Titan Two mobile app - prototype
Posted: Thu Mar 15, 2018 1:23 pm
I want to be really clear: this is NOT official. This is just me prototyping ideas. Feedback welcome.
https://pr.to/5OHUVK/
To see where the interactive hotspots are, just click anywhere on the prototype and they will be revealed.
If you download the Proto.io app (free) you can actually test this on your mobile as if it were real. It's optimised for the iPhone 8 screen size.
Further thoughts:
1) I simply used screenshots of the existing app in this prototype, but in the real one you'd probably want to simplify it even more and remove some of the detail - for example, when browsing, you don't need to know how many files a gamepack contains. There is simply not enough screen real estate for stuff like this. Similarly, the link to the doc page could be hidden in a drill down etc.
2) There are many elements that need to be adapted to touch, for example you wouldn't need a refresh button like you do on a desktop app, you'd probably use a "drag down to refresh" control instead.
3) Icons and general aesthetics should probably be updated to more closely align to mobile rather than desktop.
4) I have intentionally not provided users with access to advanced settings, such as bluetooth pairing, changing LED brightness etc. This is for two reasons, firstly these are not actions you perform on a regular basis, so why clutter the app with it. You tend to set them once and never update them again. Secondly, this app should be focused on simplicity. The desktop app is already overwhelmingly complex for the average user, so the mobile app shouldn't attempt to reproduce the same experience. The desktop app should be about production, while the mobile app should be about consumption.
5) An app badge would be a really cool way to notify users that a script update is available.
6) Bonus - click on "Browse", scroll down and then click on the "Doc" button. Refresh the page to get out of this.
https://pr.to/5OHUVK/
To see where the interactive hotspots are, just click anywhere on the prototype and they will be revealed.
If you download the Proto.io app (free) you can actually test this on your mobile as if it were real. It's optimised for the iPhone 8 screen size.
Further thoughts:
1) I simply used screenshots of the existing app in this prototype, but in the real one you'd probably want to simplify it even more and remove some of the detail - for example, when browsing, you don't need to know how many files a gamepack contains. There is simply not enough screen real estate for stuff like this. Similarly, the link to the doc page could be hidden in a drill down etc.
2) There are many elements that need to be adapted to touch, for example you wouldn't need a refresh button like you do on a desktop app, you'd probably use a "drag down to refresh" control instead.
3) Icons and general aesthetics should probably be updated to more closely align to mobile rather than desktop.
4) I have intentionally not provided users with access to advanced settings, such as bluetooth pairing, changing LED brightness etc. This is for two reasons, firstly these are not actions you perform on a regular basis, so why clutter the app with it. You tend to set them once and never update them again. Secondly, this app should be focused on simplicity. The desktop app is already overwhelmingly complex for the average user, so the mobile app shouldn't attempt to reproduce the same experience. The desktop app should be about production, while the mobile app should be about consumption.
5) An app badge would be a really cool way to notify users that a script update is available.
6) Bonus - click on "Browse", scroll down and then click on the "Doc" button. Refresh the page to get out of this.