Fortnite Battle Royale: Instant Edit and Ramp Rush Script

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby bonefisher » Tue Aug 14, 2018 4:56 am

J2Kbr most likely feathered a trigger to have both on there but can't do that if your running apex or kb&m. So the way I just showed you is the way to go.
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby nutsnbolts » Tue Aug 14, 2018 6:16 am

bonefisher wrote:J2Kbr most likely feathered a trigger to have both on there but can't do that if your running apex or kb&m. So the way I just showed you is the way to go.


Actually, believe it or not, I use the Apex/mouse/kb with J2kBR. I don't think it was a feathered trigger either? Before converting to this script, his aim abuse would always be on and I would assign a button on my mouse to deactivate the aim abuse and then i can use the scoped weapons and then click again to enable when I switch weapons. Obviously, this isn't the most efficient way since you're toggling in-between.

So... in his gamepak, he introduced the ADS + Fire for Aim Abuse which allowed you to aim out and it won't jitter in and out till i pull the trigger but since it's a sniper weapon one shot before reload it worked. However, with scoped AR's where you can pull the trigger multiple times before reloading, he implemented the secondary trigger so I can stay scoped out, use the second trigger without the aim abuse and that would work. If I use the main trigger obviously it would go crazy in and out. The secondary trigger would be manual aim so you'll have to aim and shoot yourself but that is fine.

With that said, I'm not saying you should copy but it was a great workaround...around the aim abuse without having to completely toggle on and off the actual mod/gamepak.

That was a long winded response :) but yes I was using it with the Apex/KB/Mouse combo.
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby nutsnbolts » Tue Aug 14, 2018 6:24 am

bonefisher wrote:
Code: Select all
 
if(event_active(BUTTON_5)&&time_release(BUTTON_5)< 200){
        toggle_RT = 1;
    }else if(event_release(BUTTON_5)){
        toggle_RT = 0;
    }
    if(toggle_RT == 1){ turbo(BUTTON_5); }
 

you can use this type of code for the ads feature. double tap hold for normal ads and then when releasing it goes back into aim abuse. put a option there anyway...….just my two cents lol!


Thank for this suggestion. It's another approach I guess but I still think that J2KBR is still more efficient. Please don't take that the wrong way :). I just think if you were to use this route, on a peek battle, it's prone to mistake. Not saying that this route is wrong but I'm assuming there are many creative ways to achieve this.

Kudos to J2KBr for solving this in his gamepak. :) Of course, thanks for your contribution as well bonefisher and anyone else that has put thought in all this :)
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby bonefisher » Tue Aug 14, 2018 10:04 am

Code: Select all
 
#pragma METAINFO("QuickStandardAbuse", 1, 0, "bonefisher")
 
#define quick_scope_delay        240
#define hold_abuse_adjustment    150
#define release_abuse_adjustment 40
 
bool   toggle_LT;
uint32 time_counter;
 
main {
    if(event_release(BUTTON_8) && time_active(BUTTON_8) < 200) {
        combo_run(one_shot);
    }
    if(event_active(BUTTON_8)&&time_release(BUTTON_8)< 200){
        toggle_LT = 1;
    }else if(event_release(BUTTON_8)){
        toggle_LT = 0;
    }
    if(toggle_LT == 1){
    if(get_actual(BUTTON_8) && time_active(BUTTON_8) > 100) {
    time_counter += elapsed_time();
    if(time_counter >= hold_abuse_adjustment) {
        time_counter = 0;
        combo_run(aim_abuse);
    }
    }
    }
}
combo aim_abuse {
    set_val(BUTTON_8, 0.0);
    wait(release_abuse_adjustment);
}
 
combo one_shot
{
    set_val(BUTTON_8, 100.0);
    wait(quick_scope_delay);
    set_val(BUTTON_8, 100.0);
    set_val(BUTTON_5, 100.0);
    wait(60);
    set_val(BUTTON_8, 100.0);
    wait(40);
}
 

Here is the way I would do it.... quick scope for your peak firing: quick tap for this.....Hold for standard looking and if you need hold breath I'll add that if you tell me what button it is on..... While holding release quick and hold again for aim abuse or aim assist or both. Also double tap hold to go straight to this.....
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby bonefisher » Tue Aug 14, 2018 10:08 am

Then on the firing trigger I have a option to regular fire or rapid fire and double tap for a long stroke aim abuse for a hip abuse firing style.
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby bonefisher » Tue Aug 14, 2018 10:12 am

bet you all haven't tried that one yet...…...the hip abuse! :smile0208:
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby CODE77 » Tue Aug 14, 2018 2:51 pm

Where can I download the original script?
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby alanmcgregor » Tue Aug 14, 2018 3:09 pm

CODE77 wrote:Where can I download the original script?


Open GTuner, go to Online Resources. Search for Fortnite, the script is: Turbo Instant-Build AIO, drag and drop the bytecode to your memory slot.
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby sovoki » Tue Aug 14, 2018 3:38 pm

Is this for pc only? or ps4 to i got xim apex? would it work? with xim apex?
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby Shthappensbro » Tue Aug 14, 2018 5:06 pm

bonefisher wrote:bet you all haven't tried that one yet...…...the hip abuse! :smile0208:


hey shoot me a pm bro
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