Tekken 7
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Tekken 7
The Tekken 7 Modpacks are here
Most of the combos 1 and 2 are the 10 hit combos and the combos 3 and 4 are the samples 5 and 6, some of these require to be in rage to work.
Submit your best Combos and Mods ideas!
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Tekken 7
Should come pretty quick since I tried your mods from 6 and used on 7.....
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: Tekken 7
Yes it works quite well. How good is the combos execution online for you? I mean do you feel some delay before the combo starts?
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Tekken 7
Been awhile since I played and there was a few off but then they worked. Getting old so don't ask me which one lol because I forgot! I just went crazy with it to kick butt....
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: Tekken 7
lol yes same for me sometimes, with so many combos it's hard to remember where is each one! So i don't use all and i enable only on the triggers with the 10 hits combos on L2 and the juggles on R2. But i know there is some improvements to do. Now with the freed space i will add the Mods which did not fit in the firsts scripts.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Tekken 7
When i see the story button in the story mode, it's exactly the same as my Modpack!!
I will submit them my Mods for Tekken 8
I will submit them my Mods for Tekken 8
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Tekken 7
Hi, i'm still working on the Macros and today i want to share a code with you that i use in my Modpacks. It's a function to easily stop any running combo
As i experienced with this Fighting Modpack, so many combos to deal with is space consuming to run and stop in the scripts. So with the help of J2Kbr we created an easy way to stop any running combo by a simple line
I know any code or idea we share here on consoletuner is stolen and vaunted as their own work but that is bullshit
I really want to share that with our community because i see some very good scripts for Tekken that use the space consuming way! So to help our fighters to make Bigger Modpacks, here is the code:
As i experienced with this Fighting Modpack, so many combos to deal with is space consuming to run and stop in the scripts. So with the help of J2Kbr we created an easy way to stop any running combo by a simple line
I know any code or idea we share here on consoletuner is stolen and vaunted as their own work but that is bullshit
I really want to share that with our community because i see some very good scripts for Tekken that use the space consuming way! So to help our fighters to make Bigger Modpacks, here is the code:
- Code: Select all
#pragma METAINFO("Stop Any Combo", 1, 0, "prototype")
main {
if(event_active(BUTTON_4)) {
stopall_combo();
}
}
combo COMBO_1 {
set_val(BUTTON_14, 100);
wait(20); wait(10);
}
combo COMBO_2 {
set_val(BUTTON_17, 100);
wait(20); wait(10);
}
void stopall_combo() {
combo_stop(COMBO_1);
combo_stop(COMBO_2); /*
combo_stop(COMBO_3);
combo_stop(COMBO_4);
combo_stop(COMBO_5);
combo_stop(COMBO_6);
combo_stop(COMBO_7);
combo_stop(COMBO_8);
combo_stop(COMBO_9);
combo_stop(COMBO_10);
combo_stop(COMBO_11);
combo_stop(COMBO_12);
combo_stop(COMBO_13);
combo_stop(COMBO_14);
combo_stop(COMBO_15);
combo_stop(COMBO_16);
combo_stop(COMBO_17);
combo_stop(COMBO_18);
combo_stop(COMBO_19);
combo_stop(COMBO_20);
combo_stop(COMBO_21);
combo_stop(COMBO_22);
combo_stop(COMBO_23);
combo_stop(COMBO_24);
combo_stop(COMBO_25);
combo_stop(COMBO_26);
combo_stop(COMBO_27);
combo_stop(COMBO_28);
combo_stop(COMBO_29);
combo_stop(COMBO_30);
combo_stop(COMBO_31);
combo_stop(COMBO_32);
combo_stop(COMBO_33);
combo_stop(COMBO_34);
combo_stop(COMBO_35);
combo_stop(COMBO_36); */
}
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
15 posts
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