PUBG Perfect Modification Remake
Posted: Fri Feb 23, 2018 12:36 am
I am an avid PUBG player. I have designed this series of mods to be useable in game and flexible for Titan 2 users. Generic rapid fire mods make it impossible to drive vehicles which leaves players in a tight spot. Every mod may be turned on/off in game using Mod Mode along with changing weapon firing rates. I have created an Interactive UI additionally which is capable of starting mods as active or de-active and set anti-recoil rates. The weapon firing rates are specific to the PUBG weapons which prevents issues seen in generic rapid fire mods where the weapon does not fire, fires sporadically, or appears to jam when users set their own firing rates. This also allows for quickly changing rates without guess work.
------I need feedback------
I have already added several features by request. If you have any ideas or wishes please let me know and I will keep you posted on the progress. If I am unable or unwilling to incorporate a request I will send you a PM explaining why.
Shameless self promotion: https://paypal.me/pools/c/832Ptm5ezb
---------------------------PRINT OUT THE MOD REFERENCE BELOW!!!--------------------------------------
Main Features:
---Explanation---
------Important Bits------
- - - - - - Mod Manual-------
------Future Goals/Current Issues/Recent Fixes/Tips--------------
Script Link: https://www.consoletuner.com/greslib/?w318
Below is a quick reference to use the Mod Mode in game.
------I need feedback------
I have already added several features by request. If you have any ideas or wishes please let me know and I will keep you posted on the progress. If I am unable or unwilling to incorporate a request I will send you a PM explaining why.
Shameless self promotion: https://paypal.me/pools/c/832Ptm5ezb
---------------------------PRINT OUT THE MOD REFERENCE BELOW!!!--------------------------------------
Main Features:
- Allows for Quickly Turning Mods On/Off [Useful for Driving Vehicles]
- Interactive UI for setting up which mods will start on/off and customized anti-recoil rates
- Weapon selection is displayed on Titan 2 display
- When changing mods in game Titan 2 displays O for on and F for off
- Auto-sprint
- Rapid Fire (Main/Secondary Weapon)
- 3 Round Burst (Main/Secondary Fire)
- Anti-recoil (Main/Secondary Weapon)
- Grenade Auto-Cook + Protection which also prevents Rapid Firing grenades
- Pistol Rapid Fire Rates
- Auto-concentrate Fire
- Auto-hold Breath (Main/Secondary Weapon)
- Hair-pin triggers (even when Rapid Fire is off)
---Explanation---
- Code: Select all
Auto-concentrate Fire
When not ADS or holding a grenade Concentrate Fire will activate
automatically when right trigger is pulled
This is baked into the script and cannot be accessed in Mod Mode
Auto-hold Breath
Automatically begins holding the players breath when ADS is brought up
Recognizes Pistol Selection
Allows for pistol specific firing rates
Recognizes Grenade Selection
This prevents the Rapid Fire from throwing multiple grenades
Adds protection for frag grenades that throws the grenade before it blows
Automatically pulls the pin to start cooking the grenade
(press Y to cancel throw)
Auto-Sprint
Starts sprinting after the controller is held fully forward for more than 4 seconds
------Important Bits------
- Players must use Type B controller preset in PUBG
- Please pull Right Trigger when initially starting script (playing) . I am not sure why, but the script is restricting the use of LB and causing other issues unless RT is pressed and then there are no further issues. This only occurs on startup.
- There will be no noticeable differences using this mod between type A and B. This is because LB will be auto-held while not ADS to concentrate fire and auto tapped for grenades. Players using this mod will not need the functionality of LB which is the only change.
- - - - - - Mod Manual-------
- Code: Select all
------Mod Mode------
1. Hold LB and tap RB to enter Mod Mode (now easier to access)
2.Can actually be used in game quickly and with ease (I have played multiple games and the functionality is smooth)
3. Inhibits button presses while user is adjusting mods so the player does not perform in game actions
4. Rumbles to notify user of mods being on/off (2 Rumbles for On and 1 Rumble for Off)
5. Number of rumbles when changing weapons indicates which weapon is selected for Rapid Fire
-------Primary Mods [Mod Mode Only]------
1. D-pad is used to turn primary mods on and off (weapons may be set individually to use a Mod only if primary mod is active)
a. D-pad Left turns on/off primary Rapid Fire Mod (2 vibrations for on/1 for off) (Display: O for On and F for Off) (!!**Allows for Driving!!**)
b. D-pad Up turns on/off Auto-sprint(2 vibrations for on/1 for off) (Display: O for On and F for Off)
c. D-pad Right resets main weapon to the one your currently holding (Fail-safe) (Display: O shows for confirmation)
d. D-pad Down turns on/off primary Hold Breath (2 vibrations for on/1 for off) (Display: O for On and F for Off)
2. Holding RB and then tapping LT or RT is used to activate/de-activate auto-hold breath for primary (LT) and secondary weapon (RT) (Display: O for On and F for Off)
------Mod Settings Related to Firing [Mod Mode Only]-------
1. Holding RB and tapping (X or A) will increase (X) or decrease (A) anti-recoil for main (LED blinks for confirmation)
2. Holding RB and tapping (Y or B) will increase (Y) or decrease (B) anti-recoil for secondary (LED blinks for confirmation)
3. Holding LB and tapping LT or RT will increase (RT) or decrease (LT) rapid fire rates for pistol (Display: Shows current selection)
4. Holding LB and tapping X activates primary burst fire (Display: O shows for confirmation)
5.Holding LB and tapping Y activates secondary burst fire (Display: O shows for confirmation)
6. Tapping X or A increases (X) or decreases (A) the primary weapon selection for fire rate (Display: Shows current selection)
7.Tapping Y or B increases (Y) or decreases (X) the secondary weapon selection for fire rate (Display: Shows current selection)
------Future Goals/Current Issues/Recent Fixes/Tips--------------
- Code: Select all
------Future Goals:------
Make further adjustments to Anti-recoil
GtunerIV Interactive UI Add-ons
Input game sensitivity settings to allow for [baked] recoil rates for each weapon
Allow users to choose their own button combos for activating mods or for adjustable mods (fire rate)
Add Xim anti-recoil
Other things
------Current Issues:------
1.No known issues
------Recent Fixes------
[b]Major Update:[/b]
1.LED now turns off in Mod Mode
2.When in Mod Mode the weapon selected shows on the Titan 2 display
3.When mods are turned On or Off the display shows O (on) or F (off)
4.Number of firing rates reduced to 6 and weapon selection removed from GtunerIV menu
5.Weapon firing rates have been massively improved (I had been overthinking rapid fire)
6.Fixed moon walking issue when anti-recoil is on
------Helpful Tips:------
1. PRINT OUT THE MOD REFERENCE BELOW!!! It allows you to know which weapon is set for your primary and secondary weapons.
2. Set both primary and secondary weapons to S12K when waiting to start a game. Weapons can always fire slower, but often experience issues when the fire rate is higher (Weapon doesn't fire or fires slowly). The S12K seems to allow most weapons picked up to fire correctly and allows players to adjust fire rates later.
3. If the grenade is the first thing you pickup press right D-pad so that the Mod system knows you are holding a grenade
4. Don't underestimate a pistol. Setup the fire rate for the pistol you are carrying. It can be a matter of life or death in game.
5. You do not need to wait for the vibrations. If you know you are on the third weapon and you want to select the Vector, tap X 3 times and turn off mod mode. When you re-enter mod mode you may experience lingering vibrations from the combo being stopped early.
6. If you have the primary mod Rapid Fire on, but primary weapon Rapid Fire off then your primary weapon will not rapid fire. Your secondary weapon will Rapid Fire. The primary mods are accessible through the D-pad. If you turn the primary mod Rapid Fire off, neither weapon or pistols will rapid fire.
7. Pistols will automatically use Rapid Fire when the primary mod Rapid Fire is on. I may add a way to change this, but it is unlikely. Don't hold the trigger, just tap it.
8. Hold or tap Y to re-pin and uncook a grenade. Changing weapons or disarming yourself puts the grenade back in your inventory. DO NOT LET GO OF THE TRIGGER UNTIL IT IS UNEQUIPPED
9. Set one weapon to not use Rapid Fire. Switch to that weapon before jumping in a vehicle. This is a little easier than turning rapid fire off, albeit not much easier.
10. Don't get cocky... XD
Script Link: https://www.consoletuner.com/greslib/?w318
Below is a quick reference to use the Mod Mode in game.