Destiny 2 MODzPACK

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Re: Destiny 2 MODzPACK

Postby bonefisher » Tue Oct 24, 2017 6:00 pm

Vendetta wrote:Hi Bonefisher,

I'm having an issue loading 1.03 from the IC "Save and Run". For some reason it's not loading into the T2 correctly, I check it by seeing if the weapons tracking gives me different colors; white to green when I switch weapons.

I re-downloaded the firmware on my T2 to see if it might be on my end, but I don't think so.

Please investigate if you have time.

:joia:

Did you change the name on other script that was called Destiny 2 MODzPACK? I didn't have any problems pulling from library and setting up and save and run....I'll delete other one just in case has anymore like issues....
bonefisher
Lieutenant General
Lieutenant General
 
Posts: 5413
Joined: Thu Jan 29, 2015 10:49 am

Re: Destiny 2 MODzPACK

Postby Vendetta » Tue Oct 24, 2017 6:58 pm

Yes, that was it. I changed the script title. Thanks.
    Playstation PS4, Astro A50 Gen 3, Elgato Game Capture HD60 S
    2x Benq 27” Gaming Monitors, Netduma R1 Gaming Router
    Titan One/Two Controller Input Device, Battle Beaver PS4 Controller, SCUF Infinity4PS Controller
User avatar
Vendetta
Sergeant Major of the Army
Sergeant Major of the Army
 
Posts: 226
Joined: Fri Jul 31, 2015 8:40 pm

Re: Destiny 2 MODzPACK

Postby Max_001 » Tue Oct 24, 2017 7:33 pm

Hi there,

hm sry i'am not getting that done.

i added the script onto 2nd slot to see the changes between 0/1 more easy.

so i see the changes.

if i do D-Left and Shoot it's changing to "0". then i do again it's changing to "1". but both times after it's still shooting only 1 time.

Also the fast run mode seems not activated per default. (but i activated it in gamepack)

Something is not right. i tested multiple differently scripts now > was not able to get it working. only it worked with an script for TitanOne > then rapdifire worked and sprint mode.

But Titan Two seems not like me

thx

Max
User avatar
Max_001
Sergeant First Class
Sergeant First Class
 
Posts: 23
Joined: Wed Dec 03, 2014 5:30 pm

Re: Destiny 2 MODzPACK

Postby bonefisher » Tue Oct 24, 2017 10:21 pm

Max_001 wrote:Hi there,

hm sry i'am not getting that done.

i added the script onto 2nd slot to see the changes between 0/1 more easy.

so i see the changes.

if i do D-Left and Shoot it's changing to "0". then i do again it's changing to "1". but both times after it's still shooting only 1 time.

Also the fast run mode seems not activated per default. (but i activated it in gamepack)

Something is not right. i tested multiple differently scripts now > was not able to get it working. only it worked with an script for TitanOne > then rapdifire worked and sprint mode.

But Titan Two seems not like me

thx

Max

Have you updated firmware lately?
bonefisher
Lieutenant General
Lieutenant General
 
Posts: 5413
Joined: Thu Jan 29, 2015 10:49 am

Re: Destiny 2 MODzPACK

Postby Max_001 » Thu Oct 26, 2017 12:04 pm

Hello bonefisher,

FW and gtuner are having the latest Versions ;)

thx

Max
User avatar
Max_001
Sergeant First Class
Sergeant First Class
 
Posts: 23
Joined: Wed Dec 03, 2014 5:30 pm

Re: Destiny 2 MODzPACK

Postby Fragsnipa » Fri Oct 27, 2017 10:32 pm

any way to get wombo combo working in destiny 2. I use

Code: Select all
 
int WomboComboWait = 50;
 
if ( event_active (GRENADE) )
        { combo_run (WomboCombo); }
 
          combo WomboCombo
{
    set_val (GRENADE, 0);
    set_val (MELEE, 100)// Toss SMOKE
    wait (WomboComboWait);
    set_val (MELEE, 0);
    set_val (GRENADE, 100)// Toss GRENADE
    wait (WomboComboWait);
    set_val (GRENADE, 0)// Clearing GRENADE before MELEE prevents Super from triggering
}
 


This code is from the hunter fun pack by antithesis from Destiny 1.

The good news Wombo Combo Works, the bad news cannot activate Super. In Destiny 1 this wasnt the case
Console= Xbone
Games = BF4, MCC, H5, BO3, Gears of War UE, Destiny, Gears of War 4, COD 4 Remaste, BF1.
User avatar
Fragsnipa
Sergeant Major of the Army
Sergeant Major of the Army
 
Posts: 191
Joined: Sun Nov 16, 2014 6:27 am
Location: Queens, NY

Re: Destiny 2 MODzPACK

Postby bonefisher » Fri Oct 27, 2017 11:25 pm

Fragsnipa wrote:any way to get wombo combo working in destiny 2. I use

Code: Select all
 
int WomboComboWait = 50;
 
if ( event_active (GRENADE) )
        { combo_run (WomboCombo); }
 
          combo WomboCombo
{
    set_val (GRENADE, 0);
    set_val (MELEE, 100)// Toss SMOKE
    wait (WomboComboWait);
    set_val (MELEE, 0);
    set_val (GRENADE, 100)// Toss GRENADE
    wait (WomboComboWait);
    set_val (GRENADE, 0)// Clearing GRENADE before MELEE prevents Super from triggering
}
 


This code is from the hunter fun pack by antithesis from Destiny 1.

The good news Wombo Combo Works, the bad news cannot activate Super. In Destiny 1 this wasnt the case

So your saying that you have this on left bumper. So the combo would go left bumper then right bumper then left again? I think could do something with right bumper or left to run the super.
bonefisher
Lieutenant General
Lieutenant General
 
Posts: 5413
Joined: Thu Jan 29, 2015 10:49 am

Re: Destiny 2 MODzPACK

Postby Fragsnipa » Sat Oct 28, 2017 8:21 pm

bonefisher wrote:So your saying that you have this on left bumper. So the combo would go left bumper then right bumper then left again? I think could do something with right bumper or left to run the super.


Yeah Left and Righ Bumper activate super, This the same code I use in d1 for night stalker, the super activate with no problem when I held both L and R bumper down. But in D2 its a different story even thought the wombo works it prevent the super from activating.

Is there any to prevent the code from interfering with super.
Console= Xbone
Games = BF4, MCC, H5, BO3, Gears of War UE, Destiny, Gears of War 4, COD 4 Remaste, BF1.
User avatar
Fragsnipa
Sergeant Major of the Army
Sergeant Major of the Army
 
Posts: 191
Joined: Sun Nov 16, 2014 6:27 am
Location: Queens, NY

Re: Destiny 2 MODzPACK

Postby antithesis » Sun Oct 29, 2017 9:31 pm

bonefisher - yeah, WomboCombo triggers on L1/LB tap, but blocks the first Grenade call so that Smoke tosses first. In my scripts, R1/RB runs a turbo-Melee combo instead, so WomboCombo had to be done on L1.

Frag, you could maybe bind WomboCombo to R3 or one of the d-pad directions instead of GRENADE.

Just replace GRENADE with the related BUTTON_# id in the event_active condition. You'll probably want to add the same button ID to the first set_val (GRENADE, 0); line too to block the input.

I'll be looking at my D1 scripts in a week or two to see how much code can be salvaged for D2. Real life stuff to do first...
Official Australian retailer for Titan One, Titan Two and XIM APEX at Mod Squad
User avatar
antithesis
Colonel
Colonel
 
Posts: 1912
Joined: Sat May 28, 2016 10:45 pm

Re: Destiny 2 MODzPACK

Postby LeBlues » Thu Nov 30, 2017 1:39 am

.
Last edited by LeBlues on Tue Aug 29, 2023 3:58 pm, edited 1 time in total.
User avatar
LeBlues
Master Sergeant
Master Sergeant
 
Posts: 36
Joined: Fri Nov 17, 2017 12:14 am

PreviousNext

Return to User's Script Documentation

Who is online

Users browsing this forum: No registered users and 81 guests