Question about gamepacks compared to other devices?

Titan Two general support. Questions, firmware update, feature request.

Question about gamepacks compared to other devices?

Postby bb4life1990 » Thu Aug 22, 2019 1:31 pm

Just curious i notice strike pack and even CM have adaptive aim abuse and optimized aim abuse an of course a custom setting...is there anyway to access files from those gamepacks? Cause itd be nice if for titan had those options in a gamepack ive watched videos an they seem to work well have no clue on what base values are used then have no clue on whats used to make them the way they are...optimized seems to change as you use it based on fire rate and then adaptive seems to change based on how you are looking like how fast camerra moves i assume then of course you have custom option which we have on gtuner. Will we ever have these options for fortnite in gamepacks???
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Re: Question about gamepacks compared to other devices?

Postby J2Kbr » Thu Aug 22, 2019 1:55 pm

Please check the latest release of Alan's Fortnite script:

https://www.consoletuner.com/greslib/?w452

I believe it has the auto aim mod you are looking for (optimized).
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Re: Question about gamepacks compared to other devices?

Postby bb4life1990 » Thu Aug 22, 2019 2:12 pm

J2Kbr wrote:Please check the latest release of Alan's Fortnite script:

https://www.consoletuner.com/greslib/?w452

I believe it has the auto aim mod you are looking for (optimized).



Appreciate your replies instead of my posts just going by ignored but i checked script and didnt see anything about optimized and alan himself has said he keeps his aim abuse scripts as simple as possible. These other things ive seen they seem to be a lil more complex not saying alan couldnt do it just that his scripts dont contain them
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Re: Question about gamepacks compared to other devices?

Postby Mad » Thu Aug 22, 2019 5:55 pm

It could be done easily, However aim abuse is a simple mechanic and once you have the correct values (based on the time the stickyness resets in game) there is no need for the values to change (based on RoF or camera movement)
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Re: Question about gamepacks compared to other devices?

Postby bb4life1990 » Thu Aug 22, 2019 5:57 pm

Mad wrote:It could be done easily, However aim abuse is a simple mechanic and once you have the correct values (based on the time the stickyness resets in game) there is no need for the values to change (based on RoF or camera movement)


Ya that is true would be nice to know the cool down they gave aim lock on
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Re: Question about gamepacks compared to other devices?

Postby bb4life1990 » Thu Aug 22, 2019 6:02 pm

Alot of these guys use these fast settings like 180-20 an its to fast to be optimal for locking on with the cooldown ive tried alot of values hard to find a really good one the ones in scripts ive seen look pretty good but usually optimized or adaptive
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