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Re: Crash course on installing scripts

PostPosted: Mon Jan 30, 2017 2:45 pm
by pablosscripts
Hi, see screenshots #2 and #3

Re: Crash course on installing scripts

PostPosted: Wed Feb 15, 2017 5:43 pm
by Droid1977
ok, so I have formatted the micro sd card with Gtuner software and it went through no problem... but slots 4-9 are still grayed out. Any suggestions? ( I have done the firmware update as well as the gtuner update both to the newest versions as of 2/15/17.) Any advice would be great because only being able to use 3 slots is a deal breaker as I have a Titan 1 and a the other max plus both have 9 slots build in. Thanks.

Re: Crash course on installing scripts

PostPosted: Thu Feb 16, 2017 4:16 am
by pablosscripts
Did you try formatting using the Gtuner IV instead of directly via your computer?

Re: Crash course on installing scripts

PostPosted: Tue Feb 21, 2017 10:17 am
by J2Kbr
JHG2002 wrote:Quick clarification: Able to do drag and drop of most scripts. But not the tlou one written by jyr. Any idea what I am doing wrong?

When you try drag-and-drop it, there is any error shown in the output pane?
Did you tried also on any internal memory slot?

Re: Crash course on installing scripts

PostPosted: Tue Feb 21, 2017 10:19 am
by J2Kbr
Droid1977 wrote:ok, so I have formatted the micro sd card with Gtuner software and it went through no problem... but slots 4-9 are still grayed out. Any suggestions?

With the SD-Card inserted on Titan Two, what is shown at "Device Configuration" -> "Micro-SD Card:"?

Re: Crash course on installing scripts

PostPosted: Mon May 01, 2017 8:40 pm
by Tostes
Thank you for the tutorial, I was stuck for a while as it is different from Titan One.

Re: Crash course on installing scripts

PostPosted: Mon Aug 21, 2017 10:04 pm
by Freedo64
Makes sense now. Thanks a lot!

Re: Crash course on installing scripts

PostPosted: Thu Feb 21, 2019 10:33 pm
by teckx
do you still have to attach an input translator to the slot the gamepack is in?>

Re: Crash course on installing scripts

PostPosted: Thu Feb 21, 2019 11:08 pm
by Scachi
teckx wrote:do you still have to attach an input translator to the slot the gamepack is in?>

The rule is something like this:
if you use input devices/controllers which have no valid console mappings by default, like mouse & keyboard, you need an input translator.
Without that the T2 & connected console has no idea what it should do when you press some unmapped/unsupported key/button/whatever.

Like a xim or similar device, without some mapping it has no idea which button to report when you hit your space bar.

So it depends on your setup, not on the gamepacks/scripts.
If you are playing with a default console controller and don't want to remap some buttons you don't need an input translator.

Re: Crash course on installing scripts

PostPosted: Fri Feb 22, 2019 3:20 pm
by teckx
Scachi wrote:
teckx wrote:do you still have to attach an input translator to the slot the gamepack is in?>

The rule is something like this:
if you use input devices/controllers which have now valid console mappings by default, like mouse & keyboard, you need an input translator.
Without that the T2 & connected console has no idea what it should do when you press some unmapped/unsupported key/button/whatever.

Like a xim or similar device, without some mapping it has no idea which button to report when you hit your space bar.

So it depends on your setup, not on the gamepacks/scripts.
If you are playing with a default console controller and don't want to remap some buttons you don't need an input translator.

makes sense
thanks