How do I convert this AHK script to Titan Two?
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• Page 1 of 1
How do I convert this AHK script to Titan Two?
#Include %A_AppData%\XIM Link\ScriptAdditionals\AHK_ADDITIONALS.ahk
#NoEnv
SendMode Input
SetWorkingDir %A_ScriptDir%
First_Key = 2
Second_Key = 3
Toggle_Key = 1
Hotkey, ~*%Toggle_Key% , Quick_Macro
Quick_Macro:
if (toggle=0)
{
SendInput {%First_Key% down}
sleep 40
SendInput {%First_Key% up}
toggle=1
}
else
{
SendInput {%Second_Key% down}
sleep 40
SendInput {%Second_Key% up}
toggle=0
}
return
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dognose - Master Sergeant
- Posts: 30
- Joined: Sun Nov 11, 2018 8:12 am
- Location: South Los Angeles, CA
Re: How do I convert this AHK script to Titan Two?
This will work only if you have the keyboard plugged into the T2 directly or using kmg capture.
No clue about ahk so this gpc2 code migth be doing something different than your ahk script
No clue about ahk so this gpc2 code migth be doing something different than your ahk script
- Code: Select all
#include <keyboard.gph>
#define HotKey KEY_E // key to hold down to run the combo
#define Toggle_Key KEY_1 // key to press to toggle with button the combo presses
#define First_Btn BUTTON_5 // for !toggle rapid press this button
#define Second_Btn BUTTON_6 // for toggle rapid press this button
bool ToggleKeyPressed=FALSE;
bool Toggle=FALSE;
uint8 RapidBtn=First_Btn;
main {
// when key is not active: reset Pressed flag to allow toggle again
if (!key_status(Toggle_Key)) ToggleKeyPressed=FALSE;
if (key_status(Toggle_Key) && !ToggleKeyPressed) { // key event_active like
Toggle = !Toggle; // invert flag
if (!Toggle) RapidBtn=First_Btn; // set button to press when Toggle is FALSE
else RapidBtn=Second_Btn; // set button to press when Toggle is TRUE
ToggleKeyPressed=TRUE; // block toggling again until release / key event_active like
printf("Toggle: %d",Toggle); // debug output
}
if (key_status(HotKey)) {
combo_run(cBtnRapid);
}
}
combo cBtnRapid {
set_val(RapidBtn,100);
wait(40); // hold down button for 40ms
set_val(RapidBtn,0);
wait(40); // release button for 40ms
}
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: How do I convert this AHK script to Titan Two?
Scachi wrote:This will work only if you have the keyboard plugged into the T2 directly or using kmg capture.
No clue about ahk so this gpc2 code migth be doing something different than your ahk script
- Code: Select all
#include <keyboard.gph>
#define HotKey KEY_E // key to hold down to run the combo
#define Toggle_Key KEY_1 // key to press to toggle with button the combo presses
#define First_Btn BUTTON_5 // for !toggle rapid press this button
#define Second_Btn BUTTON_6 // for toggle rapid press this button
bool ToggleKeyPressed=FALSE;
bool Toggle=FALSE;
uint8 RapidBtn=First_Btn;
main {
// when key is not active: reset Pressed flag to allow toggle again
if (!key_status(Toggle_Key)) ToggleKeyPressed=FALSE;
if (key_status(Toggle_Key) && !ToggleKeyPressed) { // key event_active like
Toggle = !Toggle; // invert flag
if (!Toggle) RapidBtn=First_Btn; // set button to press when Toggle is FALSE
else RapidBtn=Second_Btn; // set button to press when Toggle is TRUE
ToggleKeyPressed=TRUE; // block toggling again until release / key event_active like
printf("Toggle: %d",Toggle); // debug output
}
if (key_status(HotKey)) {
combo_run(cBtnRapid);
}
}
combo cBtnRapid {
set_val(RapidBtn,100);
wait(40); // hold down button for 40ms
set_val(RapidBtn,0);
wait(40); // release button for 40ms
}
Yes, I am using M+K directly from Titan Two. That script from AHK was to mimic a BF1 like weapon switch. Like on PS4 you press Triangle to switch to primary or secondary weapon. In the game I play you press DPad Left and Right.
-
dognose - Master Sergeant
- Posts: 30
- Joined: Sun Nov 11, 2018 8:12 am
- Location: South Los Angeles, CA
Re: How do I convert this AHK script to Titan Two?
This code will press dpad-left or dpad-right once when you press Key_1 to toggle:
Output panel output:
- Code: Select all
#include <keyboard.gph>
#define Toggle_Key KEY_1 // key to press -> changes button the combo presses and starts the combo
#define First_Btn BUTTON_12
#define Second_Btn BUTTON_13
bool ToggleKeyPressed=FALSE;
uint8 WeaponBtn=First_Btn;
main {
// when key is not active: reset Pressed flag to allow toggle again
if (!key_status(Toggle_Key)) ToggleKeyPressed=FALSE;
// key event_active like
if (key_status(Toggle_Key) && !ToggleKeyPressed) {
ToggleKeyPressed=TRUE; // block toggling again until release / key event_active like
if (WeaponBtn==First_Btn) WeaponBtn=Second_Btn; // change the button to press
else WeaponBtn=First_Btn;
printf("Key pressed -> combo started to press Button_%d",WeaponBtn+1); // debug output
combo_run(cToggle);
}
}
combo cToggle {
set_val(WeaponBtn,100); wait(40); // hold down button for 40ms
set_val(WeaponBtn,0); wait(40); // release button for 40ms
}
Output panel output:
- Code: Select all
GVM Output: Key pressed -> combo started to press Button_13
GVM Output: Key pressed -> combo started to press Button_12
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
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