BFV Sprint
Posted: Tue Oct 08, 2019 7:50 pm
Who broke the sprint on BFV gamepack??? I see it was updated recently.
Thanks in advance.
Thanks in advance.
High-performance gaming devices.
https://www.consoletuner.com/forum/
https://www.consoletuner.com/forum/viewtopic.php?f=27&t=13732
#include <display.gph>
main {
// - SPRINT MOD - - - - - - - - - - - - - - - - - - - - - - - - - - -
#define SPRINT_OFF 0
#define SPRINT_ON 1
static uint8 sprint;
if(event_active(BUTTON_16)|| event_active(BUTTON_5)|| event_active(BUTTON_9)
|| is_active(STICK_2_Y) && time_release(STICK_2_Y) < 250)
{
sprint = SPRINT_ON;
goto SPRINT_LIGHTBAR;
}
else if(event_active(BUTTON_8)|| event_active(BUTTON_17))
{
if(sprint || !sprint)
{
switch(sprint)
{
case SPRINT_OFF: sprint = SPRINT_ON; break;
case SPRINT_ON: sprint = SPRINT_OFF; break;
}
}else sprint = SPRINT_OFF;
SPRINT_LIGHTBAR:
led_reset();
switch(sprint)
{
case SPRINT_OFF: display_overlay(_0_, 500); break;
case SPRINT_ON: display_overlay(_1_, 500); break;
}
}
if(sprint == SPRINT_ON)
{
if(get_actual(STICK_2_Y) < -95.0)set_val(BUTTON_9, 100.0);
}
if(sprint == SPRINT_ON )
{
set_val(STICK_2_X, get_val(STICK_2_X));
set_val(STICK_2_Y, get_val(STICK_2_Y));
}
if(sprint == SPRINT_OFF)
{
set_val(STICK_2_X, get_val(STICK_2_X) / 1.1);
set_val(STICK_2_Y, get_val(STICK_2_Y) / 1.1);
}
}