COD WWII MODzPACK

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

COD WWII MODzPACK

Postby bonefisher » Fri Oct 27, 2017 12:49 am

This is to start off and still work in progress.....Enjoy!
Setting up classes involves looking at weapon stats
online if you find reliable good source or test and
trail at gun range. Then applying to weapon selection in
interactive configurations. To find rpm of weapon fastest
way is to apply how many bullets in magazine size then
rpm at a fast rate. If you reload before magazine is
empty you'll know rpm rate is to fast. If it reloads
after last bullet is out then your right on setting.
If using automatic weapons don't check enable rapid
fire but still do setting for rpm, shots per burst if
using and how many bullets in magazine size.
Make sure to save and run.

Using D-Pad Left and D-Pad Right tap release within
300ms to engage the use of this for in game and hold
pass 300ms to activate/ deactivate mods. Holding pass
300ms will block buttons being passed thru to console
letting you to adjust and turn on/off mods.

Runtime Operations:
Weapons Track Switching: Tap Weapon Switch [] less than
250ms back and fourth for Primary = Red LED display(P)
and Secondary = Yellow LED display(S) If get on wrong
side hold Weapon Switch[] 250ms long and release to
reset tracking. To reset tracking if on wrong side double
tap d-pad down.

Adjusting RPM: Hold D-Pad Right [] + tap R1/RB []
for + value to rpm and tap L1/LB [] for - value to rpm.
Release D-Pad Right [] to get output print of value.

Adjusting Ant-Recoil: Hold D-Pad Right [] + tap Face []s
in direction that you need to pull weapon towards.
Example:if weapon is rising when firing tap Cross/ A.

Rapid Fire: Hold D-Pad Left [] + Fire trigger [\.
Activate by holding fire trigger.
Display # 0 = Off
Display # 1 = On

Anti Recoil: Hold D-Pad Left [] + Option/ Menu [].
Activate by firing trigger.
Display # 0 = Off
Display # 1 = On

Sensitivity Option: Hold D-Pad Left [] + PS/ Xbox button [].
Activate by holding ADS or Fire [\.
Display # 0 = Off
Display # 1 = On

Sprint Option: Hold D-Pad Left [] + Sprint button [].
Activate walk holding forward left stick then release and hold forward to sprint
Display # 0 = Off
Display # 1 = Enabled sprint sensitivity.
Display # 2 = Enabled sprint with reload tap off and hold 250ms for on.
Display # 3 = Enabled sprint double tap stick forward for on, shuts off hitting reload and tap stick forward again for on.

Drop Option: Hold D-Pad Left [] + Crouch button [].
Activate by holding fire trigger and ADS blocks drop til released.
Display # 0 = Off
Display # 1 = On
Display # 2 = On
Display # 3 = On
Display # 4 = On
Display # 5 = On

Quick Scope Option: Hold D-Pad Left [] + Aim trigger [\.
Activate by quick tap ADS trigger.
Display # 0 = Off
Display # 1 = On

Strafe Option: Hold D-Pad Left [] + Share/ View [].
Activate by fire trigger.
Display # 0 = Off
Display # 1 = On option 1
Display # 2 = On option 2

Turbo Melee Option: Hold D-Pad Left [] + R1/ RB [}.
Activate by right bumper.
Display # 0 = Off
Display # 1 = On option 1
Display # 2 = On option 2

Suoerman Drop Option: Hold D-Pad Left [] + L1/ LB [}.
Activate by option.
Display # 0 = Off
Display # 1 = On option 1
Display # 2 = On option 2
Display # 3 = On option 3
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Re: COD WWII MODzPACK

Postby J2Kbr » Fri Oct 27, 2017 9:48 am

:joia: :joia:
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Re: COD WWII MODzPACK

Postby bonefisher » Sun Oct 29, 2017 12:36 am

If anyone has rpm rates please post them up for everyone to use. I'll be testing to perfect them as I go also! :smile0517:
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Re: COD WWII MODzPACK

Postby bonefisher » Mon Oct 30, 2017 5:18 pm

Updated sprint so please let me know if you have any issues. Move left stick forward slow you will walk. If you move stick forward fast pace will sprint. Hitting reload will shut sprint off to walk so release stick and apply again to sprint.
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Re: COD WWII MODzPACK

Postby bonefisher » Sat Nov 04, 2017 2:56 am

Updated weapon tracking reset to double tap d-pad down. Also added behind the scenes anti-recoil set for hip firing but need to set your ADS anti-recoil in interactive configurations or in game runtime operations then hip will automatically set for hip......
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Re: COD WWII MODzPACK

Postby bonefisher » Sun Nov 05, 2017 12:08 am

Changing some things around so let me know what changes you like! :smile0517:
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Re: COD WWII MODzPACK

Postby bonefisher » Sun Nov 05, 2017 12:48 am

Full bar in menu for the rpm rate of game is 900 rpm on the chart..... :smile0517:
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Re: COD WWII MODzPACK

Postby J2Kbr » Sun Nov 05, 2017 2:09 pm

Nice to see your script evolving!! :)
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Re: COD WWII MODzPACK

Postby bonefisher » Sun Nov 05, 2017 4:57 pm

:smile0517:
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Re: COD WWII MODzPACK

Postby battlelog » Sun Nov 05, 2017 7:24 pm

Nice work fish.
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