Declaration Syntax Error - Noob
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• Page 1 of 1
Declaration Syntax Error - Noob
Hello all. Can anyone help? I've scoured the forums and have checked my brackets, but I get following syntax errors. I think I'm close, but I'm not sure where I'm going wrong? I am trying to convert a T1 code to T2. Thank you in advance for the help
- Code: Select all
GPC: ----- GPC Compile: Dungeon Defenders.gpc -----
GPC: Preprocessor started.
GPC: First-pass started.
GPC error: Dungeon Defenders.gpc(201): Declaration syntax error 'combo'
GPC error: Dungeon Defenders.gpc(210): Declaration syntax error 'combo'
GPC error: Dungeon Defenders.gpc(218): Declaration syntax error 'combo'
GPC error: Dungeon Defenders.gpc(230): Declaration syntax error 'combo'
GPC error: Dungeon Defenders.gpc(271): Declaration syntax error 'combo'
GPC error: Dungeon Defenders.gpc(295): Declaration syntax error 'combo'
GPC error: Dungeon Defenders.gpc(326): Declaration syntax error 'combo'
GPC error: Dungeon Defenders.gpc(334): Declaration syntax error 'combo'
GPC error: Dungeon Defenders.gpc(342): Declaration syntax error '('
GPC: GPC Compile ABORTED with 0 warning(s) and 9 error(s).
- Code: Select all
#pragma METAINFO("Hemingway", 1, 0, "username")
#include <titanone.gph>
{/*
Dungeon Defenders 2 by Texas_Dragon
https://www.consoletuner.com/gpclib/?s=1145
converted to the Titan Two by Hemingway
*/
// GPC Online Library
// dungeon_defenders_2.gpc
//AFK Dungeon Defenders 2 AFK v1.1
//By Texas_Dragon 4/13/16
//GAME: Dungeon Defenders 2
//CONSOLE: PS4
//STICK LAYOUT: DEFAULT
// CONTROLES ===================================================================
// L3 + R3 to turn on/off dpad script options
// Dpad LEFT to start auto shoot script w/pet ability
// Dpad RIGHT to start auto shoot script w/quick ability
// Dpad UP to start basic AFK mode
// Dpad DOWN to start open and drop gems AFK mode/turns off autoshoot modes
// SELECT to turn off all scripts
// PS to turn off all scripts
// SHARE to turn off all scripts
// RUMBLE INDICATORS ===========================================================
// 1 RUMBLE = Script is activated
// 2 RUMBLES = Script is deacticated
// 3 RUMBLES = All scripts have been deactivated
// LIGHT BAR INDICATORS ========================================================
//BLUE = NO Scritps are running
//RED = MOD MENU is active
//RED/BLUE FLASHING = All scripts have been deactivated w/Kill Switch
//AMBER = MOD MENU is OFF but scripts are still active
// VARIABLES ===================================================================
int runMenu_MODE = FALSE; //Turning Script Menu ON and OFF
int runAFK1_MODE = FALSE; //Turning AFK1 script ON and OFF
int runAFK2_MODE = FALSE; //Turning AFK2 script ON and OFF
int runAutoShoot1_MODE = FALSE; //Turning AutoShoot1 script ON and OFF
int runAutoShoot2_MODE = FALSE; //Turning AutoShoot2 script ON and OFF
int Mod_State = 1;
init {set_led(LED_1, 1);}
// MAIN SCRIPT =================================================================
main {
//Script kill switch
if (event_press(PS4_OPTIONS)) {
combo_run(MODE_ALLOFF);
}
//Script kill switch
if (event_press(PS4_SHARE)) {
combo_run(MODE_ALLOFF);
}
//Script kill switch
if (event_press(PS4_PS)) {
combo_run(MODE_ALLOFF);
}
//This is an attempt at getting a reliable button response
if(get_val(PS4_L3) && get_val(PS4_R3)) {
combo_run(Menu_PRESS);
}
//ON/OFF Auto Shoot 1
if(event_press(PS4_LEFT)) {
if(runMenu_MODE) {
if(runAutoShoot2_MODE) {
runAutoShoot2_MODE = !runAutoShoot2_MODE;
combo_stop(AutoShoot_2)
}
runAutoShoot1_MODE = !runAutoShoot1_MODE;
if(runAutoShoot1_MODE) {
combo_run(MODE_ON);
} else combo_run(MODE_OFF);
}
}
if(runAutoShoot1_MODE){
combo_run(AutoShoot_1);
} else combo_stop(AutoShoot_1)
//ON/OFF Auto Shoot 2
if(event_press(PS4_RIGHT)) {
if(runMenu_MODE) {
if(runAutoShoot1_MODE) {
runAutoShoot1_MODE = !runAutoShoot1_MODE;
combo_stop(AutoShoot_1)
}
runAutoShoot2_MODE = !runAutoShoot2_MODE;
if(runAutoShoot2_MODE) {
combo_run(MODE_ON);
} else combo_run(MODE_OFF);
}
}
if(runAutoShoot2_MODE) {
combo_run(AutoShoot_2);
} else combo_stop(AutoShoot_2);
//ON/OFF AFK 1 basic side to side movement
if(event_press(PS4_UP)) {
if(runMenu_MODE) {
if (runAFK2_MODE) {
runAFK2_MODE = !runAFK2_MODE;
combo_stop(AFK_2);
}
runAFK1_MODE = !runAFK1_MODE;
if(runAFK1_MODE) {
combo_run(MODE_ON);
} else combo_run(MODE_OFF);
}
}
if(runAFK1_MODE) {
combo_run(AFK_1);
} else combo_stop(AFK_1);
//ON/OFF AFK 2 Gem pickUP/drop w/ back and forth movment
if(event_press(PS4_DOWN)) {
if(runMenu_MODE) {
if (runAFK1_MODE) {
runAFK1_MODE = !runAFK1_MODE;
combo_stop(AFK_1);
}
if (runAutoShoot1_MODE) {
runAutoShoot1_MODE = !runAutoShoot1_MODE;
combo_stop(AutoShoot_1);
}
if (runAutoShoot2_MODE) {
runAutoShoot2_MODE = !runAutoShoot2_MODE;
combo_stop(AutoShoot_2);
}
runAFK2_MODE = !runAFK2_MODE;
if(runAFK2_MODE) {
combo_run(MODE_ON);
} else combo_run(MODE_OFF);
}
}
if(runAFK2_MODE) {
combo_run(AFK_2);
} else combo_stop(AFK_2);
//IF Menu mode is ON disables Menu buttons from sending signals
if(runMenu_MODE) {
set_val(PS4_UP, 0);
set_val(PS4_DOWN, 0);
set_val(PS4_LEFT, 0);
set_val(PS4_RIGHT, 0);
}
if (!runMenu_MODE) {
Mod_State = 1;
if (runAFK1_MODE){
Mod_State = 3;
}
if (runAFK2_MODE){
Mod_State = 3;
}
if (runAutoShoot1_MODE){
Mod_State = 3;
}
if (runAutoShoot2_MODE){
Mod_State = 3;
}
} else Mod_State = 2;
if (Mod_State == 1){
fSetLED(1,0,0,0);
}
if (Mod_State == 2) {
fSetLED(0,1,0,0);
}
if (Mod_State == 3) {
fSetLED(0,1,1,0);
}
}
// COMBOS ======================================================================
//Will lengthen time allowed when L3 and R3 is pressed
{combo Menu_PRESS {
set_rumble(RUMBLE_B, 50);
wait (500);
set_rumble(RUMBLE_B, 0);
runMenu_MODE = !runMenu_MODE;
combo_stop(Menu_PRESS);
}
//Single rumble to indicate a script has been turned ON
combo MODE_ON {
set_rumble(RUMBLE_A, 50);
wait (250);
set_rumble(RUMBLE_A, 0);
combo_stop(MODE_ON)
}
//Double rumble to indicate a script has been turned OFF
combo MODE_OFF {
set_rumble(RUMBLE_A, 50);
wait (250);
set_rumble(RUMBLE_A, 0);
wait (250);
set_rumble(RUMBLE_A, 50);
wait (250);
set_rumble(RUMBLE_A, 0);
combo_stop(MODE_OFF)
}
//Triple rumble to indicate all scripts has been turned OFF w/Kill switch
combo MODE_ALLOFF {
combo_stop(AFK_1)
combo_stop(AFK_2)
combo_stop(AutoShoot_1)
combo_stop(AutoShoot_2)
if(runMenu_MODE) {
runMenu_MODE = !runMenu_MODE;
}
if(runAutoShoot1_MODE) {
runAutoShoot1_MODE = !runAutoShoot1_MODE;
}
if(runAutoShoot2_MODE) {
runAutoShoot2_MODE = !runAutoShoot2_MODE;
}
if(runAFK1_MODE) {
runAFK1_MODE = !runAFK1_MODE;
}
if(runAFK2_MODE) {
runAFK2_MODE = !runAFK2_MODE;
}
fSetLED(0,1,0,0);
set_rumble(RUMBLE_A, 50);
wait (250);
fSetLED(1,0,0,0);
set_rumble(RUMBLE_A, 0);
wait (250);
fSetLED(0,1,0,0);
set_rumble(RUMBLE_A, 50);
wait (250);
fSetLED(1,0,0,0);
set_rumble(RUMBLE_A, 0);
wait (250)
fSetLED(0,1,0,0);
set_rumble(RUMBLE_A, 50);
wait (250);
fSetLED(1,0,0,0);
set_rumble(RUMBLE_A, 0);
combo_stop(MODE_ALLOFF)
}
// AFK 1 side to side movment and can be used with autofire script
combo AFK_1 {
set_led(LED_3, 1);
wait (100);
set_val (PS4_LX, 100);
wait(250);
set_val (PS4_LX, 0);
wait(200);
set_val (PS4_LX, -100);
wait(250);
set_val (PS4_LX, 0);
wait(200);
set_val (PS4_LX, -100);
wait(250);
set_val (PS4_LX, 0);
wait(200);
set_val (PS4_LX, 100);
wait(250);
set_val (PS4_LX, 0);
wait(200);
set_val(PS4_TOUCH, 100);
wait(200);
}
// AFK 2 opens and drops gems w/ back and forth movement
combo AFK_2 {
set_led(LED_4, 1);
set_val (PS4_LY, -100);
wait(250);
set_val (PS4_LY, 0);
wait(100);
set_val (PS4_LY, 100);
wait(250);
set_val (PS4_LY, 0);
wait(4000);
set_val (PS4_CROSS, 100);
wait(1000)
runAutoShoot1_MODE = !runAutoShoot1_MODE;
set_val (PS4_LEFT, 100);
wait(100)
runAutoShoot2_MODE = !runAutoShoot2_MODE;
set_val (PS4_RIGHT, 100);
wait(100);
set_val(PS4_TOUCH, 100);
wait(100);
if (runAutoShoot1_MODE) {
runAutoShoot1_MODE = !runAutoShoot1_MODE;
combo_stop(AutoShoot_1);
}
if (runAutoShoot2_MODE) {
runAutoShoot2_MODE = !runAutoShoot2_MODE;
combo_stop(AutoShoot_2);
}
}
// Auto Shoot 1 with pet ability
combo AutoShoot_1 {
set_val(PS4_R2, 100);
wait(4000);
set_val(PS4_R1, 100) set_val(PS4_CROSS, 100);
wait(80);
}
// Auto Shoot 2 with quick ability
combo AutoShoot_2 {
set_val(PS4_R2, 100);
wait(1000);
set_val(PS4_SQUARE, 100);
wait(80);
}
// FUNCTIONS ===================================================================
function fSetLED(a, b, c, d) {
set_led(LED_1, a);
set_led(LED_2, b);
set_led(LED_3, c);
set_led(LED_4, d);
}
// VERSION NOTES ===============================================================
//UPDATE v1.01
//AFK COMBO removed player shoot
//AUTO SHOOT feature added as separate combo
//UPDATE v1.02
//BUTTON RESPONSE BUG Fixed
//AFK COMBO has player jump removed
//UPDATE v1.1
//AUTO SHOOT 2 feature added
//AFK 2 feature added
//RUMBLE INDICATOR feature added
//LIGHT BAR INDICATOR feature added
//AFK 1 MOVEMENTS refined
//KILL SWITCH feature added
//UPDATE v1.11
//BUTTON RESPOSE FIXED FOR KILL SWITCHES
//NEW LED STATE added
//Mod_State error fixed
//AutoSHOOT 2 timing adjusted
//AFK 1 timing adjusted
// =============================================================================
}
-
Hemingway - Sergeant
- Posts: 8
- Joined: Wed Feb 22, 2017 2:15 pm
Re: Declaration Syntax Error - Noob
1. Some { } placed in wrong/strange spots, because of them the combo error was reported as the compiler was thinking it is in a different place, it thought those combos were in the main section or something like that
2. a couple of missing ;
2. a couple of missing ;
- Code: Select all
#pragma METAINFO("Hemingway", 1, 0, "username")
#include <titanone.gph>
/*
Dungeon Defenders 2 by Texas_Dragon
https://www.consoletuner.com/gpclib/?s=1145
converted to the Titan Two by Hemingway
*/
// GPC Online Library
// dungeon_defenders_2.gpc
//AFK Dungeon Defenders 2 AFK v1.1
//By Texas_Dragon 4/13/16
//GAME: Dungeon Defenders 2
//CONSOLE: PS4
//STICK LAYOUT: DEFAULT
// CONTROLES ===================================================================
// L3 + R3 to turn on/off dpad script options
// Dpad LEFT to start auto shoot script w/pet ability
// Dpad RIGHT to start auto shoot script w/quick ability
// Dpad UP to start basic AFK mode
// Dpad DOWN to start open and drop gems AFK mode/turns off autoshoot modes
// SELECT to turn off all scripts
// PS to turn off all scripts
// SHARE to turn off all scripts
// RUMBLE INDICATORS ===========================================================
// 1 RUMBLE = Script is activated
// 2 RUMBLES = Script is deacticated
// 3 RUMBLES = All scripts have been deactivated
// LIGHT BAR INDICATORS ========================================================
//BLUE = NO Scritps are running
//RED = MOD MENU is active
//RED/BLUE FLASHING = All scripts have been deactivated w/Kill Switch
//AMBER = MOD MENU is OFF but scripts are still active
// VARIABLES ===================================================================
int runMenu_MODE = FALSE; //Turning Script Menu ON and OFF
int runAFK1_MODE = FALSE; //Turning AFK1 script ON and OFF
int runAFK2_MODE = FALSE; //Turning AFK2 script ON and OFF
int runAutoShoot1_MODE = FALSE; //Turning AutoShoot1 script ON and OFF
int runAutoShoot2_MODE = FALSE; //Turning AutoShoot2 script ON and OFF
int Mod_State = 1;
init {set_led(LED_1, 1);}
// MAIN SCRIPT =================================================================
main {
//Script kill switch
if (event_press(PS4_OPTIONS)) {
combo_run(MODE_ALLOFF);
}
//Script kill switch
if (event_press(PS4_SHARE)) {
combo_run(MODE_ALLOFF);
}
//Script kill switch
if (event_press(PS4_PS)) {
combo_run(MODE_ALLOFF);
}
//This is an attempt at getting a reliable button response
if(get_val(PS4_L3) && get_val(PS4_R3)) {
combo_run(Menu_PRESS);
}
//ON/OFF Auto Shoot 1
if(event_press(PS4_LEFT)) {
if(runMenu_MODE) {
if(runAutoShoot2_MODE) {
runAutoShoot2_MODE = !runAutoShoot2_MODE;
combo_stop(AutoShoot_2);
}
runAutoShoot1_MODE = !runAutoShoot1_MODE;
if(runAutoShoot1_MODE) {
combo_run(MODE_ON);
} else combo_run(MODE_OFF);
}
}
if(runAutoShoot1_MODE){
combo_run(AutoShoot_1);
} else combo_stop(AutoShoot_1);
//ON/OFF Auto Shoot 2
if(event_press(PS4_RIGHT)) {
if(runMenu_MODE) {
if(runAutoShoot1_MODE) {
runAutoShoot1_MODE = !runAutoShoot1_MODE;
combo_stop(AutoShoot_1);
}
runAutoShoot2_MODE = !runAutoShoot2_MODE;
if(runAutoShoot2_MODE) {
combo_run(MODE_ON);
} else combo_run(MODE_OFF);
}
}
if(runAutoShoot2_MODE) {
combo_run(AutoShoot_2);
} else combo_stop(AutoShoot_2);
//ON/OFF AFK 1 basic side to side movement
if(event_press(PS4_UP)) {
if(runMenu_MODE) {
if (runAFK2_MODE) {
runAFK2_MODE = !runAFK2_MODE;
combo_stop(AFK_2);
}
runAFK1_MODE = !runAFK1_MODE;
if(runAFK1_MODE) {
combo_run(MODE_ON);
} else combo_run(MODE_OFF);
}
}
if(runAFK1_MODE) {
combo_run(AFK_1);
} else combo_stop(AFK_1);
//ON/OFF AFK 2 Gem pickUP/drop w/ back and forth movment
if(event_press(PS4_DOWN)) {
if(runMenu_MODE) {
if (runAFK1_MODE) {
runAFK1_MODE = !runAFK1_MODE;
combo_stop(AFK_1);
}
if (runAutoShoot1_MODE) {
runAutoShoot1_MODE = !runAutoShoot1_MODE;
combo_stop(AutoShoot_1);
}
if (runAutoShoot2_MODE) {
runAutoShoot2_MODE = !runAutoShoot2_MODE;
combo_stop(AutoShoot_2);
}
runAFK2_MODE = !runAFK2_MODE;
if(runAFK2_MODE) {
combo_run(MODE_ON);
} else combo_run(MODE_OFF);
}
}
if(runAFK2_MODE) {
combo_run(AFK_2);
} else combo_stop(AFK_2);
//IF Menu mode is ON disables Menu buttons from sending signals
if(runMenu_MODE) {
set_val(PS4_UP, 0);
set_val(PS4_DOWN, 0);
set_val(PS4_LEFT, 0);
set_val(PS4_RIGHT, 0);
}
if (!runMenu_MODE) {
Mod_State = 1;
if (runAFK1_MODE){
Mod_State = 3;
}
if (runAFK2_MODE){
Mod_State = 3;
}
if (runAutoShoot1_MODE){
Mod_State = 3;
}
if (runAutoShoot2_MODE){
Mod_State = 3;
}
} else Mod_State = 2;
if (Mod_State == 1){
fSetLED(1,0,0,0);
}
if (Mod_State == 2) {
fSetLED(0,1,0,0);
}
if (Mod_State == 3) {
fSetLED(0,1,1,0);
}
}
// COMBOS ======================================================================
//Will lengthen time allowed when L3 and R3 is pressed
combo Menu_PRESS {
set_rumble(RUMBLE_B, 50);
wait (500);
set_rumble(RUMBLE_B, 0);
runMenu_MODE = !runMenu_MODE;
combo_stop(Menu_PRESS);
}
//Single rumble to indicate a script has been turned ON
combo MODE_ON {
set_rumble(RUMBLE_A, 50);
wait (250);
set_rumble(RUMBLE_A, 0);
combo_stop(MODE_ON);
}
//Double rumble to indicate a script has been turned OFF
combo MODE_OFF {
set_rumble(RUMBLE_A, 50);
wait (250);
set_rumble(RUMBLE_A, 0);
wait (250);
set_rumble(RUMBLE_A, 50);
wait (250);
set_rumble(RUMBLE_A, 0);
combo_stop(MODE_OFF);
}
//Triple rumble to indicate all scripts has been turned OFF w/Kill switch
combo MODE_ALLOFF {
combo_stop(AFK_1);
combo_stop(AFK_2);
combo_stop(AutoShoot_1);
combo_stop(AutoShoot_2);
if(runMenu_MODE) {
runMenu_MODE = !runMenu_MODE;
}
if(runAutoShoot1_MODE) {
runAutoShoot1_MODE = !runAutoShoot1_MODE;
}
if(runAutoShoot2_MODE) {
runAutoShoot2_MODE = !runAutoShoot2_MODE;
}
if(runAFK1_MODE) {
runAFK1_MODE = !runAFK1_MODE;
}
if(runAFK2_MODE) {
runAFK2_MODE = !runAFK2_MODE;
}
fSetLED(0,1,0,0);
set_rumble(RUMBLE_A, 50);
wait (250);
fSetLED(1,0,0,0);
set_rumble(RUMBLE_A, 0);
wait (250);
fSetLED(0,1,0,0);
set_rumble(RUMBLE_A, 50);
wait (250);
fSetLED(1,0,0,0);
set_rumble(RUMBLE_A, 0);
wait (250);
fSetLED(0,1,0,0);
set_rumble(RUMBLE_A, 50);
wait (250);
fSetLED(1,0,0,0);
set_rumble(RUMBLE_A, 0);
combo_stop(MODE_ALLOFF);
}
// AFK 1 side to side movment and can be used with autofire script
combo AFK_1 {
set_led(LED_3, 1);
wait (100);
set_val (PS4_LX, 100);
wait(250);
set_val (PS4_LX, 0);
wait(200);
set_val (PS4_LX, -100);
wait(250);
set_val (PS4_LX, 0);
wait(200);
set_val (PS4_LX, -100);
wait(250);
set_val (PS4_LX, 0);
wait(200);
set_val (PS4_LX, 100);
wait(250);
set_val (PS4_LX, 0);
wait(200);
set_val(PS4_TOUCH, 100);
wait(200);
}
// AFK 2 opens and drops gems w/ back and forth movement
combo AFK_2 {
set_led(LED_4, 1);
set_val (PS4_LY, -100);
wait(250);
set_val (PS4_LY, 0);
wait(100);
set_val (PS4_LY, 100);
wait(250);
set_val (PS4_LY, 0);
wait(4000);
set_val (PS4_CROSS, 100);
wait(1000);
runAutoShoot1_MODE = !runAutoShoot1_MODE;
set_val (PS4_LEFT, 100);
wait(100);
runAutoShoot2_MODE = !runAutoShoot2_MODE;
set_val (PS4_RIGHT, 100);
wait(100);
set_val(PS4_TOUCH, 100);
wait(100);
if (runAutoShoot1_MODE) {
runAutoShoot1_MODE = !runAutoShoot1_MODE;
combo_stop(AutoShoot_1);
}
if (runAutoShoot2_MODE) {
runAutoShoot2_MODE = !runAutoShoot2_MODE;
combo_stop(AutoShoot_2);
}
}
// Auto Shoot 1 with pet ability
combo AutoShoot_1 {
set_val(PS4_R2, 100);
wait(4000);
set_val(PS4_R1, 100); set_val(PS4_CROSS, 100);
wait(80);
}
// Auto Shoot 2 with quick ability
combo AutoShoot_2 {
set_val(PS4_R2, 100);
wait(1000);
set_val(PS4_SQUARE, 100);
wait(80);
}
// FUNCTIONS ===================================================================
function fSetLED(a, b, c, d) {
set_led(LED_1, a);
set_led(LED_2, b);
set_led(LED_3, c);
set_led(LED_4, d);
}
// VERSION NOTES ===============================================================
//UPDATE v1.01
//AFK COMBO removed player shoot
//AUTO SHOOT feature added as separate combo
//UPDATE v1.02
//BUTTON RESPONSE BUG Fixed
//AFK COMBO has player jump removed
//UPDATE v1.1
//AUTO SHOOT 2 feature added
//AFK 2 feature added
//RUMBLE INDICATOR feature added
//LIGHT BAR INDICATOR feature added
//AFK 1 MOVEMENTS refined
//KILL SWITCH feature added
//UPDATE v1.11
//BUTTON RESPOSE FIXED FOR KILL SWITCHES
//NEW LED STATE added
//Mod_State error fixed
//AutoSHOOT 2 timing adjusted
//AFK 1 timing adjusted
// =============================================================================
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: Declaration Syntax Error - Noob
OMG...I've spent SO many hours on this trying to fix it! I will verify it works and report back soon. Then I will scrutinize over your corrections (after some sleep) and see where I needed the { } and semi-colons! Thank you so much Scachi!!! You rock!
-
Hemingway - Sergeant
- Posts: 8
- Joined: Wed Feb 22, 2017 2:15 pm
Re: Declaration Syntax Error - Noob
When searching for difference I use notepad++ with the plugin Compare often as it shows the differences found side by side and you can jump to next previous with alt+pgdn/pgup.
Download from https://notepad-plus-plus.org/
In notepad++ open Top-Menu Plugins->Plugin Manager, scroll to "Compare" and hit install
When done
Open both files or click "File->New" and paste in each one the content to compare (no need to save them, work fine without)
Goto Plugins->Compare and see what has been changes ;-)
Download from https://notepad-plus-plus.org/
In notepad++ open Top-Menu Plugins->Plugin Manager, scroll to "Compare" and hit install
When done
Open both files or click "File->New" and paste in each one the content to compare (no need to save them, work fine without)
Goto Plugins->Compare and see what has been changes ;-)
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: Declaration Syntax Error - Noob
Sorry I couldn't get back sooner Scachi, I just tried this fix yesterday. It worked!! Thank you for the fix and advice. I will look at Notepad ++ to compare and see where these corrections were made to the script. I need to go in and fix a few things (the game no longer uses the chest to retrieve and drop gems). You totally rock for being so supportive to us Noobs!!
Regards,
Hemi
Regards,
Hemi
-
Hemingway - Sergeant
- Posts: 8
- Joined: Wed Feb 22, 2017 2:15 pm
5 posts
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