USB-HID Anti Recoil (USB Multi Interface HID)

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Re: Antirecoil_USB_HID : Anti Recoil for USB Multi Interface

Postby Gjin Yuko » Sat Sep 07, 2019 1:20 am

Anyone?
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Re: Antirecoil_USB_HID : Anti Recoil for USB Multi Interface

Postby Scachi » Sat Sep 07, 2019 8:23 am

Gjin Yuko wrote:Anyone?

I have to rework this Antirecoil script, it is not working anymore.

I have created a USB Hid rapid fire script for you -> viewtopic.php?f=23&t=13525
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Re: Antirecoil_USB_HID : Anti Recoil for USB Multi Interface

Postby Scachi » Tue Sep 10, 2019 3:11 pm

Rewrote the whole script. Requires the beta firmware. Read the first post for more information:
viewtopic.php?f=23&t=9889
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Re: Antirecoil_USB_HID : Anti Recoil for USB Multi Interface

Postby Gjin Yuko » Tue Sep 10, 2019 4:28 pm

Scachi wrote:Rewrote the whole script. Requires the beta firmware. Read the first post for more information:
viewtopic.php?f=23&t=9889

Hey got the New firmware got everything setup like it should, but i got
this weird bug when i move around my mouse it works for like 1-2 Sec. then it stopts movein
for like 3 sec then it works again idk what it is.

Here is what i mean.

[YouTube] [/YouTube]
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Re: Antirecoil_USB_HID : Anti Recoil for USB Multi Interface

Postby Scachi » Tue Sep 10, 2019 4:43 pm

Have you tried different settings in the "Device Configuration" in GTuner IV ?
Like different input and output polling rates ?

I'll test the script tomorrow using some pc games and try if I can reproduce this issue.
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Re: Antirecoil_USB_HID : Anti Recoil for USB Multi Interface

Postby Gjin Yuko » Tue Sep 10, 2019 5:05 pm

Scachi wrote:Have you tried different settings in the "Device Configuration" in GTuner IV ?
Like different input and output polling rates ?

I'll test the script tomorrow using some pc games and try if I can reproduce this issue.


Yeah i tried different polling rates.

ok
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Re: Antirecoil_USB_HID : Anti Recoil for USB Multi Interface

Postby Scachi » Tue Sep 10, 2019 5:08 pm

Redownload the script again. I haven't changed the version number but I have removed one line that was still doing some debug output.

You can try to run the script with disabled rapid fire and test if it still happens.
Then try with anti recoil disabled.

Maybe you are able to track it down a bit to some function.

The whole script feels more like working around issues than a correct solution because of some mouse_set function problems.
I have opened a github issue for that for J2kbr to look into it. Maybe he can spot something that can be improved or isn't working the way it should or what I am doing wrong.
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Re: Antirecoil_USB_HID : Anti Recoil for USB Multi Interface

Postby Gjin Yuko » Tue Sep 10, 2019 5:30 pm

Scachi wrote:Redownload the script again. I haven't changed the version number but I have removed one line that was still doing some debug output.

You can try to run the script with disabled rapid fire and test if it still happens.
Then try with anti recoil disabled.

Maybe you are able to track it down a bit to some function.

The whole script feels more like working around issues than a correct solution because of some mouse_set function problems.
I have opened a github issue for that for J2kbr to look into it. Maybe he can spot something that can be improved or isn't working the way it should or what I am doing wrong.

Still does the same like in the Video scachi
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Re: Antirecoil_USB_HID : Anti Recoil for USB Multi Interface

Postby Scachi » Tue Sep 10, 2019 5:53 pm

I got a message from Jk2br. I'll try some different approaches and post an update when I got it working. That will take a few days.
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Re: Antirecoil_USB_HID : Anti Recoil for USB Multi Interface

Postby Gjin Yuko » Tue Sep 10, 2019 6:00 pm

Gjin Yuko wrote:
Scachi wrote:Redownload the script again. I haven't changed the version number but I have removed one line that was still doing some debug output.

You can try to run the script with disabled rapid fire and test if it still happens.
Then try with anti recoil disabled.

Maybe you are able to track it down a bit to some function.

The whole script feels more like working around issues than a correct solution because of some mouse_set function problems.
I have opened a github issue for that for J2kbr to look into it. Maybe he can spot something that can be improved or isn't working the way it should or what I am doing wrong.

Still does the same like in the Video scachi

Ok Scachi
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