COD WWII MODzPACK

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Re: COD WWII MODzPACK

Postby MyItchyBum » Wed Jan 31, 2018 9:36 pm

Turbo melee?

How is that Turbo? It does not appear faster than normal?
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Re: COD WWII MODzPACK

Postby bonefisher » Wed Jan 31, 2018 9:42 pm

MyItchyBum wrote:Turbo melee?

How is that Turbo? It does not appear faster than normal?

That is just the mod used which will only give you the fastest the game allows!
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Re: COD WWII MODzPACK

Postby MikeOFF » Thu Feb 08, 2018 9:11 am

hello

I have a a littel problem the anti antirecoil is working in the script but very late you can check this. is possible the script too big ?alternate i use this viewtopic.php?f=26&t=7160#p53335 the secend

regards
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Re: COD WWII MODzPACK

Postby MyItchyBum » Sat Feb 17, 2018 7:25 pm

bonefisher wrote:
MyItchyBum wrote:Turbo melee?

How is that Turbo? It does not appear faster than normal?

That is just the mod used which will only give you the fastest the game allows!


But does the mod really increases the speed?
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Re: COD WWII MODzPACK

Postby bonefisher » Sat Feb 17, 2018 8:42 pm

MyItchyBum wrote:
bonefisher wrote:
MyItchyBum wrote:Turbo melee?

How is that Turbo? It does not appear faster than normal?

That is just the mod used which will only give you the fastest the game allows!


But does the mod really increases the speed?

It is not a glitch.....it just allows to loop as fast as the game allows.........
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Re: COD WWII MODzPACK

Postby Mavman82 » Wed Feb 28, 2018 5:57 pm

Hey Guys,

Curious if anybody has updated RPM's for:

1. The SAP 9mm
2. M1A1 Carbine; with and without the rapid fire attachment. There was a recent buff to the fire rate for this gun. Also. personally, I think I will be using extended mags (25).

Thanks for your input.

Nick
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Re: COD WWII MODzPACK

Postby jockovonred » Wed Mar 07, 2018 4:50 pm

bonefisher wrote:If anyone has rpm rates please post them up for everyone to use. I'll be testing to perfect them as I go also! :smile0517:

Where did you get your initial RPM data on the WWII weapons?

Mavman82 wrote:Hey Guys,

Curious if anybody has updated RPM's for:

1. The SAP 9mm
2. M1A1 Carbine; with and without the rapid fire attachment. There was a recent buff to the fire rate for this gun. Also. personally, I think I will be using extended mags (25).

Thanks for your input.

Nick


I'm interested too in an update to this script with the new weapons since the Winter and Resistance events. Word is there another one coming soon too at the end of March.

Does someone have an RPM testing routine? If so, I can give it a go for the newest weapons added and provide feedback.
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Re: COD WWII MODzPACK

Postby bonefisher » Wed Mar 07, 2018 6:19 pm

just update some rpm's on some new weapons! :smile0517:
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Re: COD WWII MODzPACK

Postby jockovonred » Wed Mar 07, 2018 6:58 pm

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Re: COD WWII MODzPACK

Postby gankbait » Wed Apr 25, 2018 3:59 am

Hello, i wanted to ask something..
I am only using the rapid fire and quick scope options from this pack.
is there any way to remove the auto reload on the script ?
because i do not want to adjust every time i change a weapon or use an extended mag.

or if there is an option just to use the anti recoil on the weapons without the rapid fire option on ?

i did chose only the antirecoil on from the profile but it does reload my gun when im have way my extended mag.
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