Black ops 4 gamepack

Gtuner IV general support. Operation, questions, updates, feature request.

Black ops 4 gamepack

Postby Chaka » Wed Feb 13, 2019 8:48 pm

Hi I was wondering if it's possible to add the option of a slight delay before auto healing after firing? I've noticed it would work so much better if I have the option to stop firing and re aim on the next target. Instead its a bit tough when you stop firing and heal it can get you killed often
User avatar
Chaka
Staff Sergeant
Staff Sergeant
 
Posts: 11
Joined: Tue Feb 05, 2019 4:18 am

Re: Black ops 4 gamepack

Postby J2Kbr » Thu Feb 14, 2019 1:04 pm

Thank you for your suggestion. What you are requesting is easy to implement. Please let me know how long to wait before trigger the auto healing? something like 300ms, or a little bit more?
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 16860
Joined: Tue Mar 18, 2014 1:39 pm

Re: Black ops 4 gamepack

Postby Chaka » Thu Feb 14, 2019 10:23 pm

J2Kbr wrote:Thank you for your suggestion. What you are requesting is easy to implement. Please let me know how long to wait before trigger the auto healing? something like 300ms, or a little bit more?


300ms should be about right, basically all you need is long enough after you stop firing to quickly overwrite the healing process. It may be worthwhile to make it that if you reload that it cancels the auto heal on that occasion? Just a thought
User avatar
Chaka
Staff Sergeant
Staff Sergeant
 
Posts: 11
Joined: Tue Feb 05, 2019 4:18 am

Re: Black ops 4 gamepack

Postby J2Kbr » Mon Feb 18, 2019 5:48 pm

Done, fire or reload cancels the auto healing. ;) thank you.
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 16860
Joined: Tue Mar 18, 2014 1:39 pm

Re: Black ops 4 gamepack

Postby Bato » Sun Feb 24, 2019 7:16 pm

haha it wasnt working for me at first, forgot to chaged the cntroller setting to usb for the titan 2.

but ow it works perfectly, auto reload gets annoyng but you get used to it.
User avatar
Bato
Private
Private
 
Posts: 1
Joined: Sun Feb 24, 2019 7:10 pm

Re: Black ops 4 gamepack

Postby J2Kbr » Mon Feb 25, 2019 11:51 am

Bato wrote:haha it wasnt working for me at first, forgot to chaged the cntroller setting to usb for the titan 2.
but ow it works perfectly, auto reload gets annoyng but you get used to it.

Thank you for your feedback. :joia:
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 16860
Joined: Tue Mar 18, 2014 1:39 pm

Re: Black ops 4 gamepack

Postby amerifir » Fri Mar 15, 2019 11:35 am

When I have this gamepack on a memory slot selected and when the Titan is connected to GtunerIV (the device monitor), it throws the Ystick value up to 30 when you press R2 (the shoot button).


So basically everytime I use it to shoot, well it punches first. Can anyone explain why or how to fix this???
User avatar
amerifir
Private
Private
 
Posts: 1
Joined: Fri Mar 15, 2019 6:08 am

Re: Black ops 4 gamepack

Postby Scachi » Fri Mar 15, 2019 11:45 am

amerifir wrote:When I have this gamepack on a memory slot selected and when the Titan is connected to GtunerIV (the device monitor), it throws the Ystick value up to 30 when you press R2 (the shoot button).


So basically everytime I use it to shoot, well it punches first. Can anyone explain why or how to fix this???

"Y-stick" value is normally used for looking or movement (depends on left or right stick), not "punching", puching would be stick-click..
That y value is the effect of anti recoil I think.

Please take a look at the documentation of that gamepack:
https://www.consoletuner.com/wiki/index ... blackops_4

maybe you don't have configured the controller layout correctly ? Section "Button Layout"
https://www.consoletuner.com/wiki/index ... ton_layout
User avatar
Scachi
Colonel
Colonel
 
Posts: 1630
Joined: Wed May 11, 2016 6:25 am
Location: Germany


Return to Gtuner IV Support (Titan Two)

Who is online

Users browsing this forum: jelly44, yohimbe and 5 guests