Fortnite Inc Aimbot;)

GPC script programming for Titan Two device. Code examples, how to, questions, requests.

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Re: Fortnite Inc Aimbot;)

Postby JamesCaywood » Sat Dec 09, 2017 4:12 pm

bonefisher wrote:The green lettering in the script tells you how to turn things on/off... In the library I have MODzPACKs there for WW2.... and no not going to delete a good one to make room and I have enough games in my extra space been doing this since pong. lol!

Lol you don't delete old games off ur Xbox ?? And nice I still can't find the aim abuse speed in the last script u did :icon_frown:


I see aim abuse but there no number??
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Re: Fortnite Inc Aimbot;)

Postby bonefisher » Sat Dec 09, 2017 4:37 pm

Code: Select all
 
#include <display.gph>
 
#define shot_per_second  12  // adjust fire rate
#define burst            3   // adjust tap burst
 
#define hold_abuse_adjustment    500 //hold adjustmetnt for aim abuse
#define release_abuse_adjustment 30  //release adjustment for aim abuse
 
bool toggle_rapid;
bool toggle_abuse;
bool toggle_assist;
uint32 tap_fire;
uint32 hold_time;
uint32 rest_time;
uint32 time_counter;
 
uint32    IND[] = {
    _0_,                  // 0
    _1_                   // 1
};
 
init
{
    hold_time = 500 / shot_per_second;
    rest_time = hold_time;
    if(rest_time < 0) rest_time = 0;
 
    tap_fire = burst * 1000 / shot_per_second;
}
main
{
// toggles will show 0 on titan for off and 1 for on.
 
    // left trigger + left d-pad (rapid fire on/off)
    if(get_actual(BUTTON_8)) {
        set_val(BUTTON_12, 0.0);
    if(event_active(BUTTON_12)) {
    if(toggle_rapid == 0) {
        toggle_rapid = 1;
        display (1);
    }else if(toggle_rapid == 1) {
        toggle_rapid = 0;
        display (0);
    }
    }
    }
    // left trigger + up d-pad (aim abuse on/off)
    if(get_actual(BUTTON_8)) {
        set_val(BUTTON_10, 0.0);
    if(event_active(BUTTON_10)) {
    if(toggle_abuse == 0) {
        toggle_abuse = 1;
        display (1);
    }else if(toggle_abuse == 1) {
        toggle_abuse = 0;
        display (0);
    }
    }
    }
    // left trigger + down d-pad (aim assist on/off)
    if(get_actual(BUTTON_8)) {
        set_val(BUTTON_11, 0.0);
    if(event_active(BUTTON_11)) {
    if(toggle_assist == 0) {
        toggle_assist = 1;
        display (1);
    }else if(toggle_assist == 1) {
        toggle_assist = 0;
        display (0);
    }
    }
    }
    if(toggle_rapid == 0) {
    if(get_actual(BUTTON_5)) {
        set_val(BUTTON_5, 100.0);
    }else if(is_release(BUTTON_5) &&
     time_active(BUTTON_5) <= tap_fire) {
        set_val(BUTTON_5, 100.0);
    }
    }
    if(toggle_rapid == 1) {
    if(get_actual(BUTTON_5)) {
        combo_run(rapid_fire);
    }else if(is_release(BUTTON_5) &&
     time_active(BUTTON_5) <= tap_fire) {
        combo_run(rapid_fire);
    }
    }
    if(toggle_abuse == 1) {
    if(get_actual(BUTTON_8)) {
    time_counter += elapsed_time();
    if(time_counter >= hold_abuse_adjustment) {
        time_counter = 0;
        combo_run(aim_abuse);
    }
    }
    }
    if(toggle_assist == 1) {
    if(get_actual(BUTTON_8) && !get_actual(BUTTON_5)) {
        combo_run(ads_assist);
        combo_run(strafe);
    }else if(get_actual(BUTTON_8) && get_actual(BUTTON_5)) {
        combo_run(fire_assist);
        combo_run(strafe);
    }
    }
}
 
combo rapid_fire
{
    set_val(BUTTON_5, 100.0);
    wait(hold_time);
    set_val(BUTTON_5, 0.0);
    wait(rest_time);
    set_val(BUTTON_5, 0.0);
}
 
combo aim_abuse {
    set_val(BUTTON_8, 0.0);
    wait(release_abuse_adjustment);
}
 
combo strafe
{
    aim_assist(STICK_2_X, 30.0);
    wait(16);
    aim_assist(STICK_2_X, -30.0);
    wait(17);
}
 
combo ads_assist
{
    aim_assist(STICK_1_Y, 30.0);
    wait(16);
    aim_assist(STICK_1_X, -30.0);
    wait(17);
    aim_assist(STICK_1_Y, -30.0);
    wait(16);
    aim_assist(STICK_1_X, 30.0);
    wait(17);
}
 
combo fire_assist
{
    aim_assist(STICK_1_Y, 35.0);
    wait(16);
    aim_assist(STICK_1_X, -35.0);
    wait(17);
    aim_assist(STICK_1_Y, -35.0);
    wait(16);
    aim_assist(STICK_1_X, 35.0);
    wait(17);
}
 
void aim_assist(uint8 axis, fix32 recoil)
{
    set_val(axis, (recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
 
 // Display Numbers
void display (uint8 indc)
{
    uint8 VIE;
    VIE = IND[indc];
    display_overlay(VIE, 2000 );
}
 

Here I placed adjustments you can do fast up at the top. hold_abuse_adjustment and release_abuse_adjustment....change numbers in milliseconds.
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Re: Fortnite Inc Aimbot;)

Postby JamesCaywood » Sat Dec 09, 2017 4:54 pm

bonefisher wrote:
Code: Select all
 
#include <display.gph>
 
#define shot_per_second  12  // adjust fire rate
#define burst            3   // adjust tap burst
 
#define hold_abuse_adjustment    500 //hold adjustmetnt for aim abuse
#define release_abuse_adjustment 30  //release adjustment for aim abuse
 
bool toggle_rapid;
bool toggle_abuse;
bool toggle_assist;
uint32 tap_fire;
uint32 hold_time;
uint32 rest_time;
uint32 time_counter;
 
uint32    IND[] = {
    _0_,                  // 0
    _1_                   // 1
};
 
init
{
    hold_time = 500 / shot_per_second;
    rest_time = hold_time;
    if(rest_time < 0) rest_time = 0;
 
    tap_fire = burst * 1000 / shot_per_second;
}
main
{
// toggles will show 0 on titan for off and 1 for on.
 
    // left trigger + left d-pad (rapid fire on/off)
    if(get_actual(BUTTON_8)) {
        set_val(BUTTON_12, 0.0);
    if(event_active(BUTTON_12)) {
    if(toggle_rapid == 0) {
        toggle_rapid = 1;
        display (1);
    }else if(toggle_rapid == 1) {
        toggle_rapid = 0;
        display (0);
    }
    }
    }
    // left trigger + up d-pad (aim abuse on/off)
    if(get_actual(BUTTON_8)) {
        set_val(BUTTON_10, 0.0);
    if(event_active(BUTTON_10)) {
    if(toggle_abuse == 0) {
        toggle_abuse = 1;
        display (1);
    }else if(toggle_abuse == 1) {
        toggle_abuse = 0;
        display (0);
    }
    }
    }
    // left trigger + down d-pad (aim assist on/off)
    if(get_actual(BUTTON_8)) {
        set_val(BUTTON_11, 0.0);
    if(event_active(BUTTON_11)) {
    if(toggle_assist == 0) {
        toggle_assist = 1;
        display (1);
    }else if(toggle_assist == 1) {
        toggle_assist = 0;
        display (0);
    }
    }
    }
    if(toggle_rapid == 0) {
    if(get_actual(BUTTON_5)) {
        set_val(BUTTON_5, 100.0);
    }else if(is_release(BUTTON_5) &&
     time_active(BUTTON_5) <= tap_fire) {
        set_val(BUTTON_5, 100.0);
    }
    }
    if(toggle_rapid == 1) {
    if(get_actual(BUTTON_5)) {
        combo_run(rapid_fire);
    }else if(is_release(BUTTON_5) &&
     time_active(BUTTON_5) <= tap_fire) {
        combo_run(rapid_fire);
    }
    }
    if(toggle_abuse == 1) {
    if(get_actual(BUTTON_8)) {
    time_counter += elapsed_time();
    if(time_counter >= hold_abuse_adjustment) {
        time_counter = 0;
        combo_run(aim_abuse);
    }
    }
    }
    if(toggle_assist == 1) {
    if(get_actual(BUTTON_8) && !get_actual(BUTTON_5)) {
        combo_run(ads_assist);
        combo_run(strafe);
    }else if(get_actual(BUTTON_8) && get_actual(BUTTON_5)) {
        combo_run(fire_assist);
        combo_run(strafe);
    }
    }
}
 
combo rapid_fire
{
    set_val(BUTTON_5, 100.0);
    wait(hold_time);
    set_val(BUTTON_5, 0.0);
    wait(rest_time);
    set_val(BUTTON_5, 0.0);
}
 
combo aim_abuse {
    set_val(BUTTON_8, 0.0);
    wait(release_abuse_adjustment);
}
 
combo strafe
{
    aim_assist(STICK_2_X, 30.0);
    wait(16);
    aim_assist(STICK_2_X, -30.0);
    wait(17);
}
 
combo ads_assist
{
    aim_assist(STICK_1_Y, 30.0);
    wait(16);
    aim_assist(STICK_1_X, -30.0);
    wait(17);
    aim_assist(STICK_1_Y, -30.0);
    wait(16);
    aim_assist(STICK_1_X, 30.0);
    wait(17);
}
 
combo fire_assist
{
    aim_assist(STICK_1_Y, 35.0);
    wait(16);
    aim_assist(STICK_1_X, -35.0);
    wait(17);
    aim_assist(STICK_1_Y, -35.0);
    wait(16);
    aim_assist(STICK_1_X, 35.0);
    wait(17);
}
 
void aim_assist(uint8 axis, fix32 recoil)
{
    set_val(axis, (recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
 
 // Display Numbers
void display (uint8 indc)
{
    uint8 VIE;
    VIE = IND[indc];
    display_overlay(VIE, 2000 );
}
 

Here I placed adjustments you can do fast up at the top. hold_abuse_adjustment and release_abuse_adjustment....change numbers in milliseconds.


Dude you're amazing man I'll try to set it to 72 and see how that goes and if it works good u can probably put it on the gtuner files ? You did some amazing work wish I knew how to do this and thats funny im using your cod ww2 modzpack :joia:
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Re: Fortnite Inc Aimbot;)

Postby bonefisher » Sat Dec 09, 2017 5:14 pm

:smile0517: Also try the Call Of Duty MODzPACK with sps quick settings for WW2.
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Re: Fortnite Inc Aimbot;)

Postby JamesCaywood » Sat Dec 09, 2017 5:41 pm

bonefisher wrote::smile0517: Also try the Call Of Duty MODzPACK with sps quick settings for WW2.



Haha what rapid fire ?? Really fast ?
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Re: Fortnite Inc Aimbot;)

Postby JamesCaywood » Sun Dec 10, 2017 8:57 pm

bonefisher wrote::smile0517: Also try the Call Of Duty MODzPACK with sps quick settings for WW2.



Been using it for awhile now only one thing sometimes the aiming goes hay wire its only some times tho when I'm trying to aim at someone it glitches everywhere could the back and forth be a little to fast ?? :smile1002:


Having trouble with the firing too on the pistol its not full auto its single but I don't have rapid fire on Just the aim and the move side to side and I can only shot one shot at a time even of I rapid tap for some reason like I got a delay???
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Re: Fortnite Inc Aimbot;)

Postby Chonks96 » Mon Dec 11, 2017 5:31 am

Is there a Titan One version of the script?
Thanks.
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Re: Fortnite Inc Aimbot;)

Postby bonefisher » Mon Dec 11, 2017 10:57 am

JamesCaywood wrote:
bonefisher wrote::smile0517: Also try the Call Of Duty MODzPACK with sps quick settings for WW2.



Been using it for awhile now only one thing sometimes the aiming goes hay wire its only some times tho when I'm trying to aim at someone it glitches everywhere could the back and forth be a little to fast ?? :smile1002:


Having trouble with the firing too on the pistol its not full auto its single but I don't have rapid fire on Just the aim and the move side to side and I can only shot one shot at a time even of I rapid tap for some reason like I got a delay???

What are you using the MODzPACK or the script in here? There is a tap burst set for both automatic or semi-auto's and if you have number set then you just quick tap it and then it will fire how many bullets you have set.
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Re: Fortnite Inc Aimbot;)

Postby JamesCaywood » Tue Dec 12, 2017 2:05 am

bonefisher wrote:
JamesCaywood wrote:
bonefisher wrote::smile0517: Also try the Call Of Duty MODzPACK with sps quick settings for WW2.



Been using it for awhile now only one thing sometimes the aiming goes hay wire its only some times tho when I'm trying to aim at someone it glitches everywhere could the back and forth be a little to fast ?? :smile1002:


Having trouble with the firing too on the pistol its not full auto its single but I don't have rapid fire on Just the aim and the move side to side and I can only shot one shot at a time even of I rapid tap for some reason like I got a delay???

What are you using the MODzPACK or the script in here? There is a tap burst set for both automatic or semi-auto's and if you have number set then you just quick tap it and then it will fire how many bullets you have set.

Its the mod herre and I got them turn off and still does that with only the aim and moment
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Re: Fortnite Inc Aimbot;)

Postby bonefisher » Tue Dec 12, 2017 2:37 am

Each one has a toggle on/ off for them....read green lettering through script.....
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