Fifa 22 Script help PS5
2 posts
• Page 1 of 1
Fifa 22 Script help PS5
I am looking for a simple Fifa 22 script for PS5.
- I want timed finishing (so every shot has perfect power)
and if possible also:
- Penalty and freekick perfect timed finishing.
Issue:
Cant figure out how i edit the buttons in the script.
The button layout i want:
BUTTON LAYOUT
define PaceCtrol = PS5_R2; // Pace Control
define FinesseShot = PS5_L2; // Finesse Shot
define PlayerRun = PS5_L1; // Player Run
define ShotBtn = PS5_SQUARE; // Shot Btn
define SprintBtn = PS5_R1; // Sprint Btn
define MOVE_X = PS5_LX;
define MOVE_Y = PS5_LY;
define SKILL_STICK_X = PS5_RX;
define SKILL_STICK_Y = PS5_RY;
And how do i edit Timed finishing in the script?
- I want timed finishing (so every shot has perfect power)
and if possible also:
- Penalty and freekick perfect timed finishing.
Issue:
Cant figure out how i edit the buttons in the script.
The button layout i want:
BUTTON LAYOUT
define PaceCtrol = PS5_R2; // Pace Control
define FinesseShot = PS5_L2; // Finesse Shot
define PlayerRun = PS5_L1; // Player Run
define ShotBtn = PS5_SQUARE; // Shot Btn
define SprintBtn = PS5_R1; // Sprint Btn
define MOVE_X = PS5_LX;
define MOVE_Y = PS5_LY;
define SKILL_STICK_X = PS5_RX;
define SKILL_STICK_Y = PS5_RY;
And how do i edit Timed finishing in the script?
- Code: Select all
#pragma METAINFO("fifa perfect shot and skills", 1, 0, "norge")
#include <titanone.gph>
#include <xb1.GPH>
#include <PS4.GPH>
#include <PS5.GPH>
#include <XSX.GPH>
//--------------------------------------------------------------
// DECLARATIONS
//--------------------------------------------------------------
define DOnotUSE = 1;
define DelayNormal = 80;
define DelayRnbwHOLD = 160;
define DelayRest = 200;
define DelayLeft_move= 500;
define timelimit 300 // Time to Double click
define ShootPower = 220; // Shot Power
//////////////////////////////////////////////////////////////////
// YOUR BUTTON LAYOUT
define PaceCtrol = XB1_LT; // Pace Control
define FinesseShot = XB1_RB; // Finesse Shot
define PlayerRun = XB1_LB; // Player Run
define ShotBtn = XB1_B; // Shot Btn
define SprintBtn = XB1_RT; // Sprint Btn
define MOVE_X = PS4_LX;
define MOVE_Y = PS4_LY;
define SKILL_STICK_X = PS4_RX;
define SKILL_STICK_Y = PS4_RY;
define Best_SKILL = 1; // BestFIFAmove
define StepOver_SKILL = 2; // STEPOVER_DIRECTION
define ReversStepOver_SKILL = 3; // REVERS_STEPOVER
define DoubleTouch_EXIT_SKILL = 4; // REVERS_STEPOVER and EXIT
define Advanced_Elastico_SKILL = 5; // dob=97; Elastico=TRUE; TURNandSPIN_ELASTICO
define Elastico_SKILL = 6; // dob=97; Elastico=TRUE; TURNandSPIN_ELASTICO
define Turn_AND_Spin_SKILL = 7; //
define HocusPocus_SKILL = 8; // HOCUS_POCUS
define Spin_NEW_SKILL = 9; // Elastico=0;dob=100;combo_run(TURNandSPIN_ELASTICO);
define Feint_L_R_SKILL =10; // FEINT_SKILL
define Roulette_SKILL =11; // ROULETTE
define Ball_Roll_Flick =12; // BalRollFlick
define OP_Skill =13; // OP Skill
define Ball_Roll_Rock_and_Roll =14; // Ball Roll Rock and Roll
define Bolasie_Flick_SKILL =15; // Bolasie Flick dob=97; Elastico=FALSE;
define Fake_Shot_SKILL =16; // Fake Shot
define HeelFlickTurn_SKILL =17; // Heel Flick Turn
define Heel_to_Heel_SKILL =18; // HEELtoHEEL
define Rainbow_SKILL =19; // RAINBOW
define RonaldoHeelChop =20; // Ronaldo Heel Chop
define Fake_Pass_SKILL =21; // Fake Pass
define In_Air_Rainbow =22; // standing = InAirRainbow / running = RAINBOW
define In_Air_Elastico =23; // InAirElastico
define Sombrero_Flick =24; // standing =Sombrero Flick / running = Heel to Heel
define Juggling_Ball =25; // Juggling Ball
define Chest_Flick_Skill =26; // Juggling Ball + Chest Flick
define V_DragBack_Skill =27; // V Drag Back
define Body_Feint_Universal =28; //
define Ball_Roll =29; //
define Ball_Roll_SpeedBoost =30; //
define Cruyff_Turn =31; //
//--------------------------------------------------------------
// DATA SEGMENT
//--------------------------------------------------------------
data(DOnotUSE,
// 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
0,-100,50,-100,100,-100,100,-50,100, 0, 100, 50, 100,100, 50,100, 0,100, -50,100,-100,100,-100, 50,-100, 0, -100, -50, -100, -100, -50, -100,
// 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
0,-100,50,-100,100,-100,100,-50,100, 0, 100, 50, 100,100, 50,100, 0,100, -50,100,-100,100,-100, 50,-100, 0, -100, -50, -100, -100, -50, -100,
// 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96
0,-100,50,-100,100,-100,100,-50,100, 0, 100, 50, 100,100, 50,100, 0,100, -50,100,-100,100,-100, 50,-100, 0, -100, -50, -100, -100, -50, -100,
// 97 98 99 100
4, 12, 6, 10 //
);// end of data
int ZX, ZY;
int LX, LY; // Direction of Left Stick
int RightON =FALSE;
int Elastico =FALSE;
int IndL=0; // IndL for LEFT ANALOG we use with dbyte(Ind+ ..);
int IndR_L=0; // IndR_L for LEFT ANALOG we use with dbyte(Ind+ ..);
int Ind=0; // Ind we use with dbyte(Ind+ ..);
int Zone; //
int temp_Zone;
int mX,mY;
int btn_tap;
int tap;
int OnOffMods;
int OneDirectSkill;
int SKill ;
int IsRightON=FALSE;
int RS_zone;
int RX,RY;
int RA_X,RA_Y;
int flick_up;
int flick_d;
int flick_l;
int flick_r;
int Points =0;
int dob;
int w_AdvancedElastico =10;
int Repeat;
int OnOff ;
int b_Standing;
/* *****************************************************************************
<shortdesc>
Simple script to produce a gradient rainbow effect with the Titan Two's lightbar
(also works with the Dualshock 4 lightbar). Requires firmware 0.77 or higher.
</shortdesc>
***************************************************************************** */
#define SPEED 16
fix32 rgbColour[] = { 100.0, 0.0, 0.0 };
uint8 decColour = 0, incColour = 1;
//--------------------------------------------------------------
// MAIN BLOCK
//--------------------------------------------------------------
main {
if(event_active(BUTTON_16)) {
printf("SPEECH:Rainbow Effect");
}
combo_run(RainbowEffect);
if(get_val(ShotBtn) && get_ptime(ShotBtn)>= ShootPower) { // Shot Power
set_val(ShotBtn, 0);
}
if(OnOff){//-------------------------------------------------
if(abs(get_val(MOVE_X))< 60 && abs(get_val(MOVE_Y))< 60){
b_Standing = TRUE;
}else{
LX = get_val(MOVE_X);
LY = get_val(MOVE_Y);
b_Standing = FALSE;
get_Zone(LX,LY);
}
}//----------------------------------------------------------
if(event_press(XB1_LB) && !btn_tap){
combo_run(dbl_tap);
btn_tap = TRUE;
}else if( event_press(XB1_LB) && btn_tap){
if(tap){
OnOffMods = !OnOffMods;
}else{
btn_tap = FALSE;
}
}
if(OnOffMods) { // all Skills mode
// Right Stick --> UP
if( get_val(PS4_RY) < -70 && !flick_up ) {
flick_up = TRUE;
direction( 0 );
OnOff = FALSE;
combo_run(BestFIFAmove);
}
// Right Stick --> DOWN
if( get_val(PS4_RY) > 70 && !flick_d ) {
flick_d = TRUE;
direction( 1 );
OnOff = FALSE;
SKill = 7; dob = 97; Elastico=FALSE;combo_run(TURNandSPIN_ELASTICO);//7. Turn and Spin
}
// Right Stick --> LEFT
if( get_val(PS4_RX) < -70 && !flick_l ) {
flick_l = TRUE;
direction( 0 );
OnOff = FALSE;
combo_run(REVERS_STEPOVER);
}
// Right Stick --> RIGHT
if( get_val(PS4_RX) > 70 && !flick_r ) {
flick_r = TRUE;
direction( 1 );
OnOff = FALSE;
SKill = 5; dob = 97; Elastico =TRUE;combo_run(TURNandSPIN_ELASTICO); //5. Advanced Elastico
}
if(abs(get_val(PS4_RY))<20 && abs(get_val(PS4_RX))<20){
flick_up = 0;
flick_d = 0;
flick_l = 0;
flick_r = 0;
}
}// all Skills mode
}
////////////////////////////////////////////////////////////////
// COMBO BLOCKS //////////////////////////////////////////////
////////////////////////////////////////////////////////////////
combo dbl_tap{
tap = TRUE;
wait(timelimit);
tap = FALSE;
btn_tap = FALSE;
}
//////////////////////////////////////////////////////////////
// 1. BEST FIFA MOVE ////////////////////////////////////////
//////////////////////////////////////////////////////////////
combo BestFIFAmove {
RA_CW(ZX,ZY);
wait(150);//
RA_CW(0,0);
wait(150);//
LA_CW(ZX,ZY);
wait(200);
OnOff=TRUE;
}
//////////////////////////////////////////////////////////////
// 3. REVERS STEP OVER //////////////////////////////////////
//////////////////////////////////////////////////////////////
combo REVERS_STEPOVER {
if(RightON){
Ind=(Zone + 4)* 2; //Zone= 5
IndR_L = ((Zone + 2)* 2)- 1;
}else{
Ind=((Zone + 12) * 2)- 1; //Zone= 13
IndR_L = ((Zone + 14)* 2)- 1;
}
Points = 3;
combo_run(MimicCircle);
}
// 5. Advanced Elastico
// 7. Turn and Spin
///////////////////////////////////////////////////////////////////
// MIMIC CIRCLE //////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
combo MimicCircle {
if(Points>=1){
if (RightON){RA_CCW(dbyte(Ind),dbyte(Ind - 1));}
else {RA_CW(dbyte(Ind),dbyte(Ind + 1));}
}
wait(40);
if(Points>=3){
if (RightON){RA_CCW(dbyte(Ind - 8),dbyte(Ind - 9));}
else {RA_CW(dbyte(Ind + 8),dbyte(Ind + 9));}
}
wait(40);
if(Points>=5){
if (RightON){RA_CCW(dbyte(Ind - 16),dbyte(Ind - 17));}
else {RA_CW(dbyte(Ind + 16),dbyte(Ind + 17));}
}
wait(40);
OnOff=TRUE;
}
///////////////////////////////////////////////////////////////////
/// Turn & Spin OR Elastico //////////////////////////////////////
//dob=97 /if Elastico=FALSE => Turn and Spin / if Elastico=TRUE => Elastico Chop
// NEW SPIN dob=100; Elastico=FALSE;
// 97 98 99 100
// 4, 12, 6, 10 //
combo TURNandSPIN_ELASTICO {
if(SKill==Bolasie_Flick_SKILL){// 16
f_RB_LT_RT(1,0,0);
w_AdvancedElastico=100;
}else if(SKill==Advanced_Elastico_SKILL){
f_RB_LT_RT(0,1,0);
w_AdvancedElastico=400;
}else{
w_AdvancedElastico=10;
}
wait(w_AdvancedElastico);
if(SKill==Bolasie_Flick_SKILL){f_RB_LT_RT(1,0,0);}// 16
if(SKill==Advanced_Elastico_SKILL){f_RB_LT_RT(0,1,0);}
if (RightON){Ind=((Zone + dbyte(dob))*2)- 1;}
else{Ind=((Zone + dbyte(dob + 1))*2)- 1;}
if(dob==97){//-------------------------------------------
if (Elastico){ RA_CW(inv(mX), inv(mY));}
else {RA_CW( mX , mY);} // RS go forvard
}//-------------------------------------------
if(dob==99){
RA_CW(dbyte(Ind),dbyte(Ind + 1));
}
wait(40);
if(SKill==Bolasie_Flick_SKILL){f_RB_LT_RT(1,0,0);}// 16
if(SKill==Advanced_Elastico_SKILL){f_RB_LT_RT(0,1,0);}
RA_CW(0,0);
wait(40);
if(SKill==Bolasie_Flick_SKILL){f_RB_LT_RT(1,0,0);}// 16
if(SKill==Advanced_Elastico_SKILL){f_RB_LT_RT(0,1,0);}
RA_CW(dbyte(Ind),dbyte(Ind + 1));
wait(40);
OnOff=TRUE;
}
function get_Zone (X,Y) {
if ((Y < -80 )&& (X>= -20 && X< 20 )) {Zone= 1;} // LS==>1
else if ((Y < -80 )&& (X>= 20 && X<= 70 )) {Zone= 2;} // LS==>2
else if ( Y< -70 && X> 70 ) {Zone= 3;} // LS==>2
else if ((X > 80 )&& (Y>= -70 && Y<= -20 )) {Zone= 4;} // LS==>2
else if ((X > 80 )&& (Y> -20 && Y< 20 )) {Zone= 5;} // LS==>2
else if ((X > 80 )&& (Y>= 20 && Y<= 70 )) {Zone= 6;} // LS==>2
else if ((X > 70 )&& ( Y> 70 )) {Zone= 7;} // LS==>2
else if ((X< 70 && X> 20)&& ( Y== 100 )) {Zone= 8;} // LS==>2
else if ((Y > 80 )&& (X>= -20 && X<= 20 )) {Zone= 9;} // LS==>2
else if ((Y > 80 )&& (X< -20 && X> -70 )) {Zone=10;} // LS==>2
else if ((Y > 70 )&& ( X< -70 )) {Zone=11;} // LS==>2
else if ((X < -80 )&& (Y>= 20 && Y<= 70 )) {Zone=12;} // LS==>2
else if ((X < -80 )&& (Y> -20 && Y< 20 )) {Zone=13;} // LS==>2
else if ((X < -80 )&& (Y< -20 && Y> -70 )) {Zone=14;} // LS==>2
else if ((X < -70 )&& ( Y< -70 )) {Zone=15;} // LS==>2
else if ((Y < -80 )&& (X< -20 && X> -70 )) {Zone=16;} // LS==>2
temp_Zone=Zone;
IndL = (Zone * 2)- 1;
mX = dbyte(IndL);
mY = dbyte(IndL + 1);
}// func end
function direction (dir) {
if(dir){
RightON = TRUE;
ZX = inv(LY); ZY = LX; // Zone 3
}else {
RightON = FALSE;
ZX = LY; ZY = inv(LX); // Zone 7
}
block(SprintBtn,500);
block(MOVE_X,1000);block(MOVE_Y,1000);
}
//--------------------------------------------------------------
//Right Analog Functions
//--------------------------------------------------------------
function RA_CW(X,Y) {
set_val(SKILL_STICK_X,X );
set_val(SKILL_STICK_Y,Y);
}
function RA_CCW(Y,X) {
set_val(SKILL_STICK_Y,Y );
set_val(SKILL_STICK_X,X);
}
function LA_CW(X,Y) {
set_val(MOVE_X,X );
set_val(MOVE_Y,Y);
}// func end
function f_RB_LT_RT (a,b,c){
if(a) set_val(FinesseShot,100); //RB
if(b) set_val(PaceCtrol,100); //LT
if(c) set_val(SprintBtn,100); //RT
}// func end
function Null_Directional_btns (){
set_val(13,0);
set_val(16,0);
set_val(14,0);
set_val(15,0);
}
// double click
function calc_90degree (){
if(RightON){
ZX=inv(LY);ZY=LX; // Zone 3
}else {
ZX=LY;ZY=inv(LX); // Zone 7
}
}
combo RainbowEffect {
wait(SPEED);
led_set(LED_1, rgbColour[2], 0);
led_set(LED_2, rgbColour[0], 0);
led_set(LED_3, rgbColour[1], 0);
--rgbColour[decColour];
++rgbColour[incColour];
if(rgbColour[decColour] <= 0.0) {
if(++decColour == 3) decColour = 0;
if(++incColour == 3) incColour = 0;
}
}
-
BBO - Corporal
- Posts: 4
- Joined: Thu Apr 29, 2021 1:09 pm
Re: Fifa 22 Script help PS5
time finishing is hard to do
-
alencroat - Lieutenant
- Posts: 320
- Joined: Sun Oct 15, 2017 5:58 pm
2 posts
• Page 1 of 1
Return to GPC2 Script Programming
Who is online
Users browsing this forum: No registered users and 112 guests