Fortnite Battle Royale: Instant Edit and Ramp Rush Script

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby alanmcgregor » Sat Aug 18, 2018 1:13 am

Auto Aim is ADS spam :), that flickering is the script pressing ADS constantly in a rhythm, tricking the game, to lock into target for you.
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby PuckItYolo » Sat Aug 18, 2018 2:37 am

alanmcgregor wrote:UPDATED. 6.3

Now turns ON the LED when the Script is ON.

I was about to add a dial for change the EAA effect, remove its toggle and maybe Turbo Farming, with this update. Still not convinced to make the script more complex than needed.


I agree the Turbo Farming is probably fine being left as an independent script since its bound to be patched soon. I think it'd be great to shift focus back onto the meat of the script which you stated was to be Instant-building if I recall correctly. Maybe seeing if there's anything you can do about fine-tuning editing issues where it won't let you edit when in build mode (if possible), and maybe looking into a rush-ramp (just a ceiling below your ramp repeated basically) I'm sure you know what I'm talking about.

EAA adjustments being available to the user would be superb as well!
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby alanmcgregor » Sat Aug 18, 2018 3:18 am

TheLebnonDon wrote:Yup that's exactly what it is. Controllers tend to get stick drift after using them for a while so deadzone needs to be modified.

I use the code I posted earlier in all my scripts and works like a charm BUT I don't know if that particular code will work in a titan two gpc without adding #include <titanone.gph>. If you need to I can look into making that code titan two-specific.


OK, Some doubts:
So you set the values for dead_zone1 and dead_zone2 at the Interface Configurator.
- How you calculate those?.

- Are you using a same variable for X/Y on each stick?
L_Y <--- dead_zone1
L_X <--- dead_zone1
R_X <--- dead_zone2
R_Y <--- dead_zone2

- It might be better have a 4 variables instead, for a more precise deadzone axis fix?
L_Y <--- Left Stick Y Axis value
L_X <--- Left Stick X Axis value
R_X <--- Right Stick X Axis Value
R_Y <--- Right Stick Y Axis value

This way if you get negative drift correct by adding the positive value that gives you 0.00 and viceversa?

If is the second option, I can reuse bonefisher's Enhanced Aim Assist to fix it with the values you input.

P.S.
Done, time to drop the "script" word for Game Pack.
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby Scachi » Sat Aug 18, 2018 4:57 am

"Gamepack" is the term used for official "Scripts" released by Consoletuner as far as I know.
If you click in the Online Resource on the "Gamepacks" tab you will only find official ones.

https://www.consoletuner.com/wiki/index ... :gamepacks

https://www.consoletuner.com/wiki/index ... 2:modpacks
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby alanmcgregor » Sat Aug 18, 2018 3:51 pm

Good to know, Scachi thanks.

Script should be then :)
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby alanmcgregor » Sat Aug 18, 2018 7:08 pm

All right fellas, after debugging the IC. New update.

UPDATE: Turbo Instant-Build AIO ver. 6.5

New Mods:
+ Show MAP Modes.
Two modes to showing the map, by pressing the Touch pad | View button:
Toggle (normal) or Hold.

Thanks to pabloscripts for his code to make this mod possible.

+ DeadZone Fixer.
This is for controller users. A requested feature to fix controllers with Deadzone drift issues, or deadzone tweak for SWITCH

ATTENTION - CHANGES;
CHANGE on the ACTIVATION SEQUENCE
HOLD down: RELOAD (SQUARE | X),
PRESS and release OPTIONS
RELEASE RELOAD button
PRESS BUILD button, to exit options overlay


Sorry for change it again, it was required for the MAP mod.

And that's it.

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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby nutsnbolts » Sun Aug 19, 2018 5:24 am

alanmcgregor wrote:Press build, red led that's infallible.

Coincidentally next update update the LED only turns on when the script is on.


Thanks that is what I was looking for... :)
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby alanmcgregor » Sun Aug 19, 2018 5:34 am

I came up with a new mechanic to activate the Peek Shoot. Very natural and smooth.

Press Crouch for more than 1 second (you can set this wait) -> Peek Shoot will be Activated, your character will crouch.

++++ Once activated and your character in crouch position ++++
+ Hold ADS and shoot to Peek Shoot (as usual).

Then, if you press the next buttons this will happen:
Press Crouch Peek Shoot will deactivate and your character stand up.
Press Jump your character stand up and Peek Shoot deactivate.

Now, what if you are standing and press/tap Crouch?
- You character will crouch but no Peek Shoot it will be activated. Press again crouch to standing up as usual.

So, pretty much you don't need to use a toggle anymore.

However, Delays are very important, to tune it for your needs at the IC.

3 new Delay Values:

Hold Crouch Delay. This one is how much you want to held down the crouch button to activate the mod.

Delay To Activate PS. Once crouch, the mod will kicking after this delay.

Short Delay PS. This is the typical short delay/wait after pressing a button.
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby nutsnbolts » Sun Aug 19, 2018 5:36 am

A couple questions...

What is the Map mode? I don't understand the MOD itself. I'm assuming it's as simple as using the view|Touchpad to either be used normal or holding it down to bring up the map. If that is the case, why was this made into an option? Is it because of the EAA enabling?

Second,can you check the preset buttons. It doesn't seem to change the hold and release times when selecting presets.
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby alanmcgregor » Sun Aug 19, 2018 6:20 am

Map mod is for comfort, mimics a PC map option. The traditional hold to show, for quick peek.

Regularly on console works as toggle: press once to show map, press again to exit.
By Hold: Map shows while Touch Pad | View are Held Down.

EAA can be activated at the IC only. No toggle. I put that one in the back burner.

Yup, I was cleaning up and sort the IC code, I forgot to update Presets value anchors.

Is fixed in the next update, with the new Peek Shoot Activation Mechanics.

UPDATE:
Sheez the new activation is working AMAZING hehe, love it.
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