Call Of Duty MODzPACK

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Call Of Duty MODzPACK

Postby bonefisher » Wed Dec 06, 2017 11:47 pm

Applying to weapon selection in interactive configurations.
Quickest way to set up the sps setting of the weapon is to
apply 3 bullets in the shots per burst then give a test to
match the sps with the perfect 3 shot burst. If using
automatic weapons don't check enable rapid fire but still
do setting for sps, shots per burst if using. Make sure to
Save and Run.

Using D-Pad Left and D-Pad Right tap release within
300ms to engage the use of this for in game and hold
pass 300ms to activate/ deactivate mods. Holding pass
300ms will block buttons being passed thru to console
letting you to adjust and turn on/off mods.

Runtime Operations:
Weapons Track Switching: Tap Weapon Switch [] less than
250ms back and fourth for Primary = Red LED display(1)
and Secondary = Yellow LED display(2) If get on wrong
side hold Weapon Switch[] 250ms long and release to
reset tracking. If you get on wrong weapon choice
reset track by double tapping D-Pad Down [].

Adjusting SPS: Hold D-Pad Right [] + tap R1/RB []
for + value to sps and tap L1/LB [] for - value to sps.
Release D-Pad Right [] to get output print of 1~20 value.

Adjusting Ant-Recoil: Hold D-Pad Right [] + tap Face []s
in direction that you need to pull weapon towards.
Example:if weapon is rising when firing tap Cross/ A.

Rapid Fire: Hold D-Pad Left [] + Fire trigger [\.
Activate by holding fire trigger.
Display # 0 = Disabled Mod
Display # 1 = Enable Rapid Fire.

Anti Recoil: Hold D-Pad Left [] + PS/ Xbox button [].
Activate by firing trigger.
Display # 0 = Disabled Mod
Display # 1 = Enable Anti-Recoil.

Auto Fire Option: Hold D-Pad Left [] + Share/ View [].
Activate by fire trigger.
Display # 0 = Disabled Mod
Display # 1 = Enable Auto Fire on ADS Trigger.

Auto ADS Option: Hold D-Pad Left [] + Option/ Menu [].
Activate by fire trigger.
Display # 0 = Disabled Mod
Display # 1 = Enable Auto ADS on Fire Trigger.

Left Trigger Fire Option: Hold D-Pad Left [] + Switch button [].
Activate by holding ADS Trigger.
Display # 0 = Disabled Mod
Display # 1 = Enable Rapid Fire on ADS Trigger.

Left Trigger MODz Option: Hold D-Pad Left [] + L1/ LB [}.
Activate by ADS Trigger.
Display # 0 = Disable MODz
Display # 1 = Enable LT Crouch Shot.
Display # 2 = Enable LT Crouch Shot / RT Drop Shot.
Display # 3 = Enable LT Drop Shot / Cancel when Firing.

Right Trigger MODz Option: Hold D-Pad Left [] + R1/ RB [}.
Activate by Fire Trigger.
Display # 0 = Disable MODz
Display # 1 = Enable Crouch Shot.
Display # 2 = Enable Drop Shot / Block when ADS.
Display # 3 = Enable Jump Shot Crouch / Block when ADS.
Display # 4 = Enable Jump Shot Drop / Block when ADS.

Quick Scope Option: Hold D-Pad Left [] + Aim trigger [\.
Activate by quick tap ADS trigger.
Display # 0 = Disabled Mod
Display # 1 = Enable quick scope or breath.
Display # 2 = Enable pressure sensitive breath engagement.
Display # 3 = Enable both quick scope and pressure sensitive breath engagement.

Sprint Option: Hold D-Pad Left [] + Sprint button [].
Activate walk holding forward left stick then release and hold forward to sprint
Display # 0 = Disable MODz
Display # 1 = Enable Walk / One Time Cycle Sprint.
Display # 2 = Enabled Walk / Sprint sensitivity.
Display # 3 = Enabled Sprint double forward press.

Turbo Melee Option: Hold D-Pad Left [] + Melee button [].
Activate by Melee button.
Display # 0 = Disable MODz
Display # 1 = Hold for normal press or double tap for turbo melee.
Display # 2 = Hold for turbo melee or double tap for normal press.

Superman Drop Option: Hold D-Pad Left [] + Drop button [].
Activate by button options.
Display # 0 = Disable MODz
Display # 1 = Enable Superman Drop on left stick click.
Display # 2 = Enable Superman Drop on left bumper.
Display # 3 = Enable Superman Drop on right bumber.

Jump Option: Hold D-Pad Left [] + Jump button [].
Activate by button options.
Display # 0 = Disable MODz
Display # 1 = Enable Double Jump on Jump button.

PS. Play with different left and right trigger options to really kick it out. Some things might not work together but you find them pretty quick....Enjoy! :smile0517:
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Re: Call Of Duty MODzPACK

Postby J2Kbr » Fri Dec 08, 2017 8:03 am

Very nice, I saw it yesterday on Gtuner IV. :)
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Re: Call Of Duty MODzPACK

Postby bonefisher » Fri Dec 08, 2017 8:27 am

:smile0517:
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Re: Call Of Duty MODzPACK

Postby bonefisher » Sat Dec 09, 2017 11:17 am

Been getting quicker kills using a 3 shot tap burst along with doing a second tap.....specially for long shots! :joia:
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Re: Call Of Duty MODzPACK

Postby y2k » Thu Dec 28, 2017 8:06 am

Can we get aim assist on this pack?
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Re: Call Of Duty MODzPACK

Postby gillybis » Wed Dec 26, 2018 8:48 pm

Im such a noob at this I dont know where to start.

Can you provide a usual setup for bo4 to this that i can mimic and tweak?

Best,
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Re: Call Of Duty MODzPACK

Postby iamwonderz » Wed Oct 30, 2019 2:51 pm

Boss, ive been using your pack for the new cod. Does aim abuse actually work on this one, because of the aim assist being different from previous versions, i keep hearing its only a slow down effect, not a magnet like
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Re: Call Of Duty MODzPACK

Postby bonefisher » Wed Oct 30, 2019 7:45 pm

iamwonderz wrote:Boss, ive been using your pack for the new cod. Does aim abuse actually work on this one, because of the aim assist being different from previous versions, i keep hearing its only a slow down effect, not a magnet like

The aim abuse doesn't work but the aim assist does! :smile0517:
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Re: Call Of Duty MODzPACK

Postby ycksy » Sat Nov 02, 2019 12:19 pm

Bonefish; awesome job on this. I tested it for a few hours the other day and really enjoyed the intelligent nature of how it tracks your guns. Everything worked well through my hours of testing. I've tracked a lot of these anti-recoil projects and comments and found the sps breakdown with yours the easiest to use.

I still have to devote a few more hours of testing especially with the release of the ST for this via XIM.

I think it's best if players remember this is good for helping fight recoil, not for completely removing it. If you add TOO MUCH for standing, then you're fighting weird stick drag while laying down. It's best to test it enough that you can fire all 3 gun modes (standing, kneeling, laying) without having to fight against the anti-recoil, because people aren't used to having to fight recoil going to opposite direction.

I noticed some recent releases that address this, but that is a lot of tracking to handle and I'm not sure it's worth it to even bother trying to use something with that much in game tracking. Sounds like it could easily get out of sync and cause you some real issues.

I look forward to your future releases!
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NEWBIEEE Q.

Postby S60t5 » Sat Nov 02, 2019 9:57 pm

Hi , I’m having trouble using the new MW modzpack . I’m new to scripting and setting my anti recoil and rapid fire settings. I was wondering if someone could please help me out or just give me the basics on how to setup my anti recoil, assist tracking and rapid fire etc numbers in the gtuner 2. I’m using xim apex with a mouse and a navi stick and PS4. Also do I toggle the mods through the mouse or controller? Thanks!
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