will some kind person convert this fifa 23 code
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will some kind person convert this fifa 23 code
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/*
==================================================================================================
Script was generated with | FIFA 23 S.G.I && PES 23| ver. 1.0.9.68 | Date :06/03/23 | Time: 02:09:43 |
Special thanks to DarkAngel - the author of one of the best new MODS
Thanks to all Alpha Supporters!
==================================================================================================
==================================================================================================
| This Script was made and intended for http://www.device.com & device ONLY. |
| UNLESS permission is given by the creator and/or copywritee, |
| All rights reserved. This material may not be reproduced, displayed, |
| modified or distributed without the express prior written permission of the |
| copyright holder. For permission, contact device. |
| __ ____ ___ ____ __ __ _____ ___ ___ ____ __ __ |
| / ]| \ / \ | \ | | |/ ___/| | | / || | | |
| / / | D ) || _ || | ( \_ | _ _ || o || | | |
| / / | /| O || | || | |\__ || \_/ || ||_ _| |
| / \_ | \| || | || : |/ \ || | || _ || | |
| \ || . \ || | || |\ || | || | || | | |
| \____||__|\_|\___/ |__|__| \__,_| \___||___|___||__|__||__|__| |
| |
==================================================================================================
==================================================================================================
*/
//--------------------------------------------------------------
// SKILLS LIST
//--------------------------------------------------------------
define None = 0;
define FAKE_SHOT_SKILL = 1;
define HEEL_TO_HEEL_FLICK_SKILL = 2;
define HEEL_FLICK_TURN_SKILL = 3;
define RAINBOW_SKILL = 4;
define DRAG_BACK_SOMBRERO_SKILL = 5;
define FAKE_PASS_SKILL = 6;
define DRAG_BACK_UNIVERSAL_SKILL = 7;
define STEP_OVER_FEINT_SKILL = 8;
define DRAG_TO_DRAG_SKILL = 9;
define HOCUS_POCUS_SKILL = 10;
define TRIPLE_ELASTICO_SKILL = 11;
define ELASTICO_SKILL = 12;
define REVERSE_ELASTICO_SKILL = 13;
define CRUYFF_TURN_SKILL = 14;
define LA_CROQUETA_SKILL = 15;
define RONALDO_CHOP_SKILL = 16;
define ROULETTE_SKILL = 17;
define FLAIR_ROULETTE_SKILL = 18;
define BALL_ROLL_SKILL = 19;
define BERBA_MCGEADY_SPIN_SKILL = 20;
define BOLASIE_FLICK_SKILL = 21;
define TORNADO_SKILL = 22;
define THREE_TOUCH_ROULETTE_SKILL = 23;
define ALTERNATIVE_ELASTICO_CHOP_SKILL = 24;
define BALL_ROLL_CHOP_SKILL = 25;
define FEINT_AND_EXIT_SKILL = 26;
define FEINT_L_EXIT_R_SKILL = 27;
define LATERAL_HEEL_TO_HEEL_SKILL = 28;
define WAKA_WAKA_SKILL = 29;
define BODY_FEINT_SKILL = 30;
define DRAG_TO_HEEL = 31;
define BALL_ROLL_FAKE_TURN = 32;
define FEINT_FORWARD_AND_TURN = 33;
define TURN_BACK = 34;
define ADVANCED_CROQUETA = 35;
define CANCELED_THREE_TOUCH_ROULETTE_SKILL = 36;
define REVERSE_STEP_OVER_SKILL = 37;
define FAKE_DRAG_BACK_SKILL = 38;
define RAINBOW_TO_SCORPION_KICK_SKILL = 39;
define STEP_OVER_BOOST_SKILL = 40;
define CANCEL_SHOOT_SKILL = 41;
define DIRECTIONAL_NUTMEG_SKILL = 42;
define CANCELED_BERBA_SPIN_SKILL = 43;
define CANCELED_BERBA_SPIN_WITH_DIRECTION = 44;
define BALL_ROLL_TO_SCOOP_TURN_SKILL = 45;
define DRIBBLING_SKILL = 46;
define FOUR_TOUCH_TURN_SKILLS = 47;
define SKILLED_BRIDGE_SKILL = 48;
define SCOOP_TURN_FAKE_SKILL = 49;
define BALL_ROLL_STEP_OVER_SKILL = 50;
define CANCELED_4_TOUCH_TURN_SKILL = 51;
define FAKE_SHOT_CANCEL_SKILL = 52;
define OKKOSHA_FLICK_SKILL = 53;
define ADVANCED_RAINBOW_SKILL = 54;
define STOP_LA_CROQUETA_SKILL = 55;
define JUGGLING_RAINBOW_SKILL = 56;
define STOP_NEYMAR_ROLL_SKILL = 57;
define STOP_V_DRAG_SKILL = 58;
define REV_OR_ELASTICO_SKILL = 59;
define STOP_REV_OR_ELASTICO_SKILL = 60;
define DRAG_REV_OR_ELASTICO_SKILL = 61;
define FAKE_RABONA_SKILL = 62;
define RABONA_TO_REV_ELASTICO_SKILL = 63;
define RABONA_TO_ELASTICO_SKILL = 64;
define SOMBRERO_FLICK_SKILL = 65;
define JUGGLE_BACK_SOMBRERO_SKILL = 66;
define FAKE_BERBA_OPP_EXIT_SKILL = 67;
define DIAGONAL_HEEL_CHOP_SKILL = 68;
define FAKE_BERBA_FAKE_DRAG_SKILL = 69;
define ELASTICO_CHOP_SKILL = 70;
define BALL_ROLL_CUT_180_SKILL = 71;
define HEEL_TO_BALL_ROLL_SKILL = 72;
define STUTTER_FEINT_SKILL = 73;
define JOG_OPENUP_FAKE_SHOT = 74;
//====================================================
// DEVICE : device PLUS device
//====================================================
//====================================================
// YOUR BUTTON LAYOUT : CLASIC
//====================================================
define ShotBtn = XB1_B; // Shot Btn (default B/CIRCLE
define PassBtn = XB1_A; // Short Pass Btn (default A/CROSS)
define PlayerRun = XB1_LB; // Player Run (default L1/LB)
define FinesseShot = XB1_RB; // Finesse Shot (default R1/RB)
define PaceCtrol = XB1_LT; // Protect Ball (default L2/LT)
define SprintBtn = XB1_RT; // Sprint Btn (default R2/RT)
define CrossBtn = XB1_X; // Cross Btn (default X/SQUARE)
define ThroughBall = XB1_Y; // Through Ball Btn (default Y/TRIANGLE)
//====================================================
define MOVE_X = PS4_LX;
define MOVE_Y = PS4_LY;
define SKILL_STICK_X = PS4_RX;
define SKILL_STICK_Y = PS4_RY;
//====================================================
main { // main block start here
//1 Timed Finesse Finish single btn
if(TimedFinesFinish_on_off == 1){
if(get_val(XB1_RB) ){
vm_tctrl(0);
combo_run(TFF_FULL_POWER_cmb);
set_val(XB1_RB,0);
}
}
//2 Timed Finesse Finish
if(TimedFinesFinish_on_off == 2){
if( get_val(FinesseShot) ){
if(get_val(ShotBtn) && get_ptime(ShotBtn)> 220 ){
set_val(ShotBtn,0);
vm_tctrl(0);
combo_run(Timed_Finesse_Finishing_cmb);
}
}
}
//3 Timed Finesse Finish
if(TimedFinesFinish_on_off == 3){
if( get_val(FinesseShot) ){
if(get_val(ShotBtn) ){
set_val(ShotBtn,0);
vm_tctrl(0);
combo_run(TFF_FULL_POWER_cmb);
}
}
}
} // main block end here
//--------------------------------------------------------------
define UP = 0;
define UP_RIGHT = 1;
define RIGHT = 2;
define DOWN_RIGHT = 3;
define DOWN = 4;
define DOWN_LEFT = 5;
define LEFT = 6;
define UP_LEFT = 7;
int dEnd;
int ACTIVE;
int SKILL ;
int LX, LY; // Direction of Left Stick
int right_on ;
int w_rstick = 50;
int OnOffMods = TRUE;
int Sombrero;
int hold_btn = 200;
int Get_LS_Output = TRUE;
int OnOFF_Skills;
int ModifierBtn;
int dubltime;
define ColorOFF = 0;
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
data(
0,0,0, //0. ColorOFF
2,0,0, //1. Blue
0,2,0, //2. Red
0,0,2, //3. Green
2,2,0, //4. Pink
2,0,2, //5. SkyBlue
0,2,2, //6. Yellow
2,2,2 //7. White
); // end of data segment--------------
// COLOR LED function
//--------------------------------------------------------------
int data_indx;
function LED_Color(color) {
for( data_indx = 0; data_indx < 3; data_indx++ ) {
set_led(data_indx,dbyte ((color * 3) + data_indx));
}
}
int EA_Ping = 0;
int ShootPower;
int TimedFinesFinish_on_off = 3;
int tff_power = 230;
int tff_accuracy = 150;
int tff_ping = FALSE;
int TFF_Ping = 0;
int tff_start_btn;
combo TFF_FULL_POWER_cmb {
if( tff_ping ){ TFF_Ping = EA_Ping; }
else { TFF_Ping = 0; }
set_val(FinesseShot,100);
set_val(ShotBtn,100);
wait(tff_power);
set_val(FinesseShot,100);
set_val(ShotBtn, 0);
wait(tff_accuracy + TFF_Ping);
set_val(FinesseShot,100);
set_val(ShotBtn,100);
wait(tff_power);
set_val(FinesseShot,100);
set_val(ShotBtn, 0);
wait(2000);
}
combo Timed_Finesse_Finishing_cmb {
if( tff_ping ){ TFF_Ping = EA_Ping; }
else { TFF_Ping = 0; }
set_val(FinesseShot,100);
set_val(ShotBtn, 0);
wait(tff_accuracy + TFF_Ping);
set_val(FinesseShot,100);
set_val(ShotBtn,100);
wait(tff_power);
set_val(FinesseShot,100);
set_val(ShotBtn, 0);
wait(2000);
}
function FINESSE_CORNER() {
sensitivity(PS4_LX, 10 , 25);
sensitivity(PS4_LY, 10 , 200);
}
int AIM_X;
int AIM_Y;
function INSIDE_BOX_AIM(f_LX, f_LY) {
if(get_val(PS4_LX) >= 12) AIM_X = f_LX ;
else if(get_val(PS4_LX) <= -12) AIM_X = inv(f_LX) ;
if(get_val(PS4_LY) >= 12) AIM_Y = f_LY ;
else if(get_val( PS4_LY) <= -12) AIM_Y = inv(f_LY);
}
int RumblePower = 100;
int Vibrate_type;
combo NOTIFY_cmb {
set_rumble(Vibrate_type,100);
wait(300);
reset_rumble();
wait(20);
}
function f_set_notify (f_val){
if(f_val)Vibrate_type = RUMBLE_A;
else Vibrate_type = RUMBLE_B;
combo_run(NOTIFY_cmb);
}
function set_right_or_left () {
right_on = FALSE;
if (zone_p == 4 || zone_p == 3 || zone_p == 7 ) {
right_on = TRUE;
} ///
}
int time_to_dblclick = 300
int tap;
combo ONE_TAP {
tap = TRUE;
wait(time_to_dblclick); // wait for second tap
tap = FALSE;
}
combo STOP_PLAYER_cmb {
zone_saver();
wait(20);
wait(100);
set_val(SprintBtn,100);
wait(40);
wait(160);
Get_LS_Output = TRUE;
}
function zone_saver() {
dEnd = zone_p
calc_relative_xy(dEnd);
LX = move_lx;
LY = move_ly;
}
combo JUGGLING_cmb{
set_val(PaceCtrol,100);
set_val(FinesseShot,100);
wait(100);
set_val(PaceCtrol,100);
wait(100);
Get_LS_Output = TRUE;
}
int LS_BlockOutput;
///////////////////////////////////////////////////
// ZONE FUNCTION
const int ZONE_P [][] = {
// X, Y
{ 0,-100 },//0 UP
{ 100,-100 },//1 Up-Right
{ 100, 0 },//2 Right
{ 100, 100 },//3 Down right
{ 0, 100 },//4 Down
{-100, 100 },//5 Down Left
{-100, 0 },//6 Left
{-100,-100 } //7 Left Up
}
int move_lx, move_ly, zone_p;
function calc_zone(){
if(get_val(PS4_LX) >= 35) move_lx = 100;
else if(get_val(PS4_LX) <= -35) move_lx = -100;
else move_lx = 0;
if(get_val(PS4_LY) >= 35) move_ly = 100;
else if(get_val( PS4_LY) <= -35) move_ly = -100;
else move_ly = 0;
if(move_lx != 0 || move_ly != 0) {
zone_p = 0; while(zone_p < 8) {
if(ZONE_P[zone_p][0] == move_lx && ZONE_P[zone_p][1] == move_ly) {
break;
} zone_p += 1;
}
}
}
function calc_relative_xy(d) {
if(d < 0 ) d = 8 - abs(d);
else if(d >= 8) d = d - 8;
move_lx = ZONE_P [d][0];// X
move_ly = ZONE_P [d][1];// Y
}
//--------------------------------------------------------------
// Analog Functions
//--------------------------------------------------------------
int LS_Sens_Corect;
function RA (xx,yy){
set_val(SKILL_STICK_X,xx);
set_val(SKILL_STICK_Y,yy);
}
function LA (x,y){
set_val(MOVE_X,x);
set_val(MOVE_Y,y);
}
function LA_L_R() {
if(right_on) {// right
set_val(MOVE_X,inv(LY));
set_val(MOVE_Y,LX);
}
else { // left
set_val(MOVE_X,LY );
set_val(MOVE_Y,inv(LX));
}
}
function RA_L_R() {
if(right_on) {// right
set_val(SKILL_STICK_X,inv(LY));
set_val(SKILL_STICK_Y,LX);
}
else { // left
set_val(SKILL_STICK_X,LY );
set_val(SKILL_STICK_Y,inv(LX));
}
}
function RA_OPP() {
if(!right_on) {// right
set_val(SKILL_STICK_X,inv(LY));
set_val(SKILL_STICK_Y,LX);
}
else { // left
set_val(SKILL_STICK_X,LY );
set_val(SKILL_STICK_Y,inv(LX));
}
}
function RA_UP () {
set_val(SKILL_STICK_X,LX );
set_val(SKILL_STICK_Y,LY );
}
function RA_DOWN () {
set_val(SKILL_STICK_X,inv(LX) );
set_val(SKILL_STICK_Y,inv(LY) );
}
function RA_ZERO () {
set_val(SKILL_STICK_X,0 );
set_val(SKILL_STICK_Y,0 );
}
-
Stopit33 - Sergeant
- Posts: 6
- Joined: Mon Mar 11, 2019 1:29 pm
Re: will some kind person convert this fifa 23 code
Did you ever get it created?
-
chrismonroe - Private
- Posts: 1
- Joined: Sat Jul 24, 2021 1:44 am
Re: will some kind person convert this fifa 23 code
Can I please get fifa 2023 script? On titan two
-
Jalal - Sergeant Major
- Posts: 73
- Joined: Wed Apr 26, 2017 7:42 am
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