USB-HID Anti Recoil (USB Multi Interface HID)
Re: Antirecoil_USB_HID : Anti Recoil for USB Multi Interface
Okay..I think I am understanding now the issues I had with mouse_set before.
The new version 1.08 is much cleaner now code wise, no dirty fixes to get rid unwanted movements.
I hope this fixes your issues. Give it a try.
The new version 1.08 is much cleaner now code wise, no dirty fixes to get rid unwanted movements.
I hope this fixes your issues. Give it a try.
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Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: Antirecoil_USB_HID : Anti Recoil for USB Multi Interface
Scachi wrote:
I think you have to use another setup for now.
What is the reason for you to use HID output / your setup ?
Hey Scachi,
Im using the HID Output because and had used KMG Capture
because i wanted to use my inboard Mouse macros from my
G502 mainly for Anti Recoil, because i have tried all the
Anti Recoil Script that got created for the Xim Apex and
they all have flaws like lack in Microaim adjustment while
Anti Recoil is Active or felt weird because the have to
filter out unintentional Stick movements (Deadzone) from the
Authorization Controller from the Xim Apex in order to get
Anti Recoil working right..
So i found a workaround while using HID Output and KMG Capture
and useing The Logitech Software for Anti Recoil.
I dont have a good Pc so Stutters and Offsyncs are occuring bcause
of my Pc while using KMG Capure so i dont want to sacrifice
a smooth Gaming experience over Anti Recoil...
Ur Script will be Gamebreaking for the Xim Community Scachi
when it comes to Anti Recoil because thats why most of us bought
a T2!
While ur Script was Working it fellt amazing and i was killing opponets
ACROSS the Map with it and everythig was smooth.
Felt better then any of the Recoil Script that are out now.
Please find a fix for that maybe Team up with J2 or Antith..
YouTube /Gjin Yuko
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Playstation Dont have one, Xbox is the better Console
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Gjin Yuko - Sergeant Major
- Posts: 95
- Joined: Mon Aug 05, 2019 10:00 pm
- Location: Germany
Re: Antirecoil_USB_HID : Anti Recoil for USB Multi Interface
Scachi wrote:Okay..I think I am understanding now the issues I had with mouse_set before.
The new version 1.08 is much cleaner now code wise, no dirty fixes to get rid unwanted movements.
I hope this fixes your issues. Give it a try.
Ok will give it a try in 5 min
YouTube /Gjin Yuko
Facebook /Gjin Yuko
Twitter /Gjin Yuko
Discord /Gjin Yuko
Xbox /Gjin Yuko
Playstation Dont have one, Xbox is the better Console
Facebook /Gjin Yuko
Twitter /Gjin Yuko
Discord /Gjin Yuko
Xbox /Gjin Yuko
Playstation Dont have one, Xbox is the better Console
-
Gjin Yuko - Sergeant Major
- Posts: 95
- Joined: Mon Aug 05, 2019 10:00 pm
- Location: Germany
Re: Antirecoil_USB_HID : Anti Recoil for USB Multi Interface
Scachi wrote:Okay..I think I am understanding now the issues I had with mouse_set before.
The new version 1.08 is much cleaner now code wise, no dirty fixes to get rid unwanted movements.
I hope this fixes your issues. Give it a try.
Ok Scachi you just created a Masterpiece
Everything works smooth! Thanks for ur Work Sir
One more question can i use Anti Recoil Values like this 1.25?
YouTube /Gjin Yuko
Facebook /Gjin Yuko
Twitter /Gjin Yuko
Discord /Gjin Yuko
Xbox /Gjin Yuko
Playstation Dont have one, Xbox is the better Console
Facebook /Gjin Yuko
Twitter /Gjin Yuko
Discord /Gjin Yuko
Xbox /Gjin Yuko
Playstation Dont have one, Xbox is the better Console
-
Gjin Yuko - Sergeant Major
- Posts: 95
- Joined: Mon Aug 05, 2019 10:00 pm
- Location: Germany
Re: Antirecoil_USB_HID : Anti Recoil for USB Multi Interface
Awesome that is working now. Seeing that fast game play I feel way too old/slow for games like that.
No, the mouse_set command only supports integers.
But you can try to use the "Slowdown" value in the Interactive Configuration. This works like skipping the selected amount of milliseconds before applying the anti recoil value, this will lower the effective anti recoil. Using a too high value for the slowdown will end in choppy anti recoil movement so you have to test if it works for you and which values feel still okay.
No, the mouse_set command only supports integers.
But you can try to use the "Slowdown" value in the Interactive Configuration. This works like skipping the selected amount of milliseconds before applying the anti recoil value, this will lower the effective anti recoil. Using a too high value for the slowdown will end in choppy anti recoil movement so you have to test if it works for you and which values feel still okay.
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Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: Antirecoil_USB_HID : Anti Recoil for USB Multi Interface
Scachi wrote:Awesome that is working now. Seeing that fast game play I feel way too old/slow for games like that.
No, the mouse_set command only supports integers.
But you can try to use the "Slowdown" value in the Interactive Configuration. This works like skipping the selected amount of milliseconds before applying the anti recoil value, this will lower the effective anti recoil. Using a too high value for the slowdown will end in choppy anti recoil movement so you have to test if it works for you and which values feel still okay.
Thanks Scachi
YouTube /Gjin Yuko
Facebook /Gjin Yuko
Twitter /Gjin Yuko
Discord /Gjin Yuko
Xbox /Gjin Yuko
Playstation Dont have one, Xbox is the better Console
Facebook /Gjin Yuko
Twitter /Gjin Yuko
Discord /Gjin Yuko
Xbox /Gjin Yuko
Playstation Dont have one, Xbox is the better Console
-
Gjin Yuko - Sergeant Major
- Posts: 95
- Joined: Mon Aug 05, 2019 10:00 pm
- Location: Germany
Re: USB-HID Anti Recoil (USB Multi Interface HID)
Hello... I am late to the party but is there a way to download the beta? I cant seem to find it in the site. Thanks!
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Jerzy416 - Private First Class
- Posts: 3
- Joined: Fri Dec 14, 2018 4:28 pm
Re: USB-HID Anti Recoil (USB Multi Interface HID)
The script is available via "GTuner IV". Search In GTuner IV , "Online Resources" tab for "USB-HID Anti recoil".
The script should work fine with the latest normal (non-beta) T2 firmware update too.
The script should work fine with the latest normal (non-beta) T2 firmware update too.
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Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: USB-HID Anti Recoil (USB Multi Interface HID)
Nice Scachi!
Could you maybe renew the Rapidfire? i cant use it right its choppy and skips shot all the time..
I tried different values and it fells laggy idk why.. the one from 1.01 fellt pretty good maybe use that one?
Could you maybe renew the Rapidfire? i cant use it right its choppy and skips shot all the time..
I tried different values and it fells laggy idk why.. the one from 1.01 fellt pretty good maybe use that one?
YouTube /Gjin Yuko
Facebook /Gjin Yuko
Twitter /Gjin Yuko
Discord /Gjin Yuko
Xbox /Gjin Yuko
Playstation Dont have one, Xbox is the better Console
Facebook /Gjin Yuko
Twitter /Gjin Yuko
Discord /Gjin Yuko
Xbox /Gjin Yuko
Playstation Dont have one, Xbox is the better Console
-
Gjin Yuko - Sergeant Major
- Posts: 95
- Joined: Mon Aug 05, 2019 10:00 pm
- Location: Germany
Re: USB-HID Anti Recoil (USB Multi Interface HID)
Gjin Yuko wrote:Nice Scachi!
Could you maybe renew the Rapidfire? i cant use it right its choppy and skips shot all the time..
I tried different values and it fells laggy idk why.. the one from 1.01 fellt pretty good maybe use that one?
What values did you try ?
Using to low values may cause stutter because of the weapon not being able to shoot that fast.
Try something like 100 just for testing if it is get mor reliable. I will test it in the next few days.
Going back to rpevious versions isn't an option as they weren't working correctly, you asid you had trouble with the xim then.
I have to find the issue and fix it in the current code.
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Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
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