Destiny 2 script - Another one

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Re: Destiny 2 script - Another one

Postby Scachi » Thu Mar 15, 2018 5:25 pm

Updated to 1.05
Added option to block the AFK mode to not run it by accident if you don't need/use this at all, located under "General Setup".
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Re: Destiny 2 script - Another one

Postby michaelrs » Fri Mar 16, 2018 3:50 pm

The best Destiny2 Script ever, ever, ever :smile0202: :smile0203: :joia:
Thank you Scachi !

Now i would like a Script for COD WWII from Scachi :smile0201:
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Re: Destiny 2 script - Another one

Postby Scachi » Fri Mar 16, 2018 4:05 pm

michaelrs wrote:The best Destiny2 Script ever, ever, ever :smile0202: :smile0203: :joia:
Thank you Scachi !

Now i would like a Script for COD WWII from Scachi :smile0201:

Lol, thank you.
But I am sorry, I don't play COD WWII. My preferred games/game modes are pve :wink:
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Re: Destiny 2 script - Another one

Postby Scachi » Wed Apr 25, 2018 11:16 am

Updated 24.04.2018: Version 1.06

Added jitter - code from bonefisher, thx to all posts viewtopic.php?f=26&t=8632
Needs to be activated first (under rapid fire combobox for each weapon slot you need)
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Re: Destiny 2 script - Another one

Postby vladi182 » Thu May 31, 2018 9:23 am

Hi Scachi,

the Script its the burner!!!

Thank you :smile0517:
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Re: Destiny 2 script - Another one

Postby Scachi » Fri Jun 01, 2018 5:07 pm

vladi182 wrote:Hi Scachi,

the Script its the burner!!!

Thank you :smile0517:

Thank you for your feedback :joia:
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Re: Destiny 2 script - Another one

Postby Scachi » Tue Jun 05, 2018 10:21 am

Updated 05.06.2018: Version 1.07
  • extra keys to use for the special combos are fully customizable now via Interactive Configuration (no longer fixed to KEY_A - KEY_H)
  • xim/mouse/keyboard compatible antirecoil
Last edited by Scachi on Tue Jun 05, 2018 8:22 pm, edited 1 time in total.
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Re: Destiny 2 script - Another one

Postby antithesis » Tue Jun 05, 2018 10:47 am

Nice work Scachi.

It always amazes me how much you squeeze into a GPC file. I've studied all of your scripts trying to figure out how your mind works and still don't understand half of the code :shocked:

What does +20*slot do?
What does * do in general?
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Re: Destiny 2 script - Another one

Postby Scachi » Tue Jun 05, 2018 11:20 am

antithesis wrote:Nice work Scachi.

It always amazes me how much you squeeze into a GPC file. I've studied all of your scripts trying to figure out how your mind works and still don't understand half of the code :shocked:

What does +20*slot do?
What does * do in general?

Thank you.

It is just multiplication, I use it to read from the weapon slot specific pmem byteoffset

11+20*slot
where 11 is the location of the antirecoil value for the primary weapon slot
and slot is the weapon slot to load the data for (0 = primary, 1 secondary, 2=power)
the antirecoil for the second gun is at 31 (don't ask my why..it is just how my script has grown)
the antirecoil for the power gun is at 51 (don't ask..^^)
so instead of heaving to create multiple functions or using switch/if statements I just use the slot number as a multiplicator to read from the correct pmem byteoffset with a single function.
11+20*0 ( primary ) = 11 byteoffset
11+20*1 ( secondary ) = 31 byteoffset
11+20*2 ( power ) = 51 byteoffset
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Re: Destiny 2 script - Another one

Postby Gobot » Tue Jun 19, 2018 3:04 pm

This is going to be a stupid question but as I switch through weapons in game will this script apply the different anti recoil/rapid fire settings?

Can you point me in the direction of an ADS sensitivity script as well?
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