Combine Scripts Help?

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Re: Combine Scripts Help?

Postby Amandaparadis » Sat Nov 07, 2020 12:19 am

I need help combining these two gpc scripts into one , PLEASE HELP!!
Code: Select all
// GPC Online Library
// antirecoil_complete_(vertical_+_horizontal)_and_rapidfire,_both_adjustable_on_the_fly,_with_on/off_and_save_function.gpc
 
//-------------------------------------------------------------------------------------------
//  ANTIRECOIL and RAPIDFIRE  (both adjustable on the fly, with ON/OFF and SAVE function)
//-------------------------------------------------------------------------------------------
//  Version: 6.1 - Classic
//  Platform: Multi
//  Controller: Multi
//  Game: All FPS games
//  Author: LEX LOST
//------------------------------------------------------------------------------------------
 
//  LED indications:
 
//  Green:   rapidfire ON - antirecoil ON
//  Fuchsia: antirecoil ON - rapidfire OFF
//  Blue:    rapidfire ON - antirecoil OFF
//  Red:     rapidfire OFF - antirecoil OFF;
 
//-------------------------------------------------------------------------------------------
 
//          XBOX INSTRUCTIONS:
 
// RAPIDFIRE (ON by default - Start value: 13 - GREEN led = ON; RED led = OFF)
// Hold LT and Press Y to Enable or Disable Rapidfire (with rumble notify)
// Hold A and tap UP to increase Rate of Fire (+1 each tap on UP, while holding A)
// Hold A and tap DOWN to decrease Rate of Fire (-1 each tap on DOWN, while holding A)
 
// ANTIRECOIL (ON by default - Start value: vertical = 30; Horizontal = 0)
// Hold LT and Press X to Enable or Disable Antirecoil (with rumble notify)
// Hold LT and tap UP to increase Antirecoil (+1 each tap on UP, while holding LT)
// Hold LT and tap DOWN to decrease Antirecoil (-1 each tap on DOWN, while holding LT)
// Hold LT and tap RIGHT to compensate to the right (+1 each tap on RIGHT , while holding LT)
// Hold LT and tap LEFT to compensate to the left (+1 each tap on LEFT, while holding LT)
 
// SAVE new values into the device eeprom: Hold LT and press MENU (or START, for XBOX360 users)
 
//-------------------------------------------------------------------------------------------
//           PLAYSTATION INSTRUCTIONS:
 
// RAPIDFIRE (ON by default - Start value: 13 - GREEN led = ON; RED led = OFF)
// Hold L2 and Press TRIANGLE to Enable or Disable Rapidfire (with rumble notify)
// Hold CROSS and tap UP to increase Rate of Fire (+1 each tap on UP, while holding CROSS)
// Hold CROSS and tap DOWN to decrease Rate of Fire (-1 each tap on DOWN, while holding CROSS)
 
// ANTIRECOIL (ON by default - Start value: vertical = 30; Horizontal = 0)
// Hold L2 and Press SQUARE to Enable or Disable Antirecoil (with rumble notify)
// Hold L2 and tap UP to increase Antirecoil (+1 each tap on UP, while holding L2)
// Hold L2 and tap DOWN to decrease Antirecoil (-1 each tap on DOWN, while holding L2)
// Hold L2 and tap RIGHT to compensate to the right(+1 each tap on RIGHT , while holding L2)
// Hold L2 and tap LEFT to compensate to the left (+1 each tap on LEFT, while holding L2)
 
// Save new values into the device eeprom: Hold L2 and press OPTIONS (or START, for PS3 users)
 
//-------------------------------------------------------------------------------------------
 
//DECLARARATIONS - define
 
define RF_switch  = 16;   // XB1_Y - PS4_TRIANGLE
define AR_switch  = 20;   // XB1_X - PS4_SQUARE
//-------------------------------------------------------------------------------------------
define save       =  2;   // XB1_MENU - PS4_OPTIONS
//-------------------------------------------------------------------------------------------
define AR_Release = 70;      // change this value to set when antirecoil stops working (min: antirecoil value + 10)
define Scope_only = FALSE; // if TRUE Antirecoil IS ON only when scoping - if FALSE, is always ON
//-------------------------------------------------------------------------------------------
define UP         = 13;     
define DOWN       = 14;   
define LEFT       = 15;
define RIGHT      = 16
//-------------------------------------------------------------------------------------------
define Blue       =  1;
define Red        =  2;
define Green      =  3;
define Pink       =  4;
define SkyBlue    =  5;
define Yellow     =  6;
define White      =  7;
//-------------------------------------------------------------------------------------------
data(1,
  2,0,0,0, //1. Blue
  0,2,0,0, //2. Red
  0,0,2,0, //3. Lime/Green
  0,0,0,2, //4. Fuchsia/Pink
  2,0,2,0, //5. SkyBlue
  0,2,2,0, //6. Yellow
  2,2,2,2  //7. White
);
//-------------------------------------------------------------------------------------------
 
//VARIABLES - int
 
int recoil_onoff  = TRUE; // if TRUE Antirecoil is ON by default - if FALSE, OFF by default
int rapid_onoff   = FALSE; // if TRUE Rapidfire is ON by default - if FALSE, OFF by default
int RATE_OF_FIRE  = 25;   // Range: 1 to 25 RPS (Round/s)
int ANTI_RECOIL   = 30;
int ANTI_RECOIL_H =  0
int anti_recoil;
int anti_recoil_H;
int Col_ind;
int fire_button;
int scope_button;
int hold_time;
int rest_time;
 
//-------------------------------------------------------------------------------------------
 
//INITIALIZATION - init
 
init{
 
    if(get_console() == PIO_PS3) {
        fire_button  = 3;
        scope_button = 6;
    }else {
        fire_button  = 4;
        scope_button = 7;
    }
 
    RATE_OF_FIRE  = get_pvar(SPVAR_10, 25, 13);
    ANTI_RECOIL   = get_pvar(SPVAR_2, -100,+100, 30);
    ANTI_RECOIL_H = get_pvar(SPVAR_3, -100,+100, 0);
}
 
//-------------------------------------------------------------------------------------------
 
//MAIN BLOCK ROUTINES
 
main {
    if(get_val(7) && event_press(AR_switch))  {
        combo_run (vibrate);
        recoil_onoff=!recoil_onoff;
        }
 
    if(get_val(7) && event_press(RF_switch))  {
        combo_run (vibrate);
        rapid_onoff=!rapid_onoff;
        }
 
    if((rapid_onoff) && recoil_onoff) colourled(Green);
    if((rapid_onoff) && !recoil_onoff) colourled(Blue);
    if((recoil_onoff) && !rapid_onoff) colourled(Pink);         
    if((!recoil_onoff) && !rapid_onoff) colourled(Red);
 
    if(rapid_onoff) { if(get_val(4)) {
        combo_run (RAPID_FIRE);
        }
    }     
        hold_time = 500 / RATE_OF_FIRE;
        rest_time = hold_time - 20;
        if(rest_time < 0) rest_time = 0;
 
    if(get_val(19)) { 
        if(event_press(UP)) {
            RATE_OF_FIRE = RATE_OF_FIRE+ 1;
        }
        if(event_press(DOWN)) {
            RATE_OF_FIRE = RATE_OF_FIRE- 1;
        }
        set_val(UP,0); set_val(DOWN,0);
    }
 
    if(get_val(scope_button) && event_press(save)){
        combo_run(vibrate);
        set_pvar(SPVAR_1, RATE_OF_FIRE);
        set_pvar(SPVAR_2, ANTI_RECOIL);
        set_pvar(SPVAR_3, ANTI_RECOIL_H);
        set_val(save, 0);
    }
    if(get_val(7)){
        if(event_press(UP)){
            ANTI_RECOIL = ANTI_RECOIL+ 1;
        }
        if(event_press(DOWN)) {
            ANTI_RECOIL = ANTI_RECOIL- 1;
        }
        set_val(UP,0); set_val(DOWN,0);
 
        if(event_press(LEFT)){
            ANTI_RECOIL_H = ANTI_RECOIL_H+ 1;
        }
        if(event_press(RIGHT)) {
            ANTI_RECOIL_H = ANTI_RECOIL_H- 1;
        }
        set_val(LEFT,0); set_val(RIGHT,0);
 
    }
    if(!Scope_only || get_val(scope_button) && get_val(fire_button )) {
        combo_run(AntiRecoil);
    }
 
    if( abs(get_val(10)) > AR_Release || abs(get_val(9)) > AR_Release) { 
        combo_stop (AntiRecoil);
    }
}
//-------------------------------------------------------------------------------------------
 
//COMBO BLOCKS
 
combo vibrate {
    set_rumble(RUMBLE_A, 100);
    wait(300);
    reset_rumble();
    }
 
combo RAPID_FIRE {
    set_val(fire_button, 100);
    wait(hold_time);
    set_val(fire_button, 0);
    wait(rest_time);
    set_val(fire_button, 0);
    }
 
combo AntiRecoil { // This combo must be the last one
    if(recoil_onoff) {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_H = get_val(9) + ANTI_RECOIL_H;
    if(anti_recoil_H > 100) anti_recoil_H = 100;
    set_val(9, anti_recoil_H);
    }
}
// COLOR LED function
//--------------------------------------------------------------
function colourled(Colour) {
    Col_ind=(Colour*4)- 3;
    set_led(LED_1,dbyte(Col_ind  ));
    set_led(LED_2,dbyte(Col_ind+ 1));
    set_led(LED_3,dbyte(Col_ind+ 2));
    set_led(LED_4,dbyte(Col_ind+ 3));
}// End
main {
    sensitivity(PS4_PS, NOT_USE, 327);
    sensitivity(PS4_R1, NOT_USE, 327);
    sensitivity(PS4_R2, NOT_USE, 327);
    sensitivity(PS4_R3, NOT_USE, 327);
    sensitivity(PS4_L1, NOT_USE, 327);
    sensitivity(PS4_L2, NOT_USE, 327);
    sensitivity(PS4_L3, NOT_USE, 327);
    sensitivity(PS4_RX, 53, 125 );
    sensitivity(PS4_RY, 53, 110);
    sensitivity(PS4_UP, NOT_USE, 327);
    sensitivity(PS4_DOWN, NOT_USE, 327);
    sensitivity(PS4_LEFT, NOT_USE, 327);
    sensitivity(PS4_RIGHT, NOT_USE, 327);
    sensitivity(PS4_TRIANGLE, NOT_USE, 327);
    sensitivity(PS4_CIRCLE, NOT_USE, 327);
    sensitivity(PS4_ACCX, NOT_USE, 327);
    sensitivity(PS4_ACCY, NOT_USE, 327);
    sensitivity(PS4_ACCZ, NOT_USE, 327);
    sensitivity(PS4_TOUCH, NOT_USE, 327);
}

Code: Select all
main {
 
if(get_val(PS4_L2)) {
        combo_run(slow_ads_y);
 
  }
}
 
 
combo slow_ads_y {
  sensitivity(PS4_RY, NOT_USE, 88);
 
}
 
main {
 
if(get_val(PS4_L2)) {
          combo_run(slow_ads_x);
          }
}
 
combo slow_ads_x {
        sensitivity(PS4_RX, NOT_USE, 90 );
}
 
main {
 
if((get_val(PS4_LEFT)) && (get_val(PS4_R3))) {
        combo_run(Crouch_Spam);
        }
}
 
 
 
combo Crouch_Spam {
    set_val(PS4_R3, 100);
    wait(20);
    set_val(PS4_R3, 0);
    wait(20);
    set_val(PS4_R3, 0);
}
 
 
 
//Posted by Sillyasskid, a member of the community in the device Forums - http://www.device.com/forums
//Posted : Wednesday 3rd of February, 2016 20:56 UTC
main {
if((get_val(PS4_RX)) > 69) {
set_val(PS4_RX, 100);
}
if((get_val(PS4_RX)) < -69) {
set_val(PS4_RX, -100);
}
User avatar
Amandaparadis
Private First Class
Private First Class
 
Posts: 2
Joined: Sat Nov 07, 2020 12:03 am

Re: Combine Scripts Help?

Postby Mad » Sat Nov 07, 2020 1:37 am

Code: Select all
#include <titanone.gph>
// GPC Online Library
// antirecoil_complete_(vertical_+_horizontal)_and_rapidfire,_both_adjustable_on_the_fly,_with_on/off_and_save_function.gpc
 
//-------------------------------------------------------------------------------------------
// ANTIRECOIL and RAPIDFIRE (both adjustable on the fly, with ON/OFF and SAVE function)
//-------------------------------------------------------------------------------------------
// Version: 6.1 - Classic
// Platform: Multi
// Controller: Multi
// Game: All FPS games
// Author: LEX LOST
//------------------------------------------------------------------------------------------
 
// LED indications:
 
// Green: rapidfire ON - antirecoil ON
// Fuchsia: antirecoil ON - rapidfire OFF
// Blue: rapidfire ON - antirecoil OFF
// Red: rapidfire OFF - antirecoil OFF;
 
//-------------------------------------------------------------------------------------------
 
// XBOX INSTRUCTIONS:
 
// RAPIDFIRE (ON by default - Start value: 13 - GREEN led = ON; RED led = OFF)
// Hold LT and Press Y to Enable or Disable Rapidfire (with rumble notify)
// Hold A and tap UP to increase Rate of Fire (+1 each tap on UP, while holding A)
// Hold A and tap DOWN to decrease Rate of Fire (-1 each tap on DOWN, while holding A)
 
// ANTIRECOIL (ON by default - Start value: vertical = 30; Horizontal = 0)
// Hold LT and Press X to Enable or Disable Antirecoil (with rumble notify)
// Hold LT and tap UP to increase Antirecoil (+1 each tap on UP, while holding LT)
// Hold LT and tap DOWN to decrease Antirecoil (-1 each tap on DOWN, while holding LT)
// Hold LT and tap RIGHT to compensate to the right (+1 each tap on RIGHT , while holding LT)
// Hold LT and tap LEFT to compensate to the left (+1 each tap on LEFT, while holding LT)
 
// SAVE new values into the device eeprom: Hold LT and press MENU (or START, for XBOX360 users)
 
//-------------------------------------------------------------------------------------------
// PLAYSTATION INSTRUCTIONS:
 
// RAPIDFIRE (ON by default - Start value: 13 - GREEN led = ON; RED led = OFF)
// Hold L2 and Press TRIANGLE to Enable or Disable Rapidfire (with rumble notify)
// Hold CROSS and tap UP to increase Rate of Fire (+1 each tap on UP, while holding CROSS)
// Hold CROSS and tap DOWN to decrease Rate of Fire (-1 each tap on DOWN, while holding CROSS)
 
// ANTIRECOIL (ON by default - Start value: vertical = 30; Horizontal = 0)
// Hold L2 and Press SQUARE to Enable or Disable Antirecoil (with rumble notify)
// Hold L2 and tap UP to increase Antirecoil (+1 each tap on UP, while holding L2)
// Hold L2 and tap DOWN to decrease Antirecoil (-1 each tap on DOWN, while holding L2)
// Hold L2 and tap RIGHT to compensate to the right(+1 each tap on RIGHT , while holding L2)
// Hold L2 and tap LEFT to compensate to the left (+1 each tap on LEFT, while holding L2)
 
// Save new values into the device eeprom: Hold L2 and press OPTIONS (or START, for PS3 users)
 
//-------------------------------------------------------------------------------------------
 
//DECLARARATIONS - define
 
define RF_switch = 16; // XB1_Y - PS4_TRIANGLE
define AR_switch = 20; // XB1_X - PS4_SQUARE
//-------------------------------------------------------------------------------------------
define save = 2; // XB1_MENU - PS4_OPTIONS
//-------------------------------------------------------------------------------------------
define AR_Release = 70; // change this value to set when antirecoil stops working (min: antirecoil value + 10)
define Scope_only = FALSE; // if TRUE Antirecoil IS ON only when scoping - if FALSE, is always ON
//-------------------------------------------------------------------------------------------
define UP = 13;
define DOWN = 14;
define LEFT = 15;
define RIGHT = 16;
//-------------------------------------------------------------------------------------------
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
//-------------------------------------------------------------------------------------------
data(1,
2,0,0,0, //1. Blue
0,2,0,0, //2. Red
0,0,2,0, //3. Lime/Green
0,0,0,2, //4. Fuchsia/Pink
2,0,2,0, //5. SkyBlue
0,2,2,0, //6. Yellow
2,2,2,2 //7. White
);
//-------------------------------------------------------------------------------------------
 
//VARIABLES - int
 
int recoil_onoff = TRUE; // if TRUE Antirecoil is ON by default - if FALSE, OFF by default
int rapid_onoff = FALSE; // if TRUE Rapidfire is ON by default - if FALSE, OFF by default
int RATE_OF_FIRE = 25; // Range: 1 to 25 RPS (Round/s)
int ANTI_RECOIL = 30;
int ANTI_RECOIL_H = 0;
int anti_recoil;
int anti_recoil_H;
int Col_ind;
int fire_button;
int scope_button;
int hold_time;
int rest_time;
 
//-------------------------------------------------------------------------------------------
 
//INITIALIZATION - init
 
init{
 
if(get_console() == PIO_PS3) {
fire_button = 3;
scope_button = 6;
}else {
fire_button = 4;
scope_button = 7;
}
 
RATE_OF_FIRE = get_pvar(SPVAR_1, 0, 25, 13);
ANTI_RECOIL = get_pvar(SPVAR_2, -100,+100, 30);
ANTI_RECOIL_H = get_pvar(SPVAR_3, -100,+100, 0);
}
 
//-------------------------------------------------------------------------------------------
 
//MAIN BLOCK ROUTINES
 
main {
if(get_val(7) && event_press(AR_switch)) {
combo_run (vibrate);
recoil_onoff=!recoil_onoff;
}
 
if(get_val(7) && event_press(RF_switch)) {
combo_run (vibrate);
rapid_onoff=!rapid_onoff;
}
 
if((rapid_onoff) && recoil_onoff) colourled(Green);
if((rapid_onoff) && !recoil_onoff) colourled(Blue);
if((recoil_onoff) && !rapid_onoff) colourled(Pink);
if((!recoil_onoff) && !rapid_onoff) colourled(Red);
 
if(rapid_onoff) { if(get_val(4)) {
combo_run (RAPID_FIRE);
}
}
hold_time = 500 / RATE_OF_FIRE;
rest_time = hold_time - 20;
if(rest_time < 0) rest_time = 0;
 
if(get_val(19)) {
if(event_press(UP)) {
RATE_OF_FIRE = RATE_OF_FIRE+ 1;
}
if(event_press(DOWN)) {
RATE_OF_FIRE = RATE_OF_FIRE- 1;
}
set_val(UP,0); set_val(DOWN,0);
}
 
if(get_val(scope_button) && event_press(save)){
combo_run(vibrate);
set_pvar(SPVAR_1, RATE_OF_FIRE);
set_pvar(SPVAR_2, ANTI_RECOIL);
set_pvar(SPVAR_3, ANTI_RECOIL_H);
set_val(save, 0);
}
if(get_val(7)){
if(event_press(UP)){
ANTI_RECOIL = ANTI_RECOIL+ 1;
}
if(event_press(DOWN)) {
ANTI_RECOIL = ANTI_RECOIL- 1;
}
set_val(UP,0); set_val(DOWN,0);
 
if(event_press(LEFT)){
ANTI_RECOIL_H = ANTI_RECOIL_H+ 1;
}
if(event_press(RIGHT)) {
ANTI_RECOIL_H = ANTI_RECOIL_H- 1;
}
set_val(LEFT,0); set_val(RIGHT,0);
 
}
if(!Scope_only || get_val(scope_button) && get_val(fire_button )) {
combo_run(AntiRecoil);
}
 
if( abs(get_val(10)) > AR_Release || abs(get_val(9)) > AR_Release) {
combo_stop (AntiRecoil);
}
}
//-------------------------------------------------------------------------------------------
 
//COMBO BLOCKS
 
combo vibrate {
set_rumble(RUMBLE_A, 100);
wait(300);
reset_rumble();
}
 
combo RAPID_FIRE {
set_val(fire_button, 100);
wait(hold_time);
set_val(fire_button, 0);
wait(rest_time);
set_val(fire_button, 0);
}
 
combo Crouch_Spam {
set_val(PS4_R3, 100);
wait(20);
set_val(PS4_R3, 0);
wait(20);
set_val(PS4_R3, 0);
}
 
combo AntiRecoil { // This combo must be the last one
if(recoil_onoff) {
anti_recoil = get_val(10) + ANTI_RECOIL;
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
anti_recoil_H = get_val(9) + ANTI_RECOIL_H;
if(anti_recoil_H > 100) anti_recoil_H = 100;
set_val(9, anti_recoil_H);
}
}
// COLOR LED function
//--------------------------------------------------------------
function colourled(Colour) {
Col_ind=(Colour*4)- 3;
set_led(LED_1,dbyte(Col_ind ));
set_led(LED_2,dbyte(Col_ind+ 1));
set_led(LED_3,dbyte(Col_ind+ 2));
set_led(LED_4,dbyte(Col_ind+ 3));
}// End
main {
sensitivity(PS4_PS, NOT_USE, 327);
sensitivity(PS4_R1, NOT_USE, 327);
sensitivity(PS4_R2, NOT_USE, 327);
sensitivity(PS4_R3, NOT_USE, 327);
sensitivity(PS4_L1, NOT_USE, 327);
sensitivity(PS4_L2, NOT_USE, 327);
sensitivity(PS4_L3, NOT_USE, 327);
sensitivity(PS4_RX, 53, 125 );
sensitivity(PS4_RY, 53, 110);
sensitivity(PS4_UP, NOT_USE, 327);
sensitivity(PS4_DOWN, NOT_USE, 327);
sensitivity(PS4_LEFT, NOT_USE, 327);
sensitivity(PS4_RIGHT, NOT_USE, 327);
sensitivity(PS4_TRIANGLE, NOT_USE, 327);
sensitivity(PS4_CIRCLE, NOT_USE, 327);
sensitivity(PS4_ACCX, NOT_USE, 327);
sensitivity(PS4_ACCY, NOT_USE, 327);
sensitivity(PS4_ACCZ, NOT_USE, 327);
sensitivity(PS4_TOUCH, NOT_USE, 327);
}
 
main {
    if((get_val(PS4_RX)) > 69) {
        set_val(PS4_RX, 100);
    }
    if((get_val(PS4_RX)) < -69) {
        set_val(PS4_RX, -100);
    }
 
    if(get_val(PS4_L2)) {
        sensitivity(PS4_RX, NOT_USE, 90 );
        sensitivity(PS4_RY, NOT_USE, 88);
    }
 
    if((get_val(PS4_LEFT)) && (get_val(PS4_R3))) {
        combo_run(Crouch_Spam);
    }
}
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Mad
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Re: Combine Scripts Help?

Postby Amandaparadis » Sat Nov 07, 2020 7:30 am

Mad thank you so much !!
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Amandaparadis
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