Headset problems ps4 :(

Gtuner IV general support. Operation, questions, updates, feature request.

Re: Headset problems ps4 :(

Postby LeBlues » Fri Dec 22, 2017 3:10 am

J2Kbr wrote:
Viperownage wrote:Robotic distortion seems solved for me with the latest firmware update. But after testing, a few times per minute there still is another distortion. For my friends its like I have a very bad connection with creaks when I talk.

Very happy with your confirmation we are making progress.

Still same as before? happening only when using the mentioned scripts?


No it's not the same, like I said its not robotic anymore but more creaks when I'm talking. So they understand what I say but their ears hurt when I talk. Strange thing is when I do mic settings in ps4 menu i can hear my self very clear. But friends don't. And yes still with the modpacks.
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Re: Headset problems ps4 :(

Postby J2Kbr » Fri Dec 22, 2017 8:45 am

Correct, but I want to know if not using the modpacks it works without the creaks. thanks.
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Re: Headset problems ps4 :(

Postby LeBlues » Fri Dec 29, 2017 8:05 pm

J2Kbr wrote:Correct, but I want to know if not using the modpacks it works without the creaks. thanks.

Without mods (Titan on 0) it works perfect. With mods there is distortion. But its much better already then it was. But strange thing is that I don't hear this distortion in the mic settings.
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Re: Headset problems ps4 :(

Postby J2Kbr » Wed Jan 10, 2018 11:50 am

Viperownage wrote:
J2Kbr wrote:Correct, but I want to know if not using the modpacks it works without the creaks. thanks.

Without mods (Titan on 0) it works perfect. With mods there is distortion. But its much better already then it was. But strange thing is that I don't hear this distortion in the mic settings.

In my tests I use the mic settings, which explains why it always sound perfect. I need find another way to test. Thank you for the information.
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Re: Headset problems ps4 :(

Postby imag18 » Wed Feb 21, 2018 8:09 pm

Did this ever get resolved? I see a similar issue with my headphones and titan 2. No script running, sound is fine. Whenever I run a script, I get distortions from both party and game chat. I'm on ps4 connecting both xbox one and ps4 controller to titan 2.
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Re: Headset problems ps4 :(

Postby J2Kbr » Thu Feb 22, 2018 8:29 am

Please let me know what is the script you are running, I want test with it to try reproduce the issue. Thanks.
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Re: Headset problems ps4 :(

Postby Taconite » Fri Mar 09, 2018 6:15 pm

J2Kbr wrote:Please let me know what is the script you are running, I want test with it to try reproduce the issue. Thanks.


Hello, I am using your ww2 keyboard and mouse script and your fortnite xbox one keyboard and mouse script and i have mic distortion issues but only to people who are listening to me. I can hear everyone perfectly fine. Currently I am using a second controller and a second account as a workaround but if there is a way to resolve this problem entirely that would be great. Thanks
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Re: Headset problems ps4 :(

Postby LeBlues » Thu May 31, 2018 11:55 pm

I might be a little late, but want to share that the problem is solved a few updates ago!
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Re: Headset problems ps4 :(

Postby J2Kbr » Fri Jun 01, 2018 11:34 am

Viperownage wrote:I might be a little late, but want to share that the problem is solved a few updates ago!

:joia: :joia: Thank you for confirming.
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Re: Headset problems ps4 :(

Postby PoshLemur » Mon Jun 18, 2018 11:08 am

Just wanted to throw my voice into the mix, I've had the same issue and It's definitely a CPU load issue with the Titan Two, running some rather heavy scripts that could probably be a lot better optimized.

Controller: DS4 V2 model CUH-ZCT2U (lightbar on top of the touchpad)
System: PS4 Pro
Titan Two Model: 2508.0032
Titan Two Firmware: 0.98.1.50
Gtuner IV version: 1.0.2.60
Headset: Wired Astro A40 (without mixamp)

My setup:
Headset (wired) -> Controller (wired) -> Titan 2 -> PS4 Pro.

Distortion happens both in group chats and when adjusting the microphone.
To troubleshoot it I wrote a script to stress the CPU which immediately caused distortion.

Here's the script
Code: Select all
#pragma METAINFO("T2CPUMicTest1", 1, 0, "PoshLemur")
 
bool gDistort = FALSE;
 
init {
 printf("Mic Distortion Script Active");
 printf("Mic distortion is currently turned off.");
 printf("Press BUTTON_14 to toggle mic distortion.");
}
 
main {
    create_mic_distortion();
 
    if (event_active(BUTTON_14)) {
        gDistort = !gDistort;
 
        if (gDistort) {
            printf("Distortion turned on.");
        }
        else {
            printf("Distortion turned off.");
        }
    }
}
 
void create_mic_distortion() {
    if (!gDistort) {
        return;
    }
 
    uint32 i = 0;
    for (i = 0; i < 100; i++) {
        if (!gDistort) {
            break;
        }
 
        get_val(BUTTON_1);
        get_val(BUTTON_2);
        get_val(BUTTON_3);
    }
}
The result is that the Titan Two is running at about 300% CPU load when a mic is plugged in and BUTTON_14 is pressed. CPU load reaches 120% when the mic is not plugged in and BUTTON_14 is pressed.

Just to confirm it, there is no distortion when loading slot 0 on the Titan Two or when running a script consisting of only an empty main {}.
My github account: [link]
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