Gtuner IV Beta - Publish Wizard - Error - Game "Brut@l"
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Gtuner IV Beta - Publish Wizard - Error - Game "Brut@l"
When trying to publish my script for "Brut@l" I am getting an error:
"Error occured. Work not published.
Recheck the provided information and try again."
Here is the script (filename [email protected]) .. mabe it is the @ character ? :
"Error occured. Work not published.
Recheck the provided information and try again."
Here is the script (filename [email protected]) .. mabe it is the @ character ? :
- Code: Select all
#pragma METAINFO("brut@l", 1, 0, "scachi")
#include <ps4.gph>
/*
<shortdesc>
***** Brut@l (PS4) *****
AutoCombo : Holding down square button for automatic attack combo (Result: Square,Square,Square,...)
EasySpecial : Press L1 or R1 for easy special attack (Result: L1+L2)
default : Both enabled
On / Off : (rumbles on change)
L2 + Left : disabled/enable AutoCombo
L2 + Right : disabled/enable EasySpecial
</shortdesc>
<cfgdesc>
[Info]
shortdesc = Auto attack combo and easy special attack for Brut@l
control = info
[AutoCombo]
shortdesc = Holding down square button for automatic attack combo. Can be switched on/off with L2 + Left (PS4) too.
byteoffset = 0
bitsize = 1
bitoffset = 0
control = checkbox
default = 1
item = Enable AutoCombo
[EasySpecial]
shortdesc = Press L1 or R1 for special attack. Can be switched on/off with L2 + Right (PS4) too.
byteoffset = 1
bitsize = 1
bitoffset = 0
control = checkbox
default = 1
item = Enable EasySpecial
</cfgdesc>
*/
bool AutoCombo=1;
bool EasySpecial=1;
init {
/* Config loading/saving disabled because of issues/4
pmem_load();
// AutoCombo
if( pmem_read(0) & 0b1 == 0 ) {
AutoCombo = 0;
}
// EasySpecial
if(pmem_read(1) & 0b1 == 0 ) {
EasySpecial = 0;
}
*/
led_set(LED_2,(fix32)AutoCombo,0); // red
led_set(LED_3,(fix32)EasySpecial,0); // green
}
main {
//set_val(BUTTON_20, AutoCombo);
//set_val(BUTTON_21, EasySpecial);
// Attack combo (Square, Square, ... , as long as pressed)
if (AutoCombo && get_val(PS4_SQUARE)) {
if ( time_actived(PS4_SQUARE) > 50 && !is_actived(Attack) ) {
combo_run(Attack);
}
}
// Special attack (L1 + R1) ((get_ptime check for rotating the weapon/flask menu in the direction initially pressed))
if (EasySpecial) {
if (get_val(PS4_L1) && time_actived(PS4_L1) > 10 ) { set_val(PS4_R1, 100); }
if (get_val(PS4_R1) && time_actived(PS4_R1) > 10 ) { set_val(PS4_L1, 100); }
}
// on/off AutoCombo - with save
if (get_val(PS4_L2) && event_actived(PS4_LEFT)) {
if (AutoCombo == 1) { AutoCombo = 0; }
else if (AutoCombo == 0) { AutoCombo = 1; }
//pmem_write(0,AutoCombo);
led_set(LED_2,(fix32)AutoCombo,0);
combo_run(DoRumble);
set_val(PS4_L2,0);
set_val(PS4_LEFT,0);
}
// on/off EasySpecial - with save
if (get_val(PS4_L2) && event_actived(PS4_RIGHT)) {
if (EasySpecial == 1) { EasySpecial = 0; }
else if (EasySpecial == 0) { EasySpecial = 1; }
//pmem_write(1,EasySpecial);
led_set(LED_3,(fix32)EasySpecial,0);
combo_run(DoRumble);
set_val(PS4_L2,0);
set_val(PS4_RIGHT,0);
}
// block left and right weapon change when L2 is held down for on/off
if (get_val(PS4_L2)) { inhibit(PS4_LEFT, 1000); inhibit(PS4_RIGHT, 1000); }
}
combo Attack {
set_val(PS4_SQUARE, 0);
wait(100);
set_val(PS4_SQUARE, 100);
wait(100);
}
combo DoRumble {
ffb_set(FFB_1, 100f, 300);
ffb_set(FFB_1, 300f, 300);
}
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: Gtuner IV Beta - Publish Wizard - Error - Game "Brut@l"
Not sure what may be causing this error, but you are right, my guess is some character on the script name or description that is causing that. Just try replace the @ in the name to check.
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Gtuner IV Beta - Publish Wizard - Error - Game "Brut@l"
Changing the filename from "[email protected]" to "brutal.gpc" solved the upload issue.
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
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