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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

PostPosted: Wed Aug 08, 2018 12:15 am
by CallMeTim
JamesCaywood wrote:
alanmcgregor wrote:
JamesCaywood wrote:just got a 15 kill with this played one game but gotta work in the am its alread 12:31 here ill test more

you can try it out if u would like

Thanks man, for the time you put on it.

I tried, jitter is almost no existent hence there is not aid for magnetic pull actually working, EAA job. Going no EAA and Aim Abuse ON will give you the same results. Good job with the delay timings, I going to use those :smile0517:

But, I hear you... tune up EEA a bit more tight circle, there is a magnetic pull and not too jerky as before.

This is a test run VIDEO: https://youtu.be/CEFVeXkCDKU

I use a macro for firing the gun to have consistent results.

First: No Mods.

Next, Aim Abuse only (ADS spam) as you can see is not locking on entirely I have to put the crosshair really near to zombie hitbox, to get some pull and no all the shots land.

Finally, Aim Abuse + tuned EEA, check how I put the crosshairs a little far from zombie hitbox... that locking on into target is automatic, I'm not moving the mouse or stick into the center of the zombie, I'm only pressing ADS down and firing this is bonefisher's code doing the lock on + aim abuse. That magnetic pull is the behavior we want from EAA + Aim Abuse combo.

I going to update the script with the tune up version.




nice alright ill test some more ehat times did u put?? i was wondering if u could make it where bonefisher aim assist only works when firing ? and aim abuse works with both??? so ads and hip fire for panic mode :smile0517:


THIS^^! If you could add an option to only activate AA when firing (holding down both ADS and Fire together) that would be amazing. For EAA it's not as important in my opinion, only when AA is running.

Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

PostPosted: Wed Aug 08, 2018 1:39 am
by Shthappensbro
alanmcgregor wrote:Done. I update the minimum values.



try this updayed it a little now if u could make it where aim assist only works when firing would be better then aiming in so u can get ur aim right u know and make it where aim abuse works with hipfire and ads give this a try dude i just got 18 kills with it :smile0517:

could u add spam crouch too when holding down crouch it presses over and over?



Code: Select all
 
#pragma METAINFO("FORTNITE - AIM ASSIST MODES", 1, 0, "AlanMcGregor + bonefisher aim assist")
 
#include <display.gph>
#include "light_k.gph"
 
#define FIRE         (BUTTON_5)
#define ADS            (BUTTON_8)
#define NEXTWEAPON     (BUTTON_4)
#define PREVWEAPON     (BUTTON_7)
#define RELOAD_USE     (BUTTON_17)
#define JUMP         (BUTTON_16)
#define RIGHTSTICK_X     (STICK_1_X)
#define RIGHTSTICK_Y     (STICK_1_Y)
#define LEFTSTICK_X     (STICK_2_X)
#define LEFTSTICK_Y     (STICK_2_Y)
 
#define UP_DPAD         (BUTTON_10)
#define DOWN_DPAD     (BUTTON_11)
#define LEFT_DPAD     (BUTTON_12)
#define RIGHT_DPAD     (BUTTON_13)
 
#define ADSDelay1 150
#define ADSDelay2 30
 
//VALUES
fix32 valueY = 14.0;
fix32 valueX = 15.0;
int16 EAADelay = 35;
 
bool toggleADSspam = FALSE;
int indexAAMod = 0;
 
 
main {
 
    if(toggleADSspam){
        set_light('G');
    }
    else
        set_light('B');
 
    if(get_actual(RELOAD_USE)){
        set_val(ADS, 0);
        set_val(UP_DPAD, 0);
        set_val(DOWN_DPAD, 0);
 
        if(event_active(ADS)){
            //ACTIVATE ADS SPAM
            toggleADSspam = !toggleADSspam;
        }
 
        if(event_active(UP_DPAD)){
            //bonefisher
            if(indexAAMod == 1){
                indexAAMod = 0;
            }
            else
                indexAAMod = 1;
        }
 
        if(event_active(DOWN_DPAD)){
            //Diagonal
            if(indexAAMod == 2){
                indexAAMod = 0;
            }
            else
                indexAAMod = 2;
        }
 
    }
 
//ADS Spammer   
    if(toggleADSspam){
        if(get_val(ADS) && (time_active(ADS) >= 200)){
            combo_run(ADS_Spam);       
        }
        if(event_release(ADS)){
            combo_stop(ADS_Spam);
        }
    }
 
 
//AUTO AIM MODS   
    if((indexAAMod == 1)){     //bonefisher
        if(get_actual(ADS) && !get_actual(FIRE)){
            combo_run(ads_assist);
        }
        else
            if(get_actual(ADS) && get_actual(FIRE)){
                combo_run(fire_assist);
            }
    }
 
    if((indexAAMod == 2)){ //walker
        if(get_val(ADS)){
            combo_run(EAAY);
            combo_run(EAAX);
        }
        if(((get_val(RIGHTSTICK_Y)) > (valueY)) || ((get_val(RIGHTSTICK_Y)) < (valueY *(-1.0)))){
            combo_stop(EAAY);       
        }
        if(((get_val(RIGHTSTICK_X)) > (valueX)) || ((get_val(RIGHTSTICK_X)) < (valueX *(-1.0)))){
            combo_stop(EAAX);       
        }       
    }
 
 
 
 
// LEDS
 
    switch(indexAAMod){
        case 0: display_overlay(_0_, 2000); break; //Mods OFF
        case 1: display_overlay(_1_, 2000); break; //bonefisher
        case 2: display_overlay(_2_, 2000); break; //walker
    }   
 
}
 
combo ADS_Spam {
    set_val(ADS, 100.0);
    wait(ADSDelay1);
    set_val(ADS, 0.0);
    wait(ADSDelay2);
    set_val(ADS, 0.0);
}
 
combo ads_assist{
    aim_assist(RIGHTSTICK_Y, 7.0);
    wait(5);
    aim_assist(RIGHTSTICK_X, -7.0);
    wait(6);
    aim_assist(RIGHTSTICK_Y, -7.0);
    wait(5);
    aim_assist(RIGHTSTICK_X, 7.0);
    wait(6);
}
 
combo fire_assist{
    aim_assist(RIGHTSTICK_Y, 8.0);
    wait(5);
    aim_assist(RIGHTSTICK_X, -8.0);
    wait(6);
    aim_assist(RIGHTSTICK_Y, -8.0);
    wait(5);
    aim_assist(RIGHTSTICK_X, 8.0);
    wait(6);
}
 
combo EAAY{
    aim_assist(RIGHTSTICK_Y, valueY);
    wait(EAADelay);
    aim_assist(RIGHTSTICK_Y, (valueY * (-1.0)));
    wait(EAADelay);
}
 
combo EAAX{
    wait(2);
    aim_assist(RIGHTSTICK_X, valueX);
    wait((EAADelay)/(int16)(1.3));
    aim_assist(RIGHTSTICK_X, (valueX * (-1.0)));
    wait((EAADelay)/(int16)(1.3));
}
 
// FUNCTIONS
// bonefisher anti-recoil
void aim_assist(uint8 axis, fix32 recoil)
{
    set_val(axis, (recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
 

Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

PostPosted: Wed Aug 08, 2018 2:46 am
by alanmcgregor
CallMeTim wrote:
JamesCaywood wrote:...
nice alright ill test some more ehat times did u put?? i was wondering if u could make it where bonefisher aim assist only works when firing ? and aim abuse works with both??? so ads and hip fire for panic mode :smile0517:


THIS^^! If you could add an option to only activate AA when firing (holding down both ADS and Fire together) that would be amazing. For EAA it's not as important in my opinion, only when AA is running.


I kind of lost here

JamesCaywood, you are asking bonefishers EAA for hip firing?. I doubt aim assist slowdown (aim assist for hip firing) is sticky enough to make as good synergy as ADS spamming does. It can be adding another layer of synthetic bloom. For increasing hip firing accuracy, burst fire mode is way more effective.

CallMeTim, that is how it works, or you are saying that they should work together by default, no EAA by itself no Aim Abuse by itself?

Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

PostPosted: Wed Aug 08, 2018 2:51 am
by alanmcgregor
BTW it will be very nice, if you guys can share any gameplay using the script, or you can sent me your clips and I can edit (censor) to make a compilation.

I wish I have time to play, but I can't.

Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

PostPosted: Wed Aug 08, 2018 3:08 am
by CallMeTim
alanmcgregor wrote:
CallMeTim wrote:
JamesCaywood wrote:...
nice alright ill test some more ehat times did u put?? i was wondering if u could make it where bonefisher aim assist only works when firing ? and aim abuse works with both??? so ads and hip fire for panic mode :smile0517:


THIS^^! If you could add an option to only activate AA when firing (holding down both ADS and Fire together) that would be amazing. For EAA it's not as important in my opinion, only when AA is running.


I kind of lost here

JamesCaywood, you are asking bonefishers EAA for hip firing?. I doubt aim assist slowdown (aim assist for hip firing) is sticky enough to make as good synergy as ADS spamming does. It can be adding another layer of synthetic bloom. For increasing hip firing accuracy, burst fire mode is way more effective.

CallMeTim, that is how it works, or you are saying that they should work together by default, no EAA by itself no Aim Abuse by itself?


Love the quick response! Sorry for the confusion. I like how both the EAA and AA are separated, I don't think that should change.

I think the confusion is coming from my use of the word "activated". I meant activated as in you have AA running and enabled on Titan, but it's not actually triggered until you hold down ADS. During gameplay I often like to line up my shots before shooting using ADS, but when AA is enabled and I hold down ADS it's difficult to do because of 'jitter'. If AA was only triggered when holding down ADS and FIRE that would be the best of both worlds. That way you can line up your shots without the 'jitter', but as soon as you press both ADS and FIRE the AA kicks in. It's currently an option on the ConsoleTuner gamepack, but yours is 100 times better when it comes to BuilderPro.

Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

PostPosted: Wed Aug 08, 2018 3:41 am
by Shthappensbro
alanmcgregor wrote:
CallMeTim wrote:
JamesCaywood wrote:...
nice alright ill test some more ehat times did u put?? i was wondering if u could make it where bonefisher aim assist only works when firing ? and aim abuse works with both??? so ads and hip fire for panic mode :smile0517:


THIS^^! If you could add an option to only activate AA when firing (holding down both ADS and Fire together) that would be amazing. For EAA it's not as important in my opinion, only when AA is running.


I kind of lost here

JamesCaywood, you are asking bonefishers EAA for hip firing?. I doubt aim assist slowdown (aim assist for hip firing) is sticky enough to make as good synergy as ADS spamming does. It can be adding another layer of synthetic bloom. For increasing hip firing accuracy, burst fire mode is way more effective.

CallMeTim, that is how it works, or you are saying that they should work together by default, no EAA by itself no Aim Abuse by itself?




no no what im saying is the aim assist active when u press the fire button and aim spam works ads and fire button so say i (ADS) it spams the aim so when i press the fire button it activate the EAA so unlike u have it now its hard to put it on the person first bc u have eaa active when ADS if u put it to fire only so it would be easyer

Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

PostPosted: Wed Aug 08, 2018 5:03 am
by alanmcgregor
I got you, so you guys want Aim Abuse at the moment start to firing the gun, no without firing. Well that will lose the magnet effect and effectiveness with EAA.

Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

PostPosted: Wed Aug 08, 2018 5:08 am
by Shthappensbro
alanmcgregor wrote:I got you, so you guys want Aim Abuse at the moment start to firing the gun, no without firing. Well that will lose the magnet effect and effectiveness with EAA.




no no aim abuse works why pressing fire and afs so it well soom in and out either way just firing or(ads) and the aim assist witch would be bonefisher circle movement only activates when pressing fire button not ads so witch that around so u have better aim control u know

Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

PostPosted: Wed Aug 08, 2018 6:48 pm
by alanmcgregor
If you are fighting for control, you shouldn't use EAA in the first place, you will get better results by taping fire or bursting and Aim Abuse.

Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

PostPosted: Wed Aug 08, 2018 6:59 pm
by Shthappensbro
alanmcgregor wrote:If you are fighting for control, you shouldn't use EAA in the first place, you will get better results by taping fire or bursting and Aim Abuse.



true true but this would make it way better if you understand what im trying to say??? its a win win thing u know switching aae with fire click only and not ads so like firing it moves back and forth u know so aim abuse works why u ads and u can move really easy you see i think it would make it better but would have to test it out