help im a noob
3 posts
• Page 1 of 1
help im a noob
wow this titan two is awesome unfortunately my code is not, the currenty script i use is great but i wanted to see if someone could help me update it to gpc2 tysm!!
- Code: Select all
#include <titanone.gph>
define ONLY_WITH_SCOPE = TRUE;
define AR_Release = 75;
define FIRE_BTN = 4;
define R_X = 9;
define R_Y = 10;
int ANTI_RECOIL; // For AntiRecoil combo
int ANTI_RECOIL_LEFT; // For AntiRecoil combo
int ANTI_RECOIL_RIGHT; // For AntiRecoil combo
int anti_recoil; // For AntiRecoil combo
int anti_recoil_left; // For AntiRecoil combo
int anti_recoil_right; // For AntiRecoil combo
main {
//
ANTI_RECOIL = 0; // DON'T MODIFY THIS VALUE, ANTIRECOIL VALUES ARE BELOW
if(get_val(XB1_LT) && get_ptime(XB1_RT) >= 0) { // Burst before antirecoil
ANTI_RECOIL = 27; // After 450ms fireing, antirecoil = 20 up to 700ms fireing
}
if(get_val(XB1_LT) && get_ptime(XB1_RT) >= 350) { // +500
ANTI_RECOIL = 29; // After 700ms fireing, antirecoil = 51 up to 1450ms fireing
}
if(get_val(XB1_LT) && get_ptime(XB1_RT) >= 750) { // +500
ANTI_RECOIL = 32; // After 1450ms fireing, antirecoil = 40 until you release Fire Button
}
if(get_val(XB1_LB) && get_ptime(XB1_RT) >= 0) { // Burst before antirecoil
ANTI_RECOIL = 25; // After 450ms fireing, antirecoil = 20 up to 700ms fireing
}
if(get_val(XB1_LB) && get_ptime(XB1_RT) >= 350) { // +500
ANTI_RECOIL = 26; // After 700ms fireing, antirecoil = 51 up to 1450ms fireing
}
if(get_val(XB1_LB) && get_ptime(XB1_RT) >= 700) { // +500
ANTI_RECOIL = 27; // After 1450ms fireing, antirecoil = 40 until you release Fire Button
}
////////////////////////////////////////////////////////////////////
if(get_val(FIRE_BTN)){
combo_run(AntiRecoil);
}
else if(event_release(FIRE_BTN)) {
combo_stop(AntiRecoil);
}
if(abs(get_val(R_Y)) > AR_Release || abs(get_val(R_X)) > AR_Release) {
combo_stop (AntiRecoil);
}
if(get_val(XB1_RT)) {
set_val(XB1_RT, 100);
}
if(((get_val(XB1_LT)) && (get_val(XB1_RT)) && (event_press(XB1_LS)))){
combo_run(rip);
}
else if(event_release(XB1_RT)) {
combo_stop(rip);
}
if(((get_val(XB1_LB)) && (get_val(XB1_RT)) && (event_press(XB1_LS)))){
combo_run(rip);
}
else if(event_release(XB1_LB)) {
combo_stop(rip);
}
if((get_val(XB1_RT)) && (get_val(XB1_LB))){
combo_run(R1_RapidFire); // ... then: run R1_RapidFire combo routine.
}}
// If R1 is been pressed ..}}
////////////////////////////////////////////////////////////////////}
combo rip {
set_val(PS4_R3, 100);
wait(30);
set_val(PS4_R3, 0);
wait(52);
set_val(PS4_L3, 100);
wait(30);
set_val(PS4_L3, 0);
wait(52);
set_val(PS4_R3, 100);
wait(30);
set_val(PS4_R3, 0);
wait(52);
set_val(PS4_L3, 100);
wait(30);
set_val(PS4_L3, 0);
wait(52);
set_val(PS4_R3, 100);
wait(30);
set_val(PS4_R3, 0);
wait(52);
set_val(PS4_L3, 100);
wait(30);
set_val(PS4_L3, 0);
wait(52);
set_val(PS4_R3, 100);
wait(30);
set_val(PS4_R3, 0);
wait(52);
set_val(PS4_L3, 100);
wait(30);
set_val(PS4_L3, 0);
wait(52);
set_val(PS4_R3, 100);
wait(30);
set_val(PS4_R3, 0);
wait(52);
set_val(PS4_L3, 100);
wait(30);
set_val(PS4_L3, 0);
wait(52);
set_val(PS4_R3, 100);
wait(30);
set_val(PS4_R3, 0);
wait(52);
set_val(PS4_L3, 100);
wait(30);
set_val(PS4_L3, 0);
wait(52);
set_val(PS4_R3, 100);
wait(30);
set_val(PS4_R3, 0);
wait(52);
set_val(PS4_L3, 100);
wait(30);
set_val(PS4_L3, 0);
wait(52);
set_val(PS4_R3, 100);
wait(30);
set_val(PS4_R3, 0);
wait(52);
set_val(PS4_L3, 100);
wait(30);
set_val(PS4_L3, 0);
wait(52);
set_val(PS4_R3, 100);
wait(30);
set_val(PS4_R3, 0);
wait(52);
set_val(PS4_L3, 100);
wait(30);
set_val(PS4_L3, 0);
wait(52);
set_val(PS4_R3, 100);
wait(30);
set_val(PS4_R3, 0);
wait(52);
}
combo R1_RapidFire {
set_val(XB1_RT, 100);
wait(30);
ANTI_RECOIL = 34;
set_val(XB1_RT, 0);
wait(80);
}
combo AntiRecoil {
anti_recoil = get_val(R_Y) + ANTI_RECOIL;
if(anti_recoil > 100) anti_recoil = 100;
set_val(R_Y, anti_recoil);
anti_recoil_left = get_val(R_X) - ANTI_RECOIL_LEFT;
if(anti_recoil_left > 100) anti_recoil_left = 100;
set_val(R_X, anti_recoil_left);
anti_recoil_right = get_val(R_X) + ANTI_RECOIL_RIGHT;
if(anti_recoil_right > 100) anti_recoil_right = 100;
set_val(R_X, anti_recoil_right);
}
-
CRONUSLAGs - Private First Class
- Posts: 2
- Joined: Sun Feb 21, 2021 11:04 pm
Re: help im a noob
Welcome.
- Code: Select all
#include <ps4.gph>
#include <xb1.gph>
#define ONLY_WITH_SCOPE TRUE
#define AR_Release 75f
#define FIRE_BTN 4
uint8 ANTI_RECOIL; // For AntiRecoil combo
uint8 ANTI_RECOIL_LEFT; // For AntiRecoil combo
uint8 ANTI_RECOIL_RIGHT; // For AntiRecoil combo
uint8 anti_recoil; // For AntiRecoil combo
uint8 anti_recoil_left; // For AntiRecoil combo
uint8 anti_recoil_right; // For AntiRecoil combo
main {
//
ANTI_RECOIL = 0; // DON'T MODIFY THIS VALUE, ANTIRECOIL VALUES ARE BELOW
if(is_active(XB1_LT) && is_active(XB1_RT)) { // Burst before antirecoil
ANTI_RECOIL = 27; // After 450ms fireing, antirecoil = 20 up to 700ms fireing
}
if(get_val(XB1_LT) && check_active(XB1_RT, 350)) { // +500
ANTI_RECOIL = 29; // After 700ms fireing, antirecoil = 51 up to 1450ms fireing
}
if(get_val(XB1_LT) && check_active(XB1_RT, 750)) { // +500
ANTI_RECOIL = 32; // After 1450ms fireing, antirecoil = 40 until you release Fire Button
}
if(get_val(XB1_LB) && is_active(XB1_RT)) { // Burst before antirecoil
ANTI_RECOIL = 25; // After 450ms fireing, antirecoil = 20 up to 700ms fireing
}
if(get_val(XB1_LB) && check_active(XB1_RT, 350)) { // +500
ANTI_RECOIL = 26; // After 700ms fireing, antirecoil = 51 up to 1450ms fireing
}
if(get_val(XB1_LB) && check_active(XB1_RT, 700)) { // +500
ANTI_RECOIL = 27; // After 1450ms fireing, antirecoil = 40 until you release Fire Button
}
////////////////////////////////////////////////////////////////////
if(get_val(FIRE_BTN)){
combo_run(AntiRecoil);
}
else if(event_release(FIRE_BTN)) {
combo_stop(AntiRecoil);
}
if(abs(get_val(XB1_RY)) > AR_Release || abs(get_val(XB1_RY)) > AR_Release) {
combo_stop (AntiRecoil);
}
if(get_val(XB1_RT)) {
set_val(XB1_RT, 100);
}
if(((get_val(XB1_LT)) && (get_val(XB1_RT)) && (event_active(XB1_LS)))){
combo_run(rip);
}
else if(event_release(XB1_RT)) {
combo_stop(rip);
}
if(((get_val(XB1_LB)) && (get_val(XB1_RT)) && (event_active(XB1_LS)))){
combo_run(rip);
}
else if(event_release(XB1_LB)) {
combo_stop(rip);
}
if((get_val(XB1_RT)) && (get_val(XB1_LB))){
combo_run(R1_RapidFire); // ... then: run R1_RapidFire combo routine.
}}
// If R1 is been pressed ..}}
////////////////////////////////////////////////////////////////////}
combo rip {
set_val(PS4_R3, 100);
wait(30);
set_val(PS4_R3, 0);
wait(52);
set_val(PS4_L3, 100);
wait(30);
set_val(PS4_L3, 0);
wait(52);
set_val(PS4_R3, 100);
wait(30);
set_val(PS4_R3, 0);
wait(52);
set_val(PS4_L3, 100);
wait(30);
set_val(PS4_L3, 0);
wait(52);
set_val(PS4_R3, 100);
wait(30);
set_val(PS4_R3, 0);
wait(52);
set_val(PS4_L3, 100);
wait(30);
set_val(PS4_L3, 0);
wait(52);
set_val(PS4_R3, 100);
wait(30);
set_val(PS4_R3, 0);
wait(52);
set_val(PS4_L3, 100);
wait(30);
set_val(PS4_L3, 0);
wait(52);
set_val(PS4_R3, 100);
wait(30);
set_val(PS4_R3, 0);
wait(52);
set_val(PS4_L3, 100);
wait(30);
set_val(PS4_L3, 0);
wait(52);
set_val(PS4_R3, 100);
wait(30);
set_val(PS4_R3, 0);
wait(52);
set_val(PS4_L3, 100);
wait(30);
set_val(PS4_L3, 0);
wait(52);
set_val(PS4_R3, 100);
wait(30);
set_val(PS4_R3, 0);
wait(52);
set_val(PS4_L3, 100);
wait(30);
set_val(PS4_L3, 0);
wait(52);
set_val(PS4_R3, 100);
wait(30);
set_val(PS4_R3, 0);
wait(52);
set_val(PS4_L3, 100);
wait(30);
set_val(PS4_L3, 0);
wait(52);
set_val(PS4_R3, 100);
wait(30);
set_val(PS4_R3, 0);
wait(52);
set_val(PS4_L3, 100);
wait(30);
set_val(PS4_L3, 0);
wait(52);
set_val(PS4_R3, 100);
wait(30);
set_val(PS4_R3, 0);
wait(52);
}
combo R1_RapidFire {
set_val(XB1_RT, 100);
wait(30);
ANTI_RECOIL = 34;
set_val(XB1_RT, 0);
wait(80);
}
combo AntiRecoil {
anti_recoil = (uint8)get_val(XB1_RY) + ANTI_RECOIL;
if(anti_recoil > 100) anti_recoil = 100;
set_val(XB1_RY, anti_recoil);
anti_recoil_left = (uint8)get_val(XB1_RX) - ANTI_RECOIL_LEFT;
if(anti_recoil_left > 100) anti_recoil_left = 100;
set_val(XB1_RX, anti_recoil_left);
anti_recoil_right = (uint8)get_val(XB1_RX) + ANTI_RECOIL_RIGHT;
if(anti_recoil_right > 100) anti_recoil_right = 100;
set_val(XB1_RX, anti_recoil_right);
}
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord
- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
Re: help im a noob
you are a saint thank you !!!!!!
-
CRONUSLAGs - Private First Class
- Posts: 2
- Joined: Sun Feb 21, 2021 11:04 pm
3 posts
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