Rocket League Half Flipping - DOC
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Rocket League Half Flipping - DOC
This has been replaced! Please check out the updated and more complete version: https://www.consoletuner.com/forum/viewtopic.php?f=23&t=16321
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This is a simple half flip script for Rocket League. This is simply all it does but serves as a starting point for anyone else who wants to look into it or play around with it!
Let me know what you guys think and are up to with it!
This needs to be set up as a per-player basis with their control scheme. Mine is going to be different from yours but it is set to the PS4 default and should work by pressing L3.
Please use the reference table to customize your own inputs and feel free to edit or add on to it. All I ask is that you share with the community!
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This is a simple half flip script for Rocket League. This is simply all it does but serves as a starting point for anyone else who wants to look into it or play around with it!
Let me know what you guys think and are up to with it!
This needs to be set up as a per-player basis with their control scheme. Mine is going to be different from yours but it is set to the PS4 default and should work by pressing L3.
Please use the reference table to customize your own inputs and feel free to edit or add on to it. All I ask is that you share with the community!
- Attachments
-
- RocketLeagueHalf_Flip.gpc
- (2.28 KiB) Downloaded 297 times
Last edited by Naoki95957 on Wed Sep 30, 2020 6:16 pm, edited 2 times in total.
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Naoki95957 - Master Sergeant
- Posts: 29
- Joined: Thu Jun 21, 2018 11:36 pm
Re: Rocket League Half Flipping - DOC
Does this still work ?
Could you make it for the Titan One ?
Could you make it for the Titan One ?
-
brayden321 - Staff Sergeant
- Posts: 11
- Joined: Tue Oct 23, 2018 2:17 am
Re: Rocket League Half Flipping - DOC
Thank you Naoki95957 for sharing your script.
Titan One version:
brayden321 wrote:Could you make it for the Titan One ?
Titan One version:
- Code: Select all
int comboRunning = FALSE;
int halfFlipButton;
int jump;
int leftStickY;
int leftStickX;
int airRoll;
init
{
halfFlipButton = XB1_LS;
jump = XB1_A;
leftStickY = XB1_LY;
leftStickX = XB1_LX;
airRoll = XB1_X;
}
main
{
if(event_press(halfFlipButton) && !comboRunning)
{
comboRunning = TRUE;
combo_run(half_flip);
}
}
combo half_flip
{
set_val(leftStickY, 100);
set_val(jump, 100);
wait(170);
set_val(jump, 0.0);
wait(30);
set_val(leftStickY, 100);
set_val(jump, 100.0);
wait(250);
set_val(leftStickY, -100);
wait(450);
set_val(airRoll, 100);
set_val(leftStickX, -100);
wait(400);
comboRunning = FALSE;
}
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Rocket League Half Flipping - DOC
Yes it still works but it's not the best. When I uploaded this they finally added the roll-right/left control mapping into the console versions of the game. playing around with it a bit you can fit this in and accomplish a faster half-flip.
This would require a change in control scheme both in-game and on your titan however.
Hope you got it to work! and thanks J2 for updating him, I've been away from the website for a while
This would require a change in control scheme both in-game and on your titan however.
Hope you got it to work! and thanks J2 for updating him, I've been away from the website for a while
-
Naoki95957 - Master Sergeant
- Posts: 29
- Joined: Thu Jun 21, 2018 11:36 pm
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