Help with code error cant compile 1 error
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Help with code error cant compile 1 error
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define ON = TRUE;
define OFF = FALSE;
//Layout
define PS = PS4_PS; //XBOX
define SHARE = PS4_SHARE; //VIEW
define OPTIONS = PS4_OPTIONS; //MENU
define R1 = PS4_R1; //RB
define R2 = PS4_R2; //RT
define R3 = PS4_R3; //RS
define L1 = PS4_L1; //LB
define L2 = PS4_L2; //LT
define L3 = PS4_L3; //LS
define RX = PS4_RX;
define RY = PS4_RY;
define LX = PS4_LX;
define LY = PS4_LY;
define UP = PS4_UP;
define DOWN = PS4_DOWN;
define LEFT = PS4_LEFT;
define RIGHT = PS4_RIGHT;
define TRIANGLE = PS4_TRIANGLE; //Y
define CIRCLE = PS4_CIRCLE; //B
define CROSS = PS4_CROSS; //A
define SQUARE = PS4_SQUARE; //X
define TOUCHPAD = PS4_TOUCH;
define AIM = PS4_L2;//XB1_LT
define FIRE = PS4_R2;//XB1_RT
define TACTICAL = PS4_L1;//XB1_LB
define LEATHAL = PS4_R1;//XB1_RB
define CROUCH = PS4_CIRCLE;//XB1_B
define MELEE = PS4_R3;//XB1_RS
define SPRINT = PS4_L3;//XB1_A
define SWAP = PS4_TRIANGLE;//XB1_Y
define JUMP = PS4_CROSS;//A
define RELOAD = PS4_SQUARE;//X
//MENU BUTTONS
define MENU_HOLD_BUTTON = L2, MENU_PRESS_BUTTON = OPTIONS;// ( L2 & OPTIONS TO ENTER/EXIT MENU )(XBOX = LT && MENU )
define MENU_MOD_CHANGE_BUTTON = CROSS; //CROSS/A ( PRESS TO CHANGE MOD/CLASS IN MENU )
define MENU_EXIT_BUTTON = CIRCLE; //CIRCLE/B ( PRESS TO EXIT MENU )
//RESET FUNCTION (RECOIL) (PS4) (XBOX1)
define RESET_HOLD_TOGGLE = CROSS, RESET_PRESS_TOGGLE = SHARE; // ( CROSS/SHARE OR A/VIEW )
// AIM ASSIST TOGGLES ON/OFF
define PROGRESSION_HOLD_TOGGLE = RELOAD, PROGRESSION_PRESS_TOGGLE = LEFT; // ( SQUARE/LEFT OR X/LEFT )
define DoGz_ASSIST_HOLD_TOGGLE = RELOAD, DoGz_ASSIST_PRESS_TOGGLE = RIGHT; // ( SQUARE/RIGHT OR X/RIGHT )
define DONT_AT_ME_ASSIST_HOLD_TOGGLE = RELOAD, DONT_AT_ME_PRESS_TOGGLE = UP; // ( SQUARE/UP OR X/UP )
define SNACKS_RECOIL_HOLD_BUTTON = JUMP;// **CROSS** RECOIL HOLD BUTTON = CROSS AND PRESS ( UP ) OR ( DOWN ) OR ( LEFT ) OR ( RIGHT ) TO ADJUST RECOIL
// DON'T TOUCH THESE BELOW
define STEP_INTERVAL = 1;
define STEPS2 = 0;
int RADIUS1,RADIUS2 = 10,RADIUS3 = 100;
int RADIUS4, RADIUS5;
int STEPS1,FIRE_RATE;
int time,angle,cos_angle,sin_angle,actual_X,actual_Y,actual_Magnitude,max_Magnitude,L;
int SHUNT,MENU,RECOIL,IDX = 1;
//MENU VALUES MIN/MAX THESE WILL BE ADDED/SUBTRACTED IN GAME VIA THE MENU
int D___AS_MIN = 0, D___AS_MAX = 20;
int D_AS1_MIN = -20, D_AS1_MAX = 0;
int VMC_MIN = -5, VMC_MAX = 10;
int POS,POS_MIN = 0, POS_MAX = 20;
int NEG,NEG_MIN = -20, NEG_MAX = 1;
int WA,WA_MIN = -2, WA_MAX = 50;
int BOOST_MIN = 1, BOOST_MAX = 10;
int SHAKE_MIN = 2, SHAKE_MAX = 200;
//PROGRESSION ASSIST SETTINGS
define PROGRESSION_RELEASE = 15;
define VMCR = 0;
define AAMIN = 0;//MINIMUM VALUE
define AAMAX = 6;//MAXIMUM VALUE
define AAVAL = 6;//STEPS
define AAWMIN = 1;//MIN WAIT
define AAWMAX = 2;//MAXIMUM WAIT
define AAWVAL = 1;//STEPS
// DON'T TOUCH THESE BELOW
int AS = AAMIN;
int AW = AAWMIN;
int PROG;
int AAS = 1;
int AAD = 1;
//POLAR ASSIST SETTINGS
define RADIUS = 8;// RADIUS/STRENGTH/VALUE
define STEPS = 20;// STEP/SPEED
define POLAR_RELEASE = 20;// RELEASE VALUE
int POLAR_BOOST = 7;// BOOST VALUE MUST BE 1 TO 10 ( 1 = STRONGER SHAKE __ 10 = NO SHAKE )
int POLAR_SHAKE = 20;// SHAKE VALUE (EXPERIMENT) 2 - 200
//DoGz ASSIST VALUES
define DoGz_ASSIST_RELEASE = 50;
int D_AS;
int VMC = 0;//DEFAULT VM SPEED
int D__AS = 0;//STARTING VALUE/RETURN VALUE
int D__AS1 = 4;//INVERT DIRECTION VALUE
int D___AS = 5;//( HIGHEST VALUE )( WILL BE DOUBLED WHEN FIRING )
int D_AS1 = -5;//( LOWEST VALUE ) ( WILL BE DOUBLED WHEN FIRING )
//AUTORUN-TACTICAL SPRINT OPTIONS
define RUN_TRIGGER = 80;//VALUE TO PUSH UP BEFORE AUTORUN STARTS
define TACTICAL_SPRINT_WAIT = 40;//TIME BETWEEN BUTTON PRESS
// ANTI RECOIL STARTING VALUES AND CONDITIONS
define INTVERTED_RECOIL = 1;//ITzSNACK'S INVERTED RECOIL METHOD ( IF INVERTED SET TO -1 INSTEAD OF 1 )
define DEFAULT_VERTICAL = 21;//RECOIL DEFAULT VERTICAL VALUE IF YOU GO BEYOND THE LIMITS WHILE ADJUSTING ( TO SAVE GOING BACK TO ZERO ) ( SET THE SAME AS VERTICAL BELOW )
define DEFAULT_HORIZONTAL = 0;//RECOIL DEFAULT VERTICAL VALUE IF YOU GO BEYOND THE LIMITS WHILE ADJUSTING ( TO SAVE GOING BACK TO ZERO ) ( SET THE SAME AS HORIZONTAL BELOW )
int VERTICAL_RECOIL = 21;//RECOIL VERTICAL * STARTING VALUE * ( DEFAULT VALUE/STREGNTH )
int HORIZONTAL_RECOIL = 0;//RECOIL HORIZONTAL * STARTING VALUE * ( DEFAULT VALUE/STREGNTH )
define SNACKS_ANTIRECOIL = ON;//RECOIL MASTER CONTROL ( IF YOU DON'T WANT ANTI-RECOIL RUNNING AT ALL INPUT NO HERE )
define VIBRATION_RECOIL = ON;//RECOIL ACTIVE ON VIBRATE OR JUST ON THE TRIGGERS ( L2 & R2 ) ( ON = VIBRATION OR OFF = TRIGGERS ) ( MASTER ABOVE MUST BE SET TO ON )
//POLAR CONDITIONS
define ACTIVE_WHEN_ADS = ON;//POLAR ASSSIT PRESSING AIM
define ACTIVE_WHEN_FIRING = ON;//POLAR ASSSIT ACTIVE BY ONLY PRESSING FIRE OR AIM & FIRE
define POLAR_BOOST_FIRE = ON;//BOOST POLAR AIM ASSIST ON FIRE ( WHEN AIMING & SHOOTING )
define POLAR_SHAKE_FIRE = ON;//SHAKE POLAR AIM ASSIST ON FIRE ( WHEN AIMING & SHOOTING )
//AIM ASSIST MODS ON/OFF BY DEFAULT ( TOGGLE ON/OFF IN GAME )( CAN ALL RUN TOGETHER TO CREATE MORE AIM ASSISTS )( EXPERIMENT )
int DoGz_ASSIST = ON;//DoGz AIM ASSTIST
int PROGRESSION_ASSIST = ON;//PROGRESSION AIM ASSIST
int DONT_AT_ME_ASSIST = ON;//DON'T AT ME POLAR AIM ASSIST ( CMP VERSION )
int VM = ON;//VM SPEED CONTROL ( CHANGES PATTERN AND SPEED ) ( LEAVE ON ALTERED IN MENU SYSTEM )
// AUTORUN/TACTICAL SPRINT
int AUTORUN = ON;//ON/OFF BY DEFAULT AUTORUN = ( PUSH FORWARD ON THE MOVEMENT STICK )
int TACTICAL_SPRINT = ON;//ON/OFF BY DEFAULT TACTICAL = ( RUN PRESS/HOLD SPRINT )
main {
if (get_val(RESET_HOLD_TOGGLE) && event_press(RESET_PRESS_TOGGLE)) {
SHUNT = RESET_PRESS_TOGGLE;
VERTICAL_RECOIL = DEFAULT_VERTICAL;
HORIZONTAL_RECOIL = DEFAULT_HORIZONTAL;
}
if (AUTORUN && get_val(LY) < -RUN_TRIGGER) {
combo_run(RUN);
}
if (TACTICAL_SPRINT && get_val(L3)) {
set_val(L3,0);
combo_stop(RUN);
combo_run(TACTICAL1);
}
if (get_val(MENU_HOLD_BUTTON) && event_press(MENU_PRESS_BUTTON)) {
SHUNT = MENU_PRESS_BUTTON;
MENU = !MENU;
IDX = 1;
combo_run(VIBRATE);
}
if (MENU) {
if (event_press(MENU_EXIT_BUTTON)) {
MENU = OFF;
}
if (event_press(MENU_MOD_CHANGE_BUTTON)) {
IDX += 1;
if (IDX > 8) IDX = 1;
}
if (IDX == 1) {
LED(0,2,0,0);//RED = = DOGZ ASSIST POSITIVE VALUE
D___AS = ADJUST(D___AS,D___AS_MIN,D___AS_MAX,1);
}
if (IDX == 2) {
LED(0,0,2,0);//GREEN = DOGZ ASSIST NEGITIVE VALUE
D_AS1 = ADJUST(D_AS1,D_AS1_MIN,D_AS1_MAX,1);
}
if (IDX == 3) {
LED(0,0,0,2);//PINK/PURPLE = VIRTUAL MACHINE RUN TIME WHILE HOLDING L2 (INTENDED FOR DOGZ ASSIST)
VMC = ADJUST(VMC,VMC_MIN,VMC_MAX,1);
}
if (IDX == 4) {
LED(0,2,2,0);//YELLOW = PROGRESSION POSITIVE
POS = ADJUST(POS,POS_MIN,POS_MAX,1);
}
if (IDX == 5) {
LED(2,2,2,2);//WHITE = PROGRESSION NEGITIVE
NEG = ADJUST(NEG,NEG_MIN,NEG_MAX,1);
}
if (IDX == 6) {
LED(3,0,0,0);//BRIGHT BLUE = PROGRESSION WAIT
WA = ADJUST(WA,WA_MIN,WA_MAX,1);
}
if (IDX == 7) {
LED(0,0,0,L/3);///BRIGHT PINK/PURPLE PULSING = POLAR SHAKE
POLAR_BOOST = ADJUST(POLAR_BOOST,BOOST_MIN,BOOST_MAX,1);
L++;
if (L > 3) {
L = OFF;
}
}
if (IDX == 8) {
LED(L/3,0,0,0);//BRIGHT BLUE PULSING = POLAR SHAKE
POLAR_SHAKE = ADJUST(POLAR_SHAKE,SHAKE_MIN,SHAKE_MAX,1);
L++;
if (L > 3) {
L = OFF;
}
}
set_val(MENU_MOD_CHANGE_BUTTON,0); set_val(MENU_EXIT_BUTTON,0); set_val(UP,0); set_val(DOWN,0);
}
else {
reset_leds ();
}
if (get_val(DONT_AT_ME_ASSIST_HOLD_TOGGLE) && event_press(DONT_AT_ME_PRESS_TOGGLE)) {
SHUNT = DONT_AT_ME_PRESS_TOGGLE;
DONT_AT_ME_ASSIST = !DONT_AT_ME_ASSIST;
}
if (DONT_AT_ME_ASSIST) {
actual_X = get_val(X);
actual_Y = get_val(Y);
actual_Magnitude = isqrt(pow(actual_X, 2) + pow(actual_Y, 2));
max_Magnitude = (actual_Magnitude < 100);
if (POLAR_BOOST_FIRE) {
if (get_val(FIRE)) {
RADIUS1 = POLAR_BOOST * RADIUS2;
}
else
RADIUS1 = RADIUS3;
}
if (POLAR_SHAKE_FIRE) {
if (POLAR_SHAKE_FIRE && get_val(FIRE)) {
STEPS1 = POLAR_SHAKE;
}
else
STEPS1 = STEPS2;
}
if (!(time++ % STEP_INTERVAL)){
angle += STEPS + STEPS1;
}
angle = angle % 360;
sin_angle = Polar_Array[angle % 360];
cos_angle = Polar_Array[(angle + 270) % 360];
cos_angle = (cos_angle * RADIUS) / RADIUS1;
sin_angle = (sin_angle * RADIUS) / RADIUS1;
if ((ACTIVE_WHEN_ADS && get_val(AIM) && abs(get_val(RY)) < POLAR_RELEASE && abs(get_val(RX)) < POLAR_RELEASE)
|| (ACTIVE_WHEN_FIRING && get_val(FIRE) && abs(get_val(RY))< POLAR_RELEASE && abs(get_val(RX)) < POLAR_RELEASE)) {
if(actual_Magnitude <= RADIUS){
sin_angle -= actual_Y;
cos_angle -= actual_X;
}
else {
sin_angle = (sin_angle * (200 - ((abs(actual_Y) + actual_Magnitude) / 10) * 10) / 200) * max_Magnitude;
cos_angle = (cos_angle * (200 - ((abs(actual_X) + actual_Magnitude) / 10) * 10) / 200) * max_Magnitude;
}
set_val(X, clamp(actual_X + cos_angle, -100, 100));
set_val(Y, clamp(actual_Y + sin_angle, -100, 100));
}
}
if (get_val(PROGRESSION_HOLD_TOGGLE) && event_press(PROGRESSION_PRESS_TOGGLE)) {
SHUNT = PROGRESSION_PRESS_TOGGLE;
PROGRESSION_ASSIST = !PROGRESSION_ASSIST;
}
if (PROGRESSION_ASSIST && get_val(AIM) >= 80) {
if (!combo_running(AAS1)) {
AS = PROGRESSION(AS,AAMIN + NEG,AAMAX + POS,AAVAL,AAS,1);
AW = PROGRESSION(AW,AAWMIN,AAWMAX + WA,AAWVAL,AAD,2);
combo_run(AAS1);
}
if (abs(get_val(RY))> PROGRESSION_RELEASE || abs(get_val(RX)) > PROGRESSION_RELEASE) {
combo_stop(AAS1);
}
}
if (get_val(DoGz_ASSIST_HOLD_TOGGLE) && event_press(DoGz_ASSIST_PRESS_TOGGLE)) {
SHUNT = DoGz_ASSIST_PRESS_TOGGLE;
DoGz_ASSIST = !DoGz_ASSIST;
}
if (DoGz_ASSIST && abs(get_val(RX)) < DoGz_ASSIST_RELEASE && abs(get_val(RY)) < DoGz_ASSIST_RELEASE) {
if (get_val(AIM) > 80) {
D_AS = ON;
AIM();
}
if(event_release(AIM) || event_release(FIRE)){
D_AS = OFF;
vm_tctrl(VMCR);
}
}
if (SNACKS_ANTIRECOIL) {
if (VIBRATION_RECOIL) {
if (get_val(AIM) && get_val(FIRE) && get_rumble(VIB_A)) {
combo_run(RECOIL1);
}
}
else
if (!VIBRATION_RECOIL && get_val(AIM) && get_val(FIRE)) {
combo_run(RECOIL1);
}
if (get_val(SNACKS_RECOIL_HOLD_BUTTON)) {
if (event_press(UP)) {
VERTICAL_RECOIL = VERTICAL_RECOIL + 1;
combo_run(VIBRATE);
}
if (event_press(DOWN)) {
VERTICAL_RECOIL = VERTICAL_RECOIL - 1;
combo_run(VIBRATE);
}
if (event_press(RIGHT)) {
HORIZONTAL_RECOIL = HORIZONTAL_RECOIL + 1;
combo_run(VIBRATE);
}
if (event_press(LEFT)) {
HORIZONTAL_RECOIL = HORIZONTAL_RECOIL - 1;
combo_run(VIBRATE);
}
if (VERTICAL_RECOIL < 0 || VERTICAL_RECOIL > 100) {
VERTICAL_RECOIL = DEFAULT_VERTICAL;
}
if (HORIZONTAL_RECOIL < 0 || HORIZONTAL_RECOIL > 100) {
HORIZONTAL_RECOIL = DEFAULT_HORIZONTAL;
}
set_val(UP,0); set_val(DOWN,0); set_val(RIGHT,0); set_val(LEFT,0);
}
if (abs(get_val(RY)) > VERTICAL_RECOIL + 2 || abs(get_val(RX)) > VERTICAL_RECOIL + 2) {
combo_stop(RECOIL);
}
}
if (SHUNT) {
if (event_release(SHUNT)) {
SHUNT = OFF;
}
else {
set_val (SHUNT,OFF);
}
}
}
combo RUN {
set_val(SPRINT,100);
}
combo TACTICAL1 {
wait(TACTICAL_SPRINT_WAIT);
set_val(SPRINT, 100);
wait(TACTICAL_SPRINT_WAIT);
}
combo AAS1{
set_val(RY, 1 * - AS);
wait(AW);
set_val(RX, 1 * - AS);
wait(AW);
set_val(RY,AS);
wait(AW);
set_val(RX,AS);
wait(AW);
}
combo RECOIL1 {
RECOIL = get_val(RY) + VERTICAL_RECOIL;
if(RECOIL > 100) RECOIL = 100;
set_val(PS4_RY,RECOIL * INTVERTED_RECOIL);
RECOIL = get_val(RX) + HORIZONTAL_RECOIL;
if(RECOIL > 100) RECOIL = 100;
set_val(PS4_RX,RECOIL);
}
combo VIBRATE {
set_rumble(VIB_A,60);
wait(350);
reset_rumble ();
}
function AIM1() {
if (D_AS) {
if (D_AS && VM) {
vm_tctrl(VMC);
}
D__AS ++;
if (D__AS >= D___AS) D__AS = D__AS1;
D__AS1 --;
if (D__AS1 <= D_AS1) D__AS1 = D__AS;
D__AS ++;
if(get_val(AIM)) {
set_val (RX,get_val(RX) + D__AS);
set_val (RY,get_val(RY) + D__AS);
}
if(get_val(FIRE)) {
set_val (RX,get_val(RX) + D__AS);
set_val (RY,get_val(RY) + D__AS);
}
}
}
function PROGRESSION(VALUE,MIN,MAX,INCREMENT,FLOW,ID) {
if(FLOW) {
VALUE += INCREMENT;
if(VALUE <= MAX)
return VALUE;
if(VALUE > MAX) {
PROG[ID] = 0;
return VALUE - INCREMENT;}
}
else{
VALUE -= INCREMENT;
if(VALUE >= MIN)
return VALUE;
if(VALUE < MIN) {
PROG[ID] = 1;
return VALUE + INCREMENT;}
}
return OFF;
}
function ADJUST (VALUE,MIN,MAX,AMOUNT) {
if (event_press(UP)) {
VALUE += AMOUNT;
return VALUE;
}
if (VALUE > MAX) {
return MIN;
}
if (event_press(DOWN)) {
VALUE -= AMOUNT;
return VALUE;
}
if (VALUE < MIN) {
return MAX;
}
if (VALUE == MAX) {
combo_run(VIBRATE);
}
return VALUE;
}
function LED(a,b,c,d) {
set_led(LED_1,a);
set_led(LED_2,b);
set_led(LED_3,c);
set_led(LED_4,d);
}
function clamp( v, lo, hi) {
if(v < lo)
return lo;
if(v > hi)
return hi;
return v;
}
-
dany09 - Private First Class
- Posts: 2
- Joined: Tue Sep 18, 2018 2:24 am
Re: Help with code error cant compile 1 error
This is not a T2 script so you'll need to convert it first: viewtopic.php?f=3&t=12027
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord
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- Major General
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- Joined: Wed May 22, 2019 5:39 am
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