The Last Of Us Modpack

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Re: The Last Of Us Modpack

Postby Prototype » Wed Mar 27, 2019 12:03 pm

Hi, it's been a while since i've updated this topic but the next update is coming soon.

I've already updated the first post with the upcoming new Mods and i'm updating the IC to let you know how it works.

There is a lot of changes, everything is improved.
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Re: The Last Of Us Modpack

Postby Prototype » Sun Mar 31, 2019 1:06 pm

Interactive Configuration done, i love the new groupcol feature!
It makes the IC so nice and quick to use with ease, in one word, awesome :a1chill_angry1:

Last few things that i want to change and i will release the Modpack, next week.
Console tuner since my 1st controller.
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Believe or dare, It's Titanic! :smile0517:
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Re: The Last Of Us Modpack

Postby Prototype » Mon Apr 01, 2019 5:34 pm

The v2.20 is out now and it's not a joke, have fun!

What's new:
Anti Stealth: Now you can enable/disable
Anti Stealth V2: A lot of changes to control the glitch
Glitch: Now you can change the speed :wink:
Weapon Swap/Auto Reload: No more noise :innocent_smile_1:
Auto Pick: Turbo pick while running (if enabled)
Aiming Sensitivity: Now separated for each weapon
Perfect Tap: Now you can define your timing
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic! :smile0517:
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Re: The Last Of Us Modpack

Postby Prototype » Tue Apr 02, 2019 3:07 pm

v2.22 :shocked:

What's new:
Glitch: Now you can look around with the left stick while glitching :wink:
Quick Craft: Now you can look around with the left stick while crafting
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic! :smile0517:
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Re: The Last Of Us Modpack

Postby smartowl » Wed Apr 03, 2019 6:00 am

Hi prototype !

This is an incredible, tremendous job! Ver 2.20 - :smile0203: :smile0203: :smile0203:

Yesterday I installed and made a test. There is one small problem - how to enter the listening mode? Seriously, if I press the listen button, nothing happens. But this button works exactly, because if you press the listen button + sprint, it is executed Keep your head down Mod.
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Re: The Last Of Us Modpack

Postby Prototype » Wed Apr 03, 2019 9:20 am

Hi,

Yes i made many changes, the listen button is now in a toggle state like the sprint button. A quick tap will enable the auto-sprint/auto-listen and it will be disabled after the defined estimated sprint/listen time or by holding the button. When you hold the listen button the input is disabled to be able to do the walk glitch quickly. I think i will add a rumble notification to know the listen button state when it is enabled.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic! :smile0517:
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Re: The Last Of Us Modpack

Postby Prototype » Wed Apr 03, 2019 12:50 pm

smartowl wrote:Hi prototype !

This is an incredible, tremendous job! Ver 2.20 - :smile0203: :smile0203: :smile0203:


Thank you smartowl, it's a year's work because i play many games but the script has constantly evolved! I still have some others Mods that are locked because they don't works perfectly but they take all the space, the script is full. It's been a month since I hit the limit, each time i change a thing i have to optimize an other. It's a fun game i'm doing yoyo from 95 to 99% but look everything is there.

v2.23
Sprint/Listen Toggle: Rumble notification added + minor changes.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic! :smile0517:
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Re: The Last Of Us Modpack

Postby aks_prod » Fri Apr 26, 2019 12:10 pm

hello prototype
i have some questions /
- how to desactivate weapon mode?
- how to do the crabwalk?

thank you
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Re: The Last Of Us Modpack

Postby Prototype » Fri Apr 26, 2019 2:51 pm

To enable/disable the rapid fire mods you have to hold the aiming button and press the touchpad on the very top. For the crabwalk you have to find your timings, it can work with the run mod and also with the walk mod.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic! :smile0517:
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Re: The Last Of Us Modpack

Postby smartowl » Mon May 06, 2019 12:14 pm

i use t2 + hori tac pro + mouse
everything works perfectly, no need to reassign any keys
if I use another keypad, for example, Razer Orbweaver. however, it doesn’t have a touchpad.
can I reassign keys to use the Razer Orbweaver + modpack?
Will all functions in modpack work?
This is a theoretical question.
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