Rocket League Half Flipping - DOC

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Rocket League Half Flipping - DOC

Postby Naoki95957 » Fri Jul 13, 2018 12:30 am

This has been replaced! Please check out the updated and more complete version: https://www.consoletuner.com/forum/viewtopic.php?f=23&t=16321

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This is a simple half flip script for Rocket League. This is simply all it does but serves as a starting point for anyone else who wants to look into it or play around with it!

Let me know what you guys think and are up to with it!

This needs to be set up as a per-player basis with their control scheme. Mine is going to be different from yours but it is set to the PS4 default and should work by pressing L3.

Please use the reference table to customize your own inputs and feel free to edit or add on to it. All I ask is that you share with the community! :)
Attachments
RocketLeagueHalf_Flip.gpc
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Last edited by Naoki95957 on Wed Sep 30, 2020 6:16 pm, edited 2 times in total.
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Re: Rocket League Half Flipping - DOC

Postby brayden321 » Mon Feb 18, 2019 1:10 pm

Does this still work ?
Could you make it for the Titan One ?
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Re: Rocket League Half Flipping - DOC

Postby J2Kbr » Mon Feb 18, 2019 5:23 pm

Thank you Naoki95957 for sharing your script.

brayden321 wrote:Could you make it for the Titan One ?

Titan One version:
Code: Select all
int comboRunning = FALSE;
 
int halfFlipButton;
 
int jump;
int leftStickY;
int leftStickX;
int airRoll;
 
init
{
    halfFlipButton = XB1_LS;
    jump = XB1_A;
    leftStickY = XB1_LY;
    leftStickX = XB1_LX;
    airRoll = XB1_X;
}
 
main
{
 
    if(event_press(halfFlipButton) && !comboRunning)
    {
        comboRunning = TRUE;
        combo_run(half_flip);
    }
 
}
 
combo half_flip
{
    set_val(leftStickY, 100);
    set_val(jump, 100);
    wait(170);
    set_val(jump, 0.0);
    wait(30);
    set_val(leftStickY, 100);
    set_val(jump, 100.0);
    wait(250);
    set_val(leftStickY, -100);
    wait(450);
    set_val(airRoll, 100);
    set_val(leftStickX, -100);
    wait(400);
    comboRunning = FALSE;
}
 
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Re: Rocket League Half Flipping - DOC

Postby Naoki95957 » Mon Feb 25, 2019 11:46 pm

Yes it still works but it's not the best. When I uploaded this they finally added the roll-right/left control mapping into the console versions of the game. playing around with it a bit you can fit this in and accomplish a faster half-flip.

This would require a change in control scheme both in-game and on your titan however.

Hope you got it to work! and thanks J2 for updating him, I've been away from the website for a while
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