag = FALSE;
    }
    if(lockon_flag) {
if(get_val(QUICKCHAT)) {
            inhibit(QUICKCHAT, 500);
            if(quick_access_flag >= 0) {
                combo_run(SQUARECOMBO);
            }
        }
if(get_val(MOV_RX_AXIS) > 25.00 && get_val(MOV_RY_AXIS) > -40.00) {
combo_run(GaurdRight);
}
if(get_val(MOV_RX_AXIS) < -25.00 && get_val(MOV_RY_AXIS) > -40.00) {
combo_run(GaurdLeft);
}
if(get_val(MOV_RX_AXIS) <= 45.00 && get_val(MOV_RY_AXIS) <= -25.00) {
combo_run(GaurdUp);
}
if(get_val(DODGE) && get_val(MOV_X_AXIS) > 40.00 && abs(get_val(MOV_Y_AXIS)) < 40.00) {
combo_run(DodgeRight);
}
if(get_val(DODGE) && get_val(MOV_X_AXIS) < -40.00 && abs(get_val(MOV_Y_AXIS)) < 40.00) {
combo_run(DodgeLeft);
}
if(get_val(DODGE) && get_val(MOV_Y_AXIS) < -40.00 && abs(get_val(MOV_X_AXIS)) < 40.00) {
combo_run(DodgeUp);
}
else if(GaurdRight) {
    combo_stop(CIRCLECOMBO);
    combo_stop(SQUARECOMBO);
    combo_stop(PARRYCOMBO);
    combo_stop(JUMPCOMBO);
    combo_stop(ENGAGECOMBO);
    }
else if(GaurdLeft) {
    combo_stop(CIRCLECOMBO);
    combo_stop(SQUARECOMBO);
    combo_stop(PARRYCOMBO);
    combo_stop(JUMPCOMBO);
    combo_stop(ENGAGECOMBO);
    }
else if(GaurdUp) {
    combo_stop(CIRCLECOMBO);
    combo_stop(SQUARECOMBO);
    combo_stop(PARRYCOMBO);
    combo_stop(JUMPCOMBO);
    combo_stop(ENGAGECOMBO);
    }
else if(XSpam) {
    combo_stop(CIRCLECOMBO);
    combo_stop(SQUARECOMBO);
    combo_stop(PARRYCOMBO);
    combo_stop(JUMPCOMBO);
    combo_stop(ENGAGECOMBO);
    }
if(get_val(CANCEL_HEAVY)) {
    combo_run(CIRCLECOMBO);
    }
if(get_val(MOV_RY_AXIS) >= 97.00) {
    combo_run(SwitchTargets);
}
if(get_val(DODGE)) {
    combo_run(XSpam);
    }
if(get_val(PS4_UP)) {
    combo_run(PARRYCOMBO);
    }
if(get_val(PS4_RIGHT)) {
    combo_run(JUMPCOMBO);
    }
 
}
if(get_val(PS4_R3)) {
    lockon_flag = TRUE;
    combo_run(ENGAGECOMBO);
    }
 
}
combo JUMPCOMBO {
 
}
combo ENGAGECOMBO {
 
}
combo PARRYCOMBO {
 
}
combo SQUARECOMBO {
 
}
combo CIRCLECOMBO {
 
}
combo EasySprint {
    set_val(SPRINT, 100);
    wait(40);
    wait(40);
}
combo SwitchTargets {
    lockon_flag = FALSE;
    wait(100);
    lockon_flag = TRUE;
}
combo XSpam {
    set_val(DODGE, 100);
    wait(120);
    set_val(DODGE, 0);
    wait(790);
}
combo GaurdLeft {
set_val(MOV_RX_AXIS, -100);
wait(40);
set_val(MOV_RX_AXIS, 0);
wait(40);
}
combo GaurdRight {
set_val(MOV_RX_AXIS, 100);
wait(40);
set_val(MOV_RX_AXIS, 0);
wait(40);
}
combo GaurdUp {
set_val(MOV_RY_AXIS, -100);
wait(40);
set_val(MOV_RY_AXIS, 0);
wait(40);
}
combo Reset {
set_val(MOV_RX_AXIS, 0);
set_val(MOV_RY_AXIS, 0);
}
combo DodgeLeft {
set_val(MOV_Y_AXIS, 0);
set_val(MOV_X_AXIS, -100);
wait(20);
set_val(DODGE, 100);
wait(20);
set_val(DODGE, 0);
set_val(MOV_X_AXIS, 0);
}
combo DodgeRight {
set_val(MOV_X_AXIS, 100);
wait(20);
set_val(DODGE, 100);
wait(20);
set_val(DODGE, 0);
set_val(MOV_X_AXIS, 0);
}
combo DodgeUp {
set_val(MOV_X_AXIS, 0);
set_val(MOV_Y_AXIS, -100);
wait(20);
set_val(DODGE, 100);
wait(20);
set_val(DODGE, 0);
set_val(MOV_Y_AXIS, 0);
}


Sorry for my Bad writing. Be free 2 Test it out.
Hf Guys
:joia:
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