Destiny 2 MODzPACK

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Destiny 2 MODzPACK

Postby bonefisher » Mon Oct 02, 2017 3:48 pm

Work still in progress and if you have any issues or mods you like to add let me know here on this topic.

Instructions: drag and drop into slot and open up interactive configurations by clicking icon file in slot right side of name. Click on category for setting up each weapon. While in game menu looking at character select your weapon of choice and look at stats of your weapon then place your rounds per minute in your settings and also put magazine size then choose if you want a tap burst. The auto reload is not needed in this game but can use to dial in rapid fire settings by using correct magazine and rpm for weapon. How to dial in: If you have a fast rpm and if you reload before all bullets come out of magazine in game then you have the rpm of the weapon to fast. Turn rpm down till you match all bullets coming out of magazine after firing last bullet should reload the instant that last bullet comes out when matched right. The game and the mod is right on for what I seen so far with the match up so you won't need to do any testing but it is there just incase.

rapid+fire: above info and make sure you save and run after each adjustment.
anti_recoil: adjust on the fly why in interactive configurations and make sure you click save and run after each adjustment.

When using AUTOMATIC WEAPONS you still adjust rpm rate without checking enable rapid fire option to use TAP BURST applying how many shots per tap and also leaving the enable tap burst unchecked.

Setting up classes involves opening game menu looking
at weapon stats and applying to weapon selection in
interactive configurations. If using automatic weapons
don't check enable rapid fire but still do setting for
rpm, shots per burst if using and how many bullets in
magazine size. Make sure to save and run.

Using D-Pad Left and D-Pad Right tap release within
300ms to engage the use of this for in game and hold
pass 300ms to activate/ deactivate mods. Holding pass
300ms will block buttons being passed thru to console
letting you to adjust and turn on/off mods.

Runtime Operations:
Weapons Track Switching: Tap Weapon Switch [] less than
250ms back and fourth for Kinetic = White LED display(1)
and Energy = Green LED display(2) then hold Weapon Switch
[] 250ms long and release to get Power = Purple LED
display(3) to Switch back just tap Weapon Switch [] to
get Kinetic = White LED display(1). If you get on wrong
weapon choice reset track by double tapping D-Pad Down [].

Adjusting RPM: Hold D-Pad Right [] + tap R1/RB []
for + value to rpm and tap L1/LB [] for - value to rpm.
Release D-Pad Right [] to get output print of value.

Adjusting Ant-Recoil: Hold D-Pad Right [] + tap Face []s
in direction that you need to pull weapon towards.
Example:if weapon is rising when firing tap Cross/ A.

Rapid Fire: Hold D-Pad Left [] + Fire trigger [\.
Activate by holding fire trigger.
Display # 0 = Off
Display # 1 = On

Anti Recoil: Hold D-Pad Left [] + Option/ Menu [].
Activate by firing trigger.
Display # 0 = Off
Display # 1 = On

Sensitivity Option: Hold D-Pad Left [] + PS/ Xbox button [].
Activate by holding ADS or Fire [\.
Display # 0 = Off
Display # 1 = On

Sprint Option: Hold D-Pad Left [] + Sprint button [].
Activate by holding forward left stick.
Display # 0 = Off
Display # 1 = On

Jump Option: Hold D-Pad Left [] + Jump button [].
Activate by holding jump button.
Display # 0 = Off
Display # 1 = On

Crouch Option: Hold D-Pad Left [] + Crouch button [].
Activate by holding fire trigger. ADS blocks crouch til released.
Display # 0 = Off
Display # 1 = On

Quick Scope Option: Hold D-Pad Left [] + Aim trigger [\.
Activate by quick tap ADS trigger.
Display # 0 = Off
Display # 1 = On

Strafe Option: Hold D-Pad Left [] + Share/ View [].
Activate by fire trigger.
Display # 0 = Off
Display # 1 = On option 1
Display # 2 = On option 2

Turbo Melee Option: Hold D-Pad Left [] + R1/ RB [}.
Activate by right bumper.
Display # 0 = Off
Display # 1 = On option 1
Display # 2 = On option 2

Updated whole pack to not bother the share and menu options on the PS4 controller haven't put in the crossover but can on request.
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Re: Destiny 2 MODzPACK

Postby bonefisher » Wed Oct 04, 2017 1:00 am

Info: Did find some Hand Cannons needing a little rpm boost like 15 to 20 rpm bump. Headstrong is one of them! :smile0517:
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Re: Destiny 2 MODzPACK

Postby J2Kbr » Wed Oct 04, 2017 3:46 pm

Great work!! :)
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Re: Destiny 2 MODzPACK

Postby Vendetta » Tue Oct 10, 2017 9:22 pm

Thanks for thinking of Destiny 2!

Couple of QoL items.

1. R3 for the Hunter (using Puppeteer) is Shadestep, this interferes with your weapons tracking reset. Maybe give an option for reset or move it to the D-Pad.

2. Press and hold the touch pad (PS4) should open the Directory, however this doesn't seem to work, seems locked out.

Appreciate the time you spent here helping us.

Vendetta :smile0314:
    Playstation PS4, Astro A50 Gen 3, Elgato Game Capture HD60 S
    2x Benq 27” Gaming Monitors, Netduma R1 Gaming Router
    Titan One/Two Controller Input Device, Battle Beaver PS4 Controller, SCUF Infinity4PS Controller
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Re: Destiny 2 MODzPACK

Postby bonefisher » Tue Oct 10, 2017 11:39 pm

Vendetta wrote:Thanks for thinking of Destiny 2!

Couple of QoL items.

1. R3 for the Hunter (using Puppeteer) is Shadestep, this interferes with your weapons tracking reset. Maybe give an option for reset or move it to the D-Pad.

2. Press and hold the touch pad (PS4) should open the Directory, however this doesn't seem to work, seems locked out.

Appreciate the time you spent here helping us.

Vendetta :smile0314:

I'll keep this in mind when I do this new one I'm working on... Had it almost done till my computer ran out of memory and wouldn't let me save it. Then it wiped out everything I worked on all day! Oh well hopefully cleared enough space til I get this other computer done. :smile0517:
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Re: Destiny 2 MODzPACK

Postby Vendetta » Mon Oct 16, 2017 7:30 pm

Hi Bonefisher,

I went back to "Default" of the controller layout so not to interfere with my shadestep. Shadestep no longer on R3.

If you get the chance, can you fix the issue with bringing up the director, touch P1 [BUTTON_19] is inoperable.

Thanks :smile0517:
    Playstation PS4, Astro A50 Gen 3, Elgato Game Capture HD60 S
    2x Benq 27” Gaming Monitors, Netduma R1 Gaming Router
    Titan One/Two Controller Input Device, Battle Beaver PS4 Controller, SCUF Infinity4PS Controller
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Re: Destiny 2 MODzPACK

Postby bonefisher » Mon Oct 16, 2017 8:26 pm

I'll take a look at the new one I'm doing for Destiny to make sure to fix this...Thanks! :smile0517:
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Re: Destiny 2 MODzPACK

Postby Vendetta » Mon Oct 16, 2017 8:39 pm

Thanks.

The weapons tracking code works so well in the posted version, that's why I'm using this script. I'm using 3 copies of it for different weapon load outs since the anti-recoil is smooth. Funny thing about the micro-SD, on my T2 if I load 4 of your scripts onto the SD, the T2 spits a connection error and I have to reformat the SD. Weird, might be a naming issue with so many named the same, byte code seems fine. :joia:
    Playstation PS4, Astro A50 Gen 3, Elgato Game Capture HD60 S
    2x Benq 27” Gaming Monitors, Netduma R1 Gaming Router
    Titan One/Two Controller Input Device, Battle Beaver PS4 Controller, SCUF Infinity4PS Controller
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Re: Destiny 2 MODzPACK

Postby bonefisher » Mon Oct 16, 2017 10:54 pm

The weapons tracking system won't change except I did do a move with reset tracking to d-pad like you requested. I'm adding burst shots and reload to the automatic weapons that will go with the rpm better than is now.
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Re: Destiny 2 MODzPACK

Postby Vendetta » Sat Oct 21, 2017 12:50 am

Hope you have time this weekend to update this script, still love the weapons tracking and anti-recoil.

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    Playstation PS4, Astro A50 Gen 3, Elgato Game Capture HD60 S
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