Re: Thrustmaster t.flight Hotas 4 support?
Posted: Sun Dec 02, 2018 7:02 pm
I have a quick follow up question or two.
My understanding is that this device only outputs whatever is plugged into it as a standard controller on the other end. For example, plug in a wheel controller, Xbox flight controller, pc flightstick, guitar controller etc, and it can only output a standard control pad to the console, Am I correct?
To say it another way, if I had a pc wheel, and wanted it to be registered as a Xbox 360 wheel, it currently can’t do that. All it will output is a standard controller. Am I correct?
Let me take a real world example, the game hawx has a couple of control configurations, they are not configurable by the user.
When it detects a real Xbox 360 flightstick is connected, it uses the twist stick as an analog rudder control. If the game detects a standard Gamepad, it maps the rudder to the left and right shoulder button controls (these are on/off only) controls.
If my thinking is correct, when using a titan 2, the Hawx game will detect the titan two as a Gamepad, no matter what controls areactually plugged into the device. If I want to use the twist rudder for yaw, using a pc hotas setup, I will have to create a script to turn the analog axis into digital button presses. (I imagine to get something other than on/off with that axis would require the script to rapidly hold and release the rudder buttons to approximate an analog control, which would be a nightmare for someone with zero programming experience to figure out.)
Is there future plans to add a feature to force the titan two to output other than Gamepad specs to the supported consoles in the future?
While I expect console flightstick support is a niche use case, I would think the market for guitar/music controllers, and steering wheels controller output would be much larger segment of users.
My understanding is that this device only outputs whatever is plugged into it as a standard controller on the other end. For example, plug in a wheel controller, Xbox flight controller, pc flightstick, guitar controller etc, and it can only output a standard control pad to the console, Am I correct?
To say it another way, if I had a pc wheel, and wanted it to be registered as a Xbox 360 wheel, it currently can’t do that. All it will output is a standard controller. Am I correct?
Let me take a real world example, the game hawx has a couple of control configurations, they are not configurable by the user.
When it detects a real Xbox 360 flightstick is connected, it uses the twist stick as an analog rudder control. If the game detects a standard Gamepad, it maps the rudder to the left and right shoulder button controls (these are on/off only) controls.
If my thinking is correct, when using a titan 2, the Hawx game will detect the titan two as a Gamepad, no matter what controls areactually plugged into the device. If I want to use the twist rudder for yaw, using a pc hotas setup, I will have to create a script to turn the analog axis into digital button presses. (I imagine to get something other than on/off with that axis would require the script to rapidly hold and release the rudder buttons to approximate an analog control, which would be a nightmare for someone with zero programming experience to figure out.)
Is there future plans to add a feature to force the titan two to output other than Gamepad specs to the supported consoles in the future?
While I expect console flightstick support is a niche use case, I would think the market for guitar/music controllers, and steering wheels controller output would be much larger segment of users.