The Last Of Us Modpack
Re: The Last Of Us Modpack
I don't know, i'm tired with this script. I have fixed some bugs but the Aim Assist i've used is not good enough in TLOU. I will try again soon. Sorry to take so much time but i don't want to update until it's good.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
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Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: The Last Of Us Modpack
sooooooooooooooooooooooooooooooooooooooooooooooooo????
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A.17T - Sergeant
- Posts: 8
- Joined: Sat Nov 16, 2019 8:50 am
Re: The Last Of Us Modpack
So i didn't made any progess and i don't know if i'll fix the issues but i'll try again soon or i'll give up because i spent to much time on this one for nothing.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
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Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: The Last Of Us Modpack
Hi, i have some good news today. There were two major bugs. One was always applying the Anti Recoil to the button 1, weird issue but i managed to fix this one 2 weeks ago. The other one was also/is still applying 0 somewhere but only from time to time, very weird ! So i spent some time to find what could cause that and the issue happens once in 10 and also on every script reload ! I thought it may be due to a bug in the init but i have not yet found how to fix. Anyway if i find enough time and motivation the update may come soon, keep an eye out.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
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Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: The Last Of Us Modpack
Hello and thank you very much for spending time and effort creating this modpack. Im thinking of implementing an anti deadzone or modify the deadzone for the last of us, do you have any experience with it?
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indianatown8pm - Private
- Posts: 1
- Joined: Thu Apr 23, 2020 1:09 pm
Re: The Last Of Us Modpack
Ok i will add that if there is enough space.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
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Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: The Last Of Us Modpack
Hi, if i can i wanna edit this modpack for users with xbox controlers, because we only got one button for click touchpad, and with your modpack it just disable it, thanks.
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Javsoul - Private First Class
- Posts: 3
- Joined: Sat Dec 07, 2019 3:28 am
Re: The Last Of Us Modpack
Ok i will add that in the crossover settings but you could also use the Input Translator to map a button to the touchpad.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: The Last Of Us Modpack
prototype wrote:Ok i will add that in the crossover settings but you could also use the Input Translator to map a button to the touchpad.
Well i tried it, using Input translator, i mapped touch click with a lot of buttons, but in Output section "touch click" doesnt recognize it.
i just need with your modpack, to use "view" button (xbox one) mapped like "touch click" (ps4) beacuase its the only way to access multiplayer store ingame,everything else works well.
thanks for your time and we appreciate the effords you spend make this proyect. best regards.
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Javsoul - Private First Class
- Posts: 3
- Joined: Sat Dec 07, 2019 3:28 am
Re: The Last Of Us Modpack
Modpack updated to v2.31 with a setting to play with Xbox controllers.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
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