PUBG Perfect Modification Remake
38 posts
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Re: PUBG Perfect Modification Remake
Lighting is working great. I can easily tell when I'm in Mod-Mode, and only having to listen for a few vibrations is doable. Flashing lights for vibrations would still be awesome, but this is fine.
It would be interesting if you could put all the weapons in a drop-down box for primary and secondary, and another drop-down box for pistols. That way you could just select the weapons in your loadout. You could still have them set to vibration, but allow us to easily use the configuration file for quick weapon loadouts. Also, as mentioned earlier, a way to adjust each weapons firing rate. I like the simplified weapons list, I'm just not sure if that works with all the different weapons?
Just trying to give you some ideas.
It would be interesting if you could put all the weapons in a drop-down box for primary and secondary, and another drop-down box for pistols. That way you could just select the weapons in your loadout. You could still have them set to vibration, but allow us to easily use the configuration file for quick weapon loadouts. Also, as mentioned earlier, a way to adjust each weapons firing rate. I like the simplified weapons list, I'm just not sure if that works with all the different weapons?
Just trying to give you some ideas.
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Maxxgold - Sergeant Major of the Army
- Posts: 265
- Joined: Mon Aug 01, 2016 8:43 pm
Re: PUBG Perfect Modification Remake
I actually have the display listing which weapon is being selected for primary, secondary, and pistol. It will briefly display which rate is selected for about 2-4 seconds. It will be a number on the display. The mods also show O for on and F for off on the display.
My next step is going to be to add 6 sliders for firing rates ranging from the maximum firing rate for the fastest weapon to the slowest. This will act in the same way as the weapons list, but allow customization of firing rates. In reality the first 3 firing rates should be consecutive integers of 10 (e.g. 10, 20, 30) so that they are capable of hitting each of the firing rates for all the weapons (read explanation on page 2 of this post). My next goal will be to find and record the best rates (fastest) for each weapon and list them on the OP. This way each person can set their own rates and be sure that there won't be any issues in game later. It also keeps the in-game play smooth as you cycle through PUBG firing rates versus increasing or decreasing RPM (rounds per minute) like the way other mods in-game adjustments are setup. Too much guesswork in-game to be efficient when increasing/decreasing RPM.
BTW, love the suggestions and thanks for the feedback. I really want to create an excellent Titan 2 community mod for dominating PUBG. May our community leave our enemies forever shaken and demoralized!
My next step is going to be to add 6 sliders for firing rates ranging from the maximum firing rate for the fastest weapon to the slowest. This will act in the same way as the weapons list, but allow customization of firing rates. In reality the first 3 firing rates should be consecutive integers of 10 (e.g. 10, 20, 30) so that they are capable of hitting each of the firing rates for all the weapons (read explanation on page 2 of this post). My next goal will be to find and record the best rates (fastest) for each weapon and list them on the OP. This way each person can set their own rates and be sure that there won't be any issues in game later. It also keeps the in-game play smooth as you cycle through PUBG firing rates versus increasing or decreasing RPM (rounds per minute) like the way other mods in-game adjustments are setup. Too much guesswork in-game to be efficient when increasing/decreasing RPM.
BTW, love the suggestions and thanks for the feedback. I really want to create an excellent Titan 2 community mod for dominating PUBG. May our community leave our enemies forever shaken and demoralized!
"Come to the Darkside... We have cookies!"
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NightStalker101s - Sergeant First Class
- Posts: 22
- Joined: Thu Feb 22, 2018 1:00 pm
Re: PUBG Perfect Modification Remake
Thank you for making this.
I have the settings to have my primary weapon rapid fire off and secondary on.
My primary weapon still shoots in rapid fire mode.
I want the primary slot to have rapid fire off and secondary rapid fire on.
I'm sure I missed something what should I check?
I have the settings to have my primary weapon rapid fire off and secondary on.
My primary weapon still shoots in rapid fire mode.
I want the primary slot to have rapid fire off and secondary rapid fire on.
I'm sure I missed something what should I check?
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TheLADodgers - Sergeant First Class
- Posts: 21
- Joined: Thu Dec 08, 2016 4:54 am
Re: PUBG Perfect Modification Remake
Hmm does this work with the xim apex? Might have to give it a try ??
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Shthappensbro - Major
- Posts: 754
- Joined: Wed Aug 16, 2017 4:55 pm
Re: PUBG Perfect Modification Remake
This looks like and great script, can this be used on PC? or alt is there a basic script that can only help with recoil on PC with mouse.
Thanks
Thanks
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rvdmerwe3 - Sergeant
- Posts: 8
- Joined: Sun Oct 22, 2017 11:15 am
Re: PUBG Perfect Modification Remake
How is the anti recoil of this script? Is it fairly easy to compensate the m16 burst fire?
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RockHarden - Private First Class
- Posts: 3
- Joined: Wed May 16, 2018 11:32 am
Re: PUBG Perfect Modification Remake
It can be used on PC if you use a controller.
"Come to the Darkside... We have cookies!"
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NightStalker101s - Sergeant First Class
- Posts: 22
- Joined: Thu Feb 22, 2018 1:00 pm
Re: PUBG Perfect Modification Remake
Anti-recoil is really easy to use. I have a bunch of touch-up like trying to include the script for Xim users. I'm in the process of changing jobs and moving right now. I don't have time to work on it. This isn't done quite yet. I also need to add the option to allow users to set their own firing rates.
Also, I want to get some prebuilt anit-recoil rates for the weapons to fast select the rate.
Also, I want to get some prebuilt anit-recoil rates for the weapons to fast select the rate.
Last edited by NightStalker101s on Tue May 22, 2018 1:09 am, edited 1 time in total.
"Come to the Darkside... We have cookies!"
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NightStalker101s - Sergeant First Class
- Posts: 22
- Joined: Thu Feb 22, 2018 1:00 pm
Re: PUBG Perfect Modification Remake
TheLADodgers wrote:Thank you for making this.
I have the settings to have my primary weapon rapid fire off and secondary on.
My primary weapon still shoots in rapid fire mode.
I want the primary slot to have rapid fire off and secondary rapid fire on.
I'm sure I missed something what should I check?
You need to select whichever weapon you want as your primary (as in have it up and able to shoot with it) then go into mod mode and click reset main (right d-pad). It will make sure it knows which weapon is main.
"Come to the Darkside... We have cookies!"
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NightStalker101s - Sergeant First Class
- Posts: 22
- Joined: Thu Feb 22, 2018 1:00 pm
Re: PUBG Perfect Modification Remake
NightStalker101s wrote:Anti-recoil is really easy to use. I have a bunch of touch-up like trying to include the script for Xim users. I'm in the process of changing jobs and moving right now. I don't have time to work on it. This isn't done quite yet. I also need to add the option to allow users to set their own firing rates.
Also, I want to get some prebuilt anit-recoil rates for the weapons to fast select the rate.
Awesome dude. Thanks!
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RockHarden - Private First Class
- Posts: 3
- Joined: Wed May 16, 2018 11:32 am
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