Fortnite Battle Royale: Instant Edit and Ramp Rush Script

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby Helloeveryone » Sat Aug 11, 2018 2:50 pm

Is this turbo building quicker than fortnite turbo because as you may know some builds are delayed one walls and floor and they don’t play as quick as ramps and pyramids how much faster is this script?
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby Shthappensbro » Sat Aug 11, 2018 4:21 pm

alanmcgregor wrote:I also added a the option to enable/disable Auto-Sprint mod at the Interactive Configurator.



new fast fsrm if anyone in to that sht haha https://youtu.be/hSXo12WncQc
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby alanmcgregor » Sat Aug 11, 2018 6:07 pm

OK I got it, is going to be a headache to fine tune to your network ping though.

https://youtu.be/U3o52BsTLIU
Last edited by alanmcgregor on Sat Aug 11, 2018 7:44 pm, edited 1 time in total.
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby Takkkk » Sat Aug 11, 2018 7:43 pm

looks easy to do. all u need is a throwable
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby alanmcgregor » Sat Aug 11, 2018 7:47 pm

Then you should do it manually, don't you think ;)
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby Shthappensbro » Sat Aug 11, 2018 8:17 pm

alanmcgregor wrote:Then you should do it manually, don't you think ;)



haha i font care for it tbh but if u wanna add it go far it tbh probably waste of time bc it would get patch soon you know


so i see you made it where i can change the EAA to fire only? can i still mass with the timing of it :wink:
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby PuckItYolo » Sat Aug 11, 2018 10:48 pm

I'm coming over from Dota 2 and script for a website on there and had a quick question (excuse me for not viewing the API Reference on here yet), does Console Tuner have the ability to read games data such as specific weapons? Or no?
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby bonefisher » Sun Aug 12, 2018 12:02 am

PuckItYolo wrote:I'm coming over from Dota 2 and script for a website on there and had a quick question (excuse me for not viewing the API Reference on here yet), does Console Tuner have the ability to read games data such as specific weapons? Or no?
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby alanmcgregor » Sun Aug 12, 2018 12:21 am

JamesCaywood wrote:
alanmcgregor wrote:Then you should do it manually, don't you think ;)



haha i font care for it tbh but if u wanna add it go far it tbh probably waste of time bc it would get patch soon you know


so i see you made it where i can change the EAA to fire only? can i still mass with the timing of it :wink:


Yeah that's the thing with glitch exploits, that's why I don't support them. Takes time to figured out timings, and you might need to tunning for your particular game (server) or time of the day. Then they patch it.

Change EAA behavior at the Interface Configurator, is under Auto Aim Section. (update the script first).
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby alanmcgregor » Sun Aug 12, 2018 1:05 am

PuckItYolo wrote:I'm coming over from Dota 2 and script for a website on there and had a quick question (excuse me for not viewing the API Reference on here yet), does Console Tuner have the ability to read games data such as specific weapons? Or no?


No, Titan Two only manipulates input. Reading whats happening on the game data is out of scope for any input device. That requires manipulating the game itself (access and tampering the code).
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