record and run macros
23 posts
• Page 3 of 3 • 1, 2, 3
Re: record and run macros
abbasbj wrote:prototype wrote:It's the copy to clipboard feature, it copys the marco into a combo to a text to be pasted in a script.
if((angle < -157.5 && angle >= -180.0)
|| (angle > 157.5 && angle <= 180.0)) {
// combo_run(COMBO_1); // UP
macro_run("Example1.gmk");
} else if(angle > -157.5 && angle <= -112.5) {
// combo_run(COMBO_2); // UP LEFT
macro_run("Example2.gmk");
}
So is that? Isn't there any other way to stick it?
No it's not that. Converting a macro to combo just create a combo of the macro to be pasted/used in a script. What are you trying to do ?
When you click "convert macro to combo", after that, open a new script and do Ctrl+V to paste the combo into the script.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: record and run macros
what am i trying to do :
I want to run the "fighting combos template" template you made.
In the fighting game, I want her to do 2 -3 different moves in a row.
Can you add 2 different random movements to this template in your spare time. I pasted long articles. too complicated for someone who doesn't know.
I did ctrl + V, they came out, I did not understand anything.
combo Macro2Combo {
set_val(BUTTON_4, 0.00);
set_val(BUTTON_11, 0.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_15, 0.00);
set_val(BUTTON_16, 0.00);
set_val(BUTTON_17, 0.00);
set_val(STICK_2_Y, -6.55);
wait(680);
set_val(BUTTON_4, 0.00);
set_val(BUTTON_11, 100.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_15, 0.00);
set_val(BUTTON_16, 0.00);
set_val(BUTTON_17, 0.00);
set_val(STICK_2_Y, -6.55);
wait(20);
set_val(BUTTON_4, 0.00);
set_val(BUTTON_11, 100.00);
set_val(BUTTON_13, 100.00);
set_val(BUTTON_15, 0.00);
set_val(BUTTON_16, 0.00);
set_val(BUTTON_17, 0.00);
set_val(STICK_2_Y, -6.55);
wait(20);
set_val(BUTTON_4, 0.00);
set_val(BUTTON_11, 0.00);
set_val(BUTTON_13, 100.00);
set_val(BUTTON_15, 0.00);
set_val(BUTTON_16, 0.00);
set_val(BUTTON_17, 0.00);
set_val(STICK_2_Y, -6.55)
I want to run the "fighting combos template" template you made.
In the fighting game, I want her to do 2 -3 different moves in a row.
Can you add 2 different random movements to this template in your spare time. I pasted long articles. too complicated for someone who doesn't know.
I did ctrl + V, they came out, I did not understand anything.
combo Macro2Combo {
set_val(BUTTON_4, 0.00);
set_val(BUTTON_11, 0.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_15, 0.00);
set_val(BUTTON_16, 0.00);
set_val(BUTTON_17, 0.00);
set_val(STICK_2_Y, -6.55);
wait(680);
set_val(BUTTON_4, 0.00);
set_val(BUTTON_11, 100.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_15, 0.00);
set_val(BUTTON_16, 0.00);
set_val(BUTTON_17, 0.00);
set_val(STICK_2_Y, -6.55);
wait(20);
set_val(BUTTON_4, 0.00);
set_val(BUTTON_11, 100.00);
set_val(BUTTON_13, 100.00);
set_val(BUTTON_15, 0.00);
set_val(BUTTON_16, 0.00);
set_val(BUTTON_17, 0.00);
set_val(STICK_2_Y, -6.55);
wait(20);
set_val(BUTTON_4, 0.00);
set_val(BUTTON_11, 0.00);
set_val(BUTTON_13, 100.00);
set_val(BUTTON_15, 0.00);
set_val(BUTTON_16, 0.00);
set_val(BUTTON_17, 0.00);
set_val(STICK_2_Y, -6.55)
-
abbasbj - First Sergeant
- Posts: 58
- Joined: Sat Feb 01, 2020 10:16 pm
Re: record and run macros
Why to convert the macro to a combo here ? The script you show uses only the macro, there is no need to convert. Just make your macro with all the moves that you want and run it with the script.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
23 posts
• Page 3 of 3 • 1, 2, 3
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