COD WWII MODzPACK
Re: COD WWII MODzPACK
Turbo melee?
How is that Turbo? It does not appear faster than normal?
How is that Turbo? It does not appear faster than normal?
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MyItchyBum - Master Sergeant
- Posts: 29
- Joined: Sun Nov 13, 2016 7:04 am
Re: COD WWII MODzPACK
MyItchyBum wrote:Turbo melee?
How is that Turbo? It does not appear faster than normal?
That is just the mod used which will only give you the fastest the game allows!
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: COD WWII MODzPACK
hello
I have a a littel problem the anti antirecoil is working in the script but very late you can check this. is possible the script too big ?alternate i use this viewtopic.php?f=26&t=7160#p53335 the secend
regards
I have a a littel problem the anti antirecoil is working in the script but very late you can check this. is possible the script too big ?alternate i use this viewtopic.php?f=26&t=7160#p53335 the secend
regards
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MikeOFF - Private
- Posts: 1
- Joined: Tue Nov 14, 2017 12:54 pm
Re: COD WWII MODzPACK
bonefisher wrote:MyItchyBum wrote:Turbo melee?
How is that Turbo? It does not appear faster than normal?
That is just the mod used which will only give you the fastest the game allows!
But does the mod really increases the speed?
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MyItchyBum - Master Sergeant
- Posts: 29
- Joined: Sun Nov 13, 2016 7:04 am
Re: COD WWII MODzPACK
MyItchyBum wrote:bonefisher wrote:MyItchyBum wrote:Turbo melee?
How is that Turbo? It does not appear faster than normal?
That is just the mod used which will only give you the fastest the game allows!
But does the mod really increases the speed?
It is not a glitch.....it just allows to loop as fast as the game allows.........
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: COD WWII MODzPACK
Hey Guys,
Curious if anybody has updated RPM's for:
1. The SAP 9mm
2. M1A1 Carbine; with and without the rapid fire attachment. There was a recent buff to the fire rate for this gun. Also. personally, I think I will be using extended mags (25).
Thanks for your input.
Nick
Curious if anybody has updated RPM's for:
1. The SAP 9mm
2. M1A1 Carbine; with and without the rapid fire attachment. There was a recent buff to the fire rate for this gun. Also. personally, I think I will be using extended mags (25).
Thanks for your input.
Nick
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Mavman82 - Sergeant First Class
- Posts: 17
- Joined: Thu Nov 16, 2017 10:34 pm
Re: COD WWII MODzPACK
bonefisher wrote:If anyone has rpm rates please post them up for everyone to use. I'll be testing to perfect them as I go also!
Where did you get your initial RPM data on the WWII weapons?
Mavman82 wrote:Hey Guys,
Curious if anybody has updated RPM's for:
1. The SAP 9mm
2. M1A1 Carbine; with and without the rapid fire attachment. There was a recent buff to the fire rate for this gun. Also. personally, I think I will be using extended mags (25).
Thanks for your input.
Nick
I'm interested too in an update to this script with the new weapons since the Winter and Resistance events. Word is there another one coming soon too at the end of March.
Does someone have an RPM testing routine? If so, I can give it a go for the newest weapons added and provide feedback.
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jockovonred - Private First Class
- Posts: 3
- Joined: Thu Feb 09, 2017 1:00 am
Re: COD WWII MODzPACK
just update some rpm's on some new weapons!
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: COD WWII MODzPACK
Hello, i wanted to ask something..
I am only using the rapid fire and quick scope options from this pack.
is there any way to remove the auto reload on the script ?
because i do not want to adjust every time i change a weapon or use an extended mag.
or if there is an option just to use the anti recoil on the weapons without the rapid fire option on ?
i did chose only the antirecoil on from the profile but it does reload my gun when im have way my extended mag.
I am only using the rapid fire and quick scope options from this pack.
is there any way to remove the auto reload on the script ?
because i do not want to adjust every time i change a weapon or use an extended mag.
or if there is an option just to use the anti recoil on the weapons without the rapid fire option on ?
i did chose only the antirecoil on from the profile but it does reload my gun when im have way my extended mag.
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gankbait - Sergeant First Class
- Posts: 20
- Joined: Mon Mar 19, 2018 5:31 am
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