Fortnite Battle Royale: Instant Edit and Ramp Rush Script
Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script
thank you alan! i love you haha
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rlatpwo123 - Sergeant First Class
- Posts: 24
- Joined: Mon May 21, 2018 12:21 am
Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script
trying it now
Last edited by Shthappensbro on Tue Aug 07, 2018 4:15 am, edited 1 time in total.
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Shthappensbro - Major
- Posts: 754
- Joined: Wed Aug 16, 2017 4:55 pm
Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script
Im really having trouble with auto sprint and double pump they keep activating in game its not uncommon to reload and jump in mid battle which is what activates doublepump and opening chests etc while going to sprint away will activate auto sprint which doesn't allow me to scroll up in the item menu.
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Nate36 - Master Sergeant
- Posts: 41
- Joined: Tue Apr 24, 2018 12:33 am
Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script
alanmcgregor wrote:rlatpwo123 wrote:1. brust fire not work!
2. "between button delay" and "same button delay" more low update for more fast internet ping??
Do you mean lower this timings for a faster ping?
1. did a small change you should notice when is working.
2. - yes, do it.
just got a 15 kill with this played one game but gotta work in the am its alread 12:31 here ill test more
you can try it out if u would like
- Code: Select all
#pragma METAINFO("FORTNITE - AIM ASSIST MODES", 1, 0, "AlanMcGregor + bonefisher aim assist")
#include <display.gph>
#include "light_k.gph"
#define FIRE (BUTTON_5)
#define ADS (BUTTON_8)
#define NEXTWEAPON (BUTTON_4)
#define PREVWEAPON (BUTTON_7)
#define RELOAD_USE (BUTTON_17)
#define JUMP (BUTTON_16)
#define RIGHTSTICK_X (STICK_1_X)
#define RIGHTSTICK_Y (STICK_1_Y)
#define LEFTSTICK_X (STICK_2_X)
#define LEFTSTICK_Y (STICK_2_Y)
#define UP_DPAD (BUTTON_10)
#define DOWN_DPAD (BUTTON_11)
#define LEFT_DPAD (BUTTON_12)
#define RIGHT_DPAD (BUTTON_13)
#define ADSDelay1 150
#define ADSDelay2 25
//VALUES
fix32 valueY = 11.0;
fix32 valueX = 12.0;
int16 EAADelay = 50;
bool toggleADSspam = FALSE;
int indexAAMod = 0;
main {
if(toggleADSspam){
set_light('G');
}
else
set_light('B');
if(get_actual(RELOAD_USE)){
set_val(ADS, 0);
set_val(UP_DPAD, 0);
set_val(DOWN_DPAD, 0);
if(event_active(ADS)){
//ACTIVATE ADS SPAM
toggleADSspam = !toggleADSspam;
}
if(event_active(UP_DPAD)){
//bonefisher
if(indexAAMod == 1){
indexAAMod = 0;
}
else
indexAAMod = 1;
}
if(event_active(DOWN_DPAD)){
//Diagonal
if(indexAAMod == 2){
indexAAMod = 0;
}
else
indexAAMod = 2;
}
}
//ADS Spammer
if(toggleADSspam){
if(get_val(ADS) && (time_active(ADS) >= 200)){
combo_run(ADS_Spam);
}
if(event_release(ADS)){
combo_stop(ADS_Spam);
}
}
//AUTO AIM MODS
if((indexAAMod == 1)){ //bonefisher
if(get_actual(ADS) && !get_actual(FIRE)){
combo_run(ads_assist);
}
else
if(get_actual(ADS) && get_actual(FIRE)){
combo_run(fire_assist);
}
}
if((indexAAMod == 2)){ //walker
if(get_val(ADS)){
combo_run(EAAY);
combo_run(EAAX);
}
if(((get_val(RIGHTSTICK_Y)) > (valueY)) || ((get_val(RIGHTSTICK_Y)) < (valueY *(-1.0)))){
combo_stop(EAAY);
}
if(((get_val(RIGHTSTICK_X)) > (valueX)) || ((get_val(RIGHTSTICK_X)) < (valueX *(-1.0)))){
combo_stop(EAAX);
}
}
// LEDS
switch(indexAAMod){
case 0: display_overlay(_0_, 2000); break; //Mods OFF
case 1: display_overlay(_1_, 2000); break; //bonefisher
case 2: display_overlay(_2_, 2000); break; //walker
}
}
combo ADS_Spam {
set_val(ADS, 100.0);
wait(ADSDelay1);
set_val(ADS, 0.0);
wait(ADSDelay2);
set_val(ADS, 0.0);
}
combo ads_assist{
aim_assist(RIGHTSTICK_Y, 9.0);
wait(10);
aim_assist(RIGHTSTICK_X, -9.0);
wait(11);
aim_assist(RIGHTSTICK_Y, -9.0);
wait(10);
aim_assist(RIGHTSTICK_X, 9.0);
wait(11);
}
combo fire_assist{
aim_assist(RIGHTSTICK_Y, 10.0);
wait(10);
aim_assist(RIGHTSTICK_X, -10.0);
wait(11);
aim_assist(RIGHTSTICK_Y, -10.0);
wait(10);
aim_assist(RIGHTSTICK_X, 10.0);
wait(11);
}
combo EAAY{
aim_assist(RIGHTSTICK_Y, valueY);
wait(EAADelay);
aim_assist(RIGHTSTICK_Y, (valueY * (-1.0)));
wait(EAADelay);
}
combo EAAX{
wait(2);
aim_assist(RIGHTSTICK_X, valueX);
wait((EAADelay)/(int16)(1.5));
aim_assist(RIGHTSTICK_X, (valueX * (-1.0)));
wait((EAADelay)/(int16)(1.5));
}
// FUNCTIONS
// bonefisher anti-recoil
void aim_assist(uint8 axis, fix32 recoil)
{
set_val(axis, (recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
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Shthappensbro - Major
- Posts: 754
- Joined: Wed Aug 16, 2017 4:55 pm
Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script
Nate36 wrote:Im really having trouble with auto sprint and double pump they keep activating in game its not uncommon to reload and jump in mid battle which is what activates doublepump and opening chests etc while going to sprint away will activate auto sprint which doesn't allow me to scroll up in the item menu.
I agree, is normal jumping and reloading... the thing is you have to hold down RELOAD USE and while pressing and releasing jump... that's uncommon, try enable it tap open chest instead of holding down.
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alanmcgregor - Major
- Posts: 995
- Joined: Tue Mar 27, 2018 8:38 am
Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script
JamesCaywood wrote:just got a 15 kill with this played one game but gotta work in the am its alread 12:31 here ill test more
you can try it out if u would like
Thanks man, for the time you put on it.
I tried, jitter is almost no existent hence there is not aid for magnetic pull actually working, EAA job. Going no EAA and Aim Abuse ON will give you the same results. Good job with the delay timings, I going to use those
But, I hear you... tune up EEA a bit more tight circle, there is a magnetic pull and not too jerky as before.
This is a test run VIDEO: https://youtu.be/CEFVeXkCDKU
I use a macro for firing the gun to have consistent results.
First: No Mods.
Next, Aim Abuse only (ADS spam) as you can see is not locking on entirely I have to put the crosshair really near to zombie hitbox, to get some pull and no all the shots land.
Finally, Aim Abuse + tuned EEA, check how I put the crosshairs a little far from zombie hitbox... that locking on into target is automatic, I'm not moving the mouse or stick into the center of the zombie, I'm only pressing ADS down and firing this is bonefisher's code doing the lock on + aim abuse. That magnetic pull is the behavior we want from EAA + Aim Abuse combo.
I going to update the script with the tune up version.
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alanmcgregor - Major
- Posts: 995
- Joined: Tue Mar 27, 2018 8:38 am
Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script
Nice to hear that. Thank you for your work.
The Video looks great with eaa
The Video looks great with eaa
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Blablubb - Sergeant First Class
- Posts: 24
- Joined: Wed Jul 18, 2018 6:16 pm
Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script
alanmcgregor wrote:Nate36 wrote:Im really having trouble with auto sprint and double pump they keep activating in game its not uncommon to reload and jump in mid battle which is what activates doublepump and opening chests etc while going to sprint away will activate auto sprint which doesn't allow me to scroll up in the item menu.
I agree, is normal jumping and reloading... the thing is you have to hold down RELOAD USE and while pressing and releasing jump... that's uncommon, try enable it tap open chest instead of holding down.
im not sure why I activate double punp does no one else have this problem? is there a reason it has to be x+a could we not have it as you changed it before?
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Nate36 - Master Sergeant
- Posts: 41
- Joined: Tue Apr 24, 2018 12:33 am
Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script
alanmcgregor wrote:JamesCaywood wrote:just got a 15 kill with this played one game but gotta work in the am its alread 12:31 here ill test more
you can try it out if u would like
Thanks man, for the time you put on it.
I tried, jitter is almost no existent hence there is not aid for magnetic pull actually working, EAA job. Going no EAA and Aim Abuse ON will give you the same results. Good job with the delay timings, I going to use those
But, I hear you... tune up EEA a bit more tight circle, there is a magnetic pull and not too jerky as before.
This is a test run VIDEO: https://youtu.be/CEFVeXkCDKU
I use a macro for firing the gun to have consistent results.
First: No Mods.
Next, Aim Abuse only (ADS spam) as you can see is not locking on entirely I have to put the crosshair really near to zombie hitbox, to get some pull and no all the shots land.
Finally, Aim Abuse + tuned EEA, check how I put the crosshairs a little far from zombie hitbox... that locking on into target is automatic, I'm not moving the mouse or stick into the center of the zombie, I'm only pressing ADS down and firing this is bonefisher's code doing the lock on + aim abuse. That magnetic pull is the behavior we want from EAA + Aim Abuse combo.
I going to update the script with the tune up version.
nice alright ill test some more ehat times did u put?? i was wondering if u could make it where bonefisher aim assist only works when firing ? and aim abuse works with both??? so ads and hip fire for panic mode
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Shthappensbro - Major
- Posts: 754
- Joined: Wed Aug 16, 2017 4:55 pm
Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script
Nate36 wrote:alanmcgregor wrote:Nate36 wrote:Im really having trouble with auto sprint and double pump they keep activating in game its not uncommon to reload and jump in mid battle which is what activates doublepump and opening chests etc while going to sprint away will activate auto sprint which doesn't allow me to scroll up in the item menu.
I agree, is normal jumping and reloading... the thing is you have to hold down RELOAD USE and while pressing and releasing jump... that's uncommon, try enable it tap open chest instead of holding down.
im not sure why I activate double punp does no one else have this problem? is there a reason it has to be x+a could we not have it as you changed it before?
dude why would u want double pump its timed now??? what is better would be double hand cannons tbh
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Shthappensbro - Major
- Posts: 754
- Joined: Wed Aug 16, 2017 4:55 pm
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